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So we create a memory hierarchy:
Review We would like to have the capacity of disk at the speed of the processor: unfortunately this is not feasible. So we create a memory hierarchy: each successively lower level contains “most used” data from next higher level exploits temporal locality do the common case fast, worry less about the exceptions (design principle of MIPS) Locality of reference is a Big Idea
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Fully Associative Cache N-Way Associative Cache
Outline Block Size Tradeoff Types of Cache Misses Fully Associative Cache N-Way Associative Cache Block Replacement Policy Multilevel Caches Cache write policy
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Block Size Tradeoff (1/3)
Benefits of Larger Block Size Spatial Locality: if we access a given word, we’re likely to access other nearby words soon Very applicable with Stored-Program Concept: if we execute a given instruction, it’s likely that we’ll execute the next few as well Works nicely in sequential array accesses too As I said earlier, block size is a tradeoff. In general, larger block size will reduce the miss rate because it take advantage of spatial locality. But remember, miss rate NOT the only cache performance metrics. You also have to worry about miss penalty. As you increase the block size, your miss penalty will go up because as the block gets larger, it will take you longer to fill up the block. Even if you look at miss rate by itself, which you should NOT, bigger block size does not always win. As you increase the block size, assuming keeping cache size constant, your miss rate will drop off rapidly at the beginning due to spatial locality. However, once you pass certain point, your miss rate actually goes up. As a result of these two curves, the Average Access Time (point to equation), which is really the more important performance metric than the miss rate, will go down initially because the miss rate is dropping much faster than the increase in miss penalty. But eventually, as you keep on increasing the block size, the average access time can go up rapidly because not only is the miss penalty is increasing, the miss rate is increasing as well. Let me show you why your miss rate may go up as you increase the block size by another extreme example. +3 = 33 min. (Y:13)
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Block Size Tradeoff (2/3)
Drawbacks of Larger Block Size Larger block size means larger miss penalty on a miss, takes longer time to load a new block from next level If block size is too big relative to cache size, then there are too few blocks Result: miss rate goes up In general, minimize Average Access Time = Hit Time x Hit Rate Miss Penalty x Miss Rate
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Block Size Tradeoff (3/3)
Hit Time = time to find and retrieve data from current level cache Miss Penalty = average time to retrieve data on a current level miss (includes the possibility of misses on successive levels of memory hierarchy) Hit Rate = % of requests that are found in current level cache Miss Rate = 1 - Hit Rate
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Extreme Example: One Big Block
Cache Data Valid Bit B 0 B 1 B 3 Tag B 2 Cache Size = 4 bytes Block Size = 4 bytes Only ONE entry in the cache! If item accessed, likely accessed again soon But unlikely will be accessed again immediately! The next access will likely to be a miss again Continually loading data into the cache but discard data (force out) before use it again Nightmare for cache designer: Ping Pong Effect
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Block Size Tradeoff Conclusions
Miss Rate Block Size Miss Penalty Block Size Exploits Spatial Locality Fewer blocks: compromises temporal locality Average Access Time Block Size Increased Miss Penalty & Miss Rate
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Types of Cache Misses (1/2)
Compulsory Misses occur when a program is first started cache does not contain any of that program’s data yet, so misses are bound to occur can’t be avoided easily, so won’t focus on these in this course
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Types of Cache Misses (2/2)
Conflict Misses miss that occurs because two distinct memory addresses map to the same cache location two blocks (which happen to map to the same location) can keep overwriting each other big problem in direct-mapped caches how do we lessen the effect of these?
