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Nachos Instructional OS

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1 Nachos Instructional OS
Tao Yang 11/17/2018 Nachos Instructional OS CS 170, Tao Yang, Fall 2011 Thank you for the introduction. In this presentation, I plan to talk about my research on cluster-based network services. My work has been focusing on three specific aspects: service replication, load-balancing support, and a QoS-aware resource management framework. This study was supervised by my advisor, Tao Yang, at UC Santa Barbara.

2 What is Nachos OS? Allow students to examine, modify and execute operating system software. A skeletal OS that supports kernel threads user-level processes Simulates MIPS instruction execution. Running on a virtual machine, executed as a single Unix process in a hosting OS. Over 9K lines of C++ code. Can understand its basic mechanisms by reading about 1-2K lines of code. 11/17/2018

3 System Layers Nachos kernel threads Thread 1 Thread 2 Thread N
User process User process Nachos kernel threads Thread 1 Thread 2 Thread N Nachos OS modules (Threads mgm, File System, Code execution/memory mapping, System calls/Interrupt) Simulated MIPS Machine (CPU, Memory, Disk, Console) Base Operating System (Linux for our class)

4 Steps to Install Nachos
Obtain and install Nachos source code. Copy the source code from ~cs170/nachosSept20.tar.gz Compile the source code with Makefile Run Nachos demo Under the threads subdirectory (run threads) Under the userprog subdirectory (compile/execute binary code) Project 0: Form a group/turn-in proj 0. Due on Oct 4. 11/17/2018

5 Nachos code directory machine --- Basic machine specification (MIPS simulator). threads --- threads management (HW1). userprog -- binary code execution and system calls (HW2). vm -- virtual memory (HW3). filesys -- file system (HW3) test -- binary test code network -- networking protocol bin -- utilities/tools (binary format conversion) 11/17/2018

6 Source code reading and HW1
Objectives of next 2 weeks Scan through ~1,000-2,000 lines of code under threads directory Learn how context switch is accomplished among threads. Learn how thread scheduling is done. Learn how locks/synchronization are implemented and used. Complete HW1 Few hundred lines of code Sample code is available 11/17/2018

7 Single-threaded vs multithreaded Process
11/17/2018

8 Sample Example of Nacho Threads
int shared=1; main () { Thread *t1 = new Thread("forked thread1"); Thread *t2 = new Thread("forked thread2"); t1->Fork(SimpleThread, 1); t2->Fork(SimpleThread, 2); SimpleThread(3); } SimpleThread(int i) printf(“Hello %d. Shared %d\n”, i, shared); currentThread->Yield(); Create 2 new threads. Start to fork and execute a function in each child thread. Parent also executes the same function Function executed by threads

9 Nachos Threads Each thread has the following TCB (thread control block) from thread.h int *stackTop; // stack pointer int machineState[18]; // copy of registers int *stack // bottom of stack ThreadStatus status; //ready, running, or blocked char *name; Thread operations: Thread(char *debugName). Create a thread. Fork(VoidFunctionPtr func, int arg). Let a thread execute a function. Yield(). Suspend the calling thread and select a new one for execution. Sleep(). Suspend the current thread, change its state to BLOCKED, and remove it from the ready list Finish() 11/17/2018

10 Nachos Thread States and Transitions
running (user) When running in user mode, the thread executes within the machine simulator. HW 2 covers this. In HW 1 we are only concerned with the states in this box. Machine::Run, ExceptionHandler interrupt or exception running (kernel) Thread::Yield Thread::Sleep Scheduler::Run blocked ready Scheduler::ReadyToRun

11 Reading source code Have a picture of overall components and their roles. Nacho code structure Be able to compile and run a simple case. Follow Project 0 and execute two cases. Trace the code execution through a simple case Basic/high level mechanism involved in execution. Walk through a simple thread test case in Nachos. Week 2 link in 11/17/2018

12 Key steps when Nachos executes
After you type ``nachos'' under threads subdirectory: It is executing as a single Unix process. The main() calls Initialize() to start up interrupt handling, create a scheduler for managing the ready queue. ThreadTest() (to be explained for HW 1). currentThread->Finish() to let other threads continue to run. 11/17/2018

13 Key Calling graph when Nachos executes under thread directory
All files are in threads directory. StackAllocate() in thread.cc Thread:Fork () in thread.cc Initialize() in system.cc FindNextToRun () in scheduler.cc ReadyToRun () Run () SWITCH () in switch.s ThreadRoot () func() such as SimpleThread() in ThreadTest.cc main() in main.cc Thread:Yield () in thread.cc ThreadTest () in threadtest.cc currentThread->Finish () in threadtest.cc 11/17/2018

14 Scheduler object for thread scheduling
A scheduler decides which thread to run next by scanning the ready list. The scheduler is invoked whenever the current thread gives up the CPU. The current Nachos scheduling policy is round-robin: new threads are appended to the end of the ready list, and the scheduler selects the front of the list. The Scheduler object has the following operations: ReadyToRun(Thread *thread). Make thread ready to run and place it on the ready list. Thread *FindNextToRun() Run(Thread *nextThread) 11/17/2018

15 Thread Switching Switching involves suspending current thread, saving its state, and restoring the state of new thread. Following code involved in execution: the old code, the new code, and the code that performs switching. Switch(oldThread, newThread): Save all registers in oldThread's context block. Save the program address to be used when the old thread is resumed. Load new values into the registers from the context block of the new thread. Once the saved PC of the new thread is loaded, Switch() is no longer executing. 11/17/2018

