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Spit On It Game Design Document Sam Liveson October 25, 2015 CIS 587
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Executive Summary Spit On It Abstract: Arcade Game
Sal Iva: Main Character Trouble-Maker Age: Same as Bart Simpson (10) Goal: Hit All Targets Below Conquor Each New Level Spit On It
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Game Play Look and Feel Appearance: HYDRO METER Spit On It
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Game Play Look and Feel Spit On It Player Roles and Actions
Main Character: Sal LEFT & RIGHT: Move left and right UP: Increase size of spit ball incrementally (up to 3x) DOWN: Release spit ball Larger spit ball can hit multiple targets Spit On It
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Game Play Look and Feel Spit On It Player Roles and Actions Targets
Move LEFT and RIGHT Each at constant but different speeds When collide with spit: Spit deleted, and targets fall off screen Spit On It
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Game Play Look and Feel Spit On It Strategies and Motivations
Hit all Targets before Hydrometer is Depleted Hydrometer depletes with each spitball Depletes more with larger spitball If empty: Game Over Screen Options to Restart Level or Quit High score component 100 points per target Score displayed on bottom-right High score displayed above score HYDRO METER HYDRO METER Spit On It
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Game Play Look and Feel Spit On It Level Summary/Story Progression
If all targets hit on one level: Hydrometer turns into door for next level Each new level has multiplier so that: Targets move faster Hydrometer depleted more quickly Possible level improvements Floating platforms which collide with spit Fan objects on side of levels to push spit in x-direction Spit On It
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Game Play Look and Feel Spit On It Development Specification Hardware:
Software: 233 MHz Processor Windows XP+ Mac OS X 10.7+ 64 MB RAM Ubuntu 1.5 GM HHD SteamOS+ Spit On It
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Game Play Look and Feel Spit On It Development Specification
Algorithm: 2D graphics Sprite animation C# programming language Spit On It
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