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Dealing with Conflict Misses
Solution 1: Make the cache size bigger fails at some point Solution 2: Multiple distinct blocks can fit in the same Cache Index? Let’s go back to our 4-byte direct mapped cache and increase its block size to 4 byte. Now we end up have one cache entries instead of 4 entries. What do you think this will do to the miss rate? Well the miss rate probably will go to hell. It is true that if an item is accessed, it is likely that it will be accessed again soon. But probably NOT as soon as the very next access so the next access will cause a miss again. So what we will end up is loading data into the cache but the data will be forced out by another cache miss before we have a chance to use it again. This is called the ping pong effect: the data is acting like a ping pong ball bouncing in and out of the cache. It is one of the nightmares scenarios cache designer hope never happens. We also defined a term for this type of cache miss, cache miss caused by different memory location mapped to the same cache index. It is called Conflict miss. There are two solutions we can use to reduce the conflict miss. The first one is to increase the cache size. The second one is to increase the number of cache entries per cache index. Let me show you what I mean. +2 = 35 min. (Y:15)
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Fully Associative Cache (1/3)
Memory address fields: Tag: same as before Offset: same as before Index: non-existent What does this mean? no “rows”: any block can go anywhere in the cache must compare with all tags in entire cache to see if data is there
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Fully Associative Cache (2/3)
Fully Associative Cache (e.g., 32 B block) compare tags in parallel Byte Offset : Cache Data B 0 4 31 Cache Tag (27 bits long) Valid B 1 B 31 Cache Tag = :
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Fully Associative Cache (3/3)
Benefit of Fully Assoc Cache no Conflict Misses (since data can go anywhere) Drawbacks of Fully Assoc Cache need hardware comparator for every single entry: if we have a 64KB of data in cache with 4B entries, we need 16K comparators: infeasible
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Third Type of Cache Miss
Capacity Misses miss that occurs because the cache has a limited size miss that would not occur if we increase the size of the cache sketchy definition, so just get the general idea This is the primary type of miss for Fully Associative caches.
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N-Way Set Associative Cache (1/4)
Memory address fields: Tag: same as before Offset: same as before Index: points us to the correct “row” (called a set in this case) So what’s the difference? each set contains multiple blocks once we’ve found correct set, must compare with all tags in that set to find our data
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N-Way Set Associative Cache (2/4)
Summary: cache is direct-mapped with respect to sets each set is fully associative basically N direct-mapped caches working in parallel: each has its own valid bit and data
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Two-way Set Associative Cache
Cache Data Cache Block 0 Cache Tag Valid : Cache Index Mux 1 Sel1 Sel0 Cache Block Compare Adr Tag OR Hit This is called a 2-way set associative cache because there are two cache entries for each cache index. Essentially, you have two direct mapped cache works in parallel. This is how it works: the cache index selects a set from the cache. The two tags in the set are compared in parallel with the upper bits of the memory address. If neither tag matches the incoming address tag, we have a cache miss. Otherwise, we have a cache hit and we will select the data on the side where the tag matches occur. This is simple enough. What is its disadvantages? +1 = 36 min. (Y:16)
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N-Way Set Associative Cache (3/4)
Given memory address: Find correct set using Index value. Compare Tag with all Tag values in the determined set. If a match occurs, it’s a hit, otherwise a miss. Finally, use the offset field as usual to find the desired data within the desired block.
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N-Way Set Associative Cache (4/4)
What’s so great about this? even a 2-way set assoc cache avoids a lot of conflict misses hardware cost isn’t that bad: only need N comparators In fact, for a cache with M blocks, it’s Direct-Mapped if it’s 1-way set assoc it’s Fully Assoc if it’s M-way set assoc so these two are just special cases of the more general set associative desgin
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Associative Cache Example
4 Byte Direct Mapped Cache Cache Index 1 2 3 Memory Memory Address 1 2 3 4 5 6 7 8 9 A B C D E F Recall this is how a simple direct mapped cache looked. Let’s look at the simplest cache one can build. A direct mapped cache that only has 4 bytes. In this direct mapped cache with only 4 bytes, location 0 of the cache can be occupied by data form memory location 0, 4, 8, C, ... and so on. While location 1 of the cache can be occupied by data from memory location 1, 5, 9, ... etc. So in general, the cache location where a memory location can map to is uniquely determined by the 2 least significant bits of the address (Cache Index). For example here, any memory location whose two least significant bits of the address are 0s can go to cache location zero. With so many memory locations to chose from, which one should we place in the cache? Of course, the one we have read or write most recently because by the principle of temporal locality, the one we just touch is most likely to be the one we will need again soon. Of all the possible memory locations that can be placed in cache Location 0, how can we tell which one is in the cache? +2 = 22 min. (Y:02)
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Associative Cache Example
Index 1 Memory Memory Address 1 2 3 4 5 6 7 8 9 A B C D E F Here’s a simple 2 way set associative cache. Let’s look at the simplest cache one can build. A direct mapped cache that only has 4 bytes. In this direct mapped cache with only 4 bytes, location 0 of the cache can be occupied by data form memory location 0, 4, 8, C, ... and so on. While location 1 of the cache can be occupied by data from memory location 1, 5, 9, ... etc. So in general, the cache location where a memory location can map to is uniquely determined by the 2 least significant bits of the address (Cache Index). For example here, any memory location whose two least significant bits of the address are 0s can go to cache location zero. With so many memory locations to chose from, which one should we place in the cache? Of course, the one we have read or write most recently because by the principle of temporal locality, the one we just touch is most likely to be the one we will need again soon. Of all the possible memory locations that can be placed in cache Location 0, how can we tell which one is in the cache? +2 = 22 min. (Y:02)
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Block Replacement Policy (1/2)
Direct-Mapped Cache: index completely specifies position which position a block can go in on a miss N-Way Set Assoc (N > 1): index specifies a set, but block can occupy any position within the set on a miss Fully Associative: block can be written into any position Question: if we have the choice, where should we write an incoming block?