16 Key operations of SWITCH()
Thread->Fork(func(), arg) Call ThreadRoot () in switch.s Save current thread context Load target SWITCH () in switch.s Call ThreadFinish() InterruptEnable() func(arg) func(arg) 11/17/2018

17 Assembly code of SWITCH(oldThread, nextThread)
# a0 -- pointer to old thread’s TCB a1 -- pointer to new thread’sTCB Save register values to current thread’s TCB sw sp, SP(a0) # save new stack pointer sw s0, S0(a0) sw s1, S1(a0) sw s2, S2(a0) sw s3, S3(a0) sw s4, S4(a0) sw s5, S5(a0) sw s6, S6(a0) sw s7, S7(a0) sw fp, FP(a0) sw ra, PC(a0) # save return address sp s0 s1 s2 stackTop machineState[0] machineState[1] machineState[2] a0 11/17/2018

18 Assembly code of SWITCH(oldThread, nextThread)
# a0 -- pointer to old thread’s TCB a1 -- pointer to new thread’sTCB Load registers from new thread’s TCB lw sp, SP(a1) # load the new stack pointer lw s0, S0(a1) lw s1, S1(a1) lw s2, S2(a1) lw s7, S7(a1) lw fp, FP(a1) lw ra, PC(a1) # load the return address j ra #Call ra which is ThreadRoot(); sp s0 s1 s2 s3 stackTop machineState[0] machineState[1] machineState[2] machineState[3] machineState[9] ra a1 11/17/2018

19 Assembly code of SWITCH(oldThread, nextThread)
# a0 -- pointer to old thread’s TCB a1 -- pointer to new thread’sTCB Load registers from new thread’s TCB lw sp, SP(a1) # load the new stack pointer lw s0, S0(a1) lw s1, S1(a1) lw s2, S2(a1) lw s7, S7(a1) lw fp, FP(a1) lw ra, PC(a1) # load the return address j ra #Call ra which is ThreadRoot(); sp s0 s1 s2 s3 stackTop func() arg ThreadFinish() InterruptEnable() ThreadRoot() addr ra a1 11/17/2018

20 Who fills values of the new thread TCB properly?
StackAllocate() in Thread::Fork() fills values of machineState[]; machineState[PCState] = (int) ThreadRoot; // PCState=9 machineState[StartupPCState] = (int) InterruptEnable; //StartupPCState=3 machineState[InitialPCState] = (int) func; //InitialPCState=0 machineState[InitialArgState] = arg; //InitialArgState=1 machineState[WhenDonePCState] = (int) ThreadFinish; //WhenDonePCState=2 11/17/2018

21 Does ThreadRoot() use s0, s1,s2,s3 to execute targeted thread func()?
jal StartupPC # call InterruptEnable() stored in register s3 move a0, InitialArg #move argument in s1 to a0 jal InitialPC # call main thread procedure func() stored in s0 jal WhenDonePC # when done, call ThreadFinish() in s2 11/17/2018

22 QA When will thread:Finish() be called?
At the end of the forked thread. Check ThreadRoot assembly code. At the end of the main() thread. Thread:Finish() calls scheduler->run() to run a new thread. Will the old thread (that calls Thread:Finish()) be returned and continue to be executed? No. Because the following is called first. threadToBeDestroyed = currentThread; Scheduler->Run() will delete such TCB 11/17/2018

23 QA In Sleep() or Yield(), the interrupt is turned off before calling scheduler->() to execute another thread. When will interrupt be turned on? In executing the switched thread, ThreadRoot() assembly code first executes StartupPC function which is machineState[StartupPCState] = (int) InterruptEnable; 11/17/2018

24 Semaphore object for thread synchronization
Disable and re-enable interrupts to achieve mutual exclusion (e.g., by calling Interrupt::SetLevel()). Operations for a Semaphore object: Semaphore(char* debugName, int initialValue) P(): Decrement the semaphore's count, blocking the caller if the count is zero. V() :Increment the semaphore's count, releasing one thread if any are blocked waiting on the count. 11/17/2018

25 HW 1: threads & synchronization
Work under threads subdirectory. Modify ThreadTest() to do simple threads programming (spawning multiple threads). Implement locks and condition variables (missing from the file synch.cc). Workload: Read Nachos code and add few hundred lines of code. Undocumented sample solution is provided. 11/17/2018

26 HW 1: Files involved Key files Other related files.
main.cc, threadtest.cc -- a simple test of our thread routines. thread.h thread.cc -- Nachos thread data structure and operations. scheduler.h scheduler.cc The thread ready list. synch.h synch.cc -- synchronization routines. Other related files. synchlist.h, synchlist.cc -- synchronized access to lists using locks/conditions (useful examples for your programming). list.h list.cc -- generic list management. system.h, system.cc -- Nachos startup/shutdown routines. utility.h utility.cc -- some useful definitions and debugging routines. interrupt.h interrupt.cc -- manage interrupts. time.h timer.cc -- clock emulation. switch.h, switch.s -- assembly code for thread switching. stats.h stats.cc -- collect interesting statistics. 11/17/2018

27 HW Sample Code Caveat: ~cs170/nachos-projtest/Proj2Sample.tar.gz
Has an old solution for HW1, HW2, HW3 HW1  threads subdirectory. ~400 lines of new code. HW2 -> userprog subdirectory. ~1200 lines of new code. Code for Exec() and Read() is not included. HW3 -> Not included. Caveat: Mixed benefits/problems in using other students’ code. e.g. Not well documented, not fully tested. Possibly awkward style/design Still your responsibility to produce good solutions (correctness, performance, style) with at least 50% difference 11/17/2018


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