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Block Replacement Policy (2/2)
Solution: If there are any locations with valid bit off (empty), then usually write the new block into the first one. If all possible locations already have a valid block, we must pick a replacement policy: rule by which we determine which block gets “cached out” on a miss.
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Block Replacement Policy: LRU
LRU (Least Recently Used) Idea: cache out block which has been accessed (read or write) least recently Pro: temporal locality => recent past use implies likely future use: in fact, this is a very effective policy Con: with 2-way set assoc, easy to keep track (one LRU bit); with 4-way or greater, requires complicated hardware and much time to keep track of this
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Block Replacement Example
We have a 2-way set associative cache with a four word total capacity and one word blocks. We perform the following word accesses (ignore bytes for this problem): 0, 2, 0, 1, 4, 0, 2, 3, 5, 4 How many hits and how many misses will there be for the LRU block replacement policy?
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Block Replacement Example: LRU
set 0 set 1 Addresses 0, 2, 0, 1, 4, 0, ... 0: miss, bring into set 0 (loc 0) lru set 0 set 1 2 2: miss, bring into set 0 (loc 1) lru 2 set 0 set 1 0: hit 2 lru set 0 set 1 1: miss, bring into set 1 (loc 0) lru 1 lru set 0 set 1 1 lru 4 4: miss, bring into set 0 (loc 1, replace 2) lru set 0 set 1 4 1 lru 0: hit
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Ways to reduce miss rate
Larger cache limited by cost and technology hit time of first level cache < cycle time More places in the cache to put each block of memory - associativity fully-associative any block any line k-way set associated k places for each block direct map: k=1
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Design against a performance model
Big Idea How chose between options of associativity, block size, replacement policy? Design against a performance model Minimize: Average Access Time = Hit Time + Miss Penalty x Miss Rate influenced by technology and program behavior Create the illusion of a memory that is large, cheap, and fast - on average
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Avg mem access time = 1 + 0.05 x 20 = 2 cycle
Example Assume Hit Time = 1 cycle Miss rate = 5% Miss penalty = 20 cycles Avg mem access time = x = 2 cycle
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Improving Miss Penalty
When caches first became popular, Miss Penalty ~ 10 processor clock cycles Today 1000 MHz Processor (1 ns per clock cycle) and 100 ns to go to DRAM 100 processor clock cycles! MEM $ $2 DRAM Proc Solution: another cache between memory and the processor cache: Second Level (L2) Cache
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Analyzing Multi-level cache hierarchy
DRAM Proc $ $2 L2 hit time L2 Miss Rate L2 Miss Penalty L1 hit time L1 Miss Rate L1 Miss Penalty Avg Mem Access Time = L1 Hit Time + L1 Miss Rate * L1 Miss Penalty L1 Miss Penalty = L2 Hit Time + L2 Miss Rate * L2 Miss Penalty Avg Mem Access Time = L1 Hit Time + L1 Miss Rate * (L2 Hit Time + L2 Miss Rate * L2 Miss Penalty)
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L2 miss rate is fraction of L1 misses that also miss in L2
Typical Scale L1 size: tens of KB hit time: complete in one clock cycle miss rates: 1-5% L2: size: hundreds of KB hit time: few clock cycles miss rates: 10-20% L2 miss rate is fraction of L1 misses that also miss in L2 why so high?
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Avg mem access time = 1 + 0.05 x 20 = 2 cycle
Example (cont) Assume L1 Hit Time = 1 cycle L1 Miss rate = 5% L2 Hit Time = 5 cycles L2 Miss rate = 15% (% L1 misses that miss) L2 Miss Penalty = 100 cycles L1 miss penalty = * 100 = 20 Avg mem access time = x = 2 cycle
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Example: without L2 cache
Assume L1 Hit Time = 1 cycle L1 Miss rate = 5% L1 Miss Penalty = 100 cycles Avg mem access time = x = 6 cycles 3x faster with L2 cache
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Set Associative or Fully Associative:
Random LRU (Least Recently Used) Associatively: 2-way 4-way 8-way Size lru vs random 16 KB 5.2% 5.7% 4.7% 5.3% 4.4% 5.0% 64 KB 1.9% 2.0% 1.5% 1.7% 1.4% 1.5% 256 KB 1.15% 1.17% 1.13% 1.13% 1.12% 1.12%
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Performance trade-offs?
What to do on a write hit? Write-through update the word in cache block and corresponding word in memory Write-back update word in cache block allow memory word to be “stale” => add ‘dirty’ bit to each line indicating that memory needs to be updated when block is replaced => OS flushes cache before I/O !!! Performance trade-offs?
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Write Buffer for Write Through
Cache Processor DRAM Write Buffer Processor: writes data into the cache and the write buffer Memory controller: write contents of the buffer to memory Works fine if: Store frequency (w.r.t. time) << 1 / DRAM write cycle Memory system designer’s nightmare: Store frequency (w.r.t. time) -> 1 / DRAM write cycle Write buffer saturation You are right, memory is too slow. We really didn't writ e to the memory directly. We are writing to a write buffer. Once the data is written into the write buffer and assuming a cache hit, the CPU is done with the write. The memory controller will then move the write buffer’s contents to the real memory behind the scene. The write buffer works as long as the frequency of store is not too high. Notice here, I am referring to the frequency with respect to time, not with respect to number of instructions. Remember the DRAM cycle time we talked about last time. It sets the upper limit on how frequent you can write to the main memory. If the store are too close together or the CPU time is so much faster than the DRAM cycle time, you can end up overflowing the write buffer and the CPU must stop and wait. +2 = 60 min. (Y:40)
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Caches are NOT mandatory:
Things to Remember (1/2) Caches are NOT mandatory: Processor performs arithmetic Memory stores data Caches simply make data transfers go faster Each level of memory hierarchy is just a subset of next higher level Caches speed up due to temporal locality: store data used recently Block size > 1 word speeds up due to spatial locality: store words adjacent to the ones used recently
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Things to Remember (2/2) Cache design choices: size of cache: speed v. capacity direct-mapped v. associative for N-way set assoc: choice of N block replacement policy 2nd level cache? Write through v. write back? Use performance model to pick between choices, depending on programs, technology, budget, ...
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The Art of Memory System Design
Workload or Benchmark programs Processor reference stream <op,addr>, <op,addr>,<op,addr>,<op,addr>, . . . op: i-fetch, read, write Memory Optimize the memory system organization to minimize the average memory access time for typical workloads $ MEM
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1 KB Direct Mapped Cache with 32 B Blocks
For a 2 ** N byte cache: The uppermost (32 - N) bits are always the Cache Tag The lowest M bits are the Byte Select (Block Size = 2 ** M) 31 9 4 Cache Tag Example: 0x50 Cache Index Byte Select Ex: 0x01 Ex: 0x00 Stored as part of the cache “state” Valid Bit Cache Tag Cache Data : Byte 31 Byte 1 Byte 0 : Let’s use a specific example with realistic numbers: assume we have a 1 KB direct mapped cache with block size equals to 32 bytes. In other words, each block associated with the cache tag will have 32 bytes in it (Row 1). With Block Size equals to 32 bytes, the 5 least significant bits of the address will be used as byte select within the cache block. Since the cache size is 1K byte, the upper 32 minus 10 bits, or 22 bits of the address will be stored as cache tag. The rest of the address bits in the middle, that is bit 5 through 9, will be used as Cache Index to select the proper cache entry. +2 = 30 min. (Y:10) 0x50 Byte 63 Byte 33 Byte 32 1 2 3 : : : : Byte 1023 Byte 992 31
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A Two-way Set Associative Cache
N-way set associative: N entries for each Cache Index N direct mapped caches operates in parallel Example: Two-way set associative cache Cache Index selects a “set” from the cache The two tags in the set are compared in parallel Data is selected based on the tag result Cache Index Valid Cache Tag Cache Data Cache Data Cache Block 0 Cache Tag Valid : Cache Block 0 : : : This is called a 2-way set associative cache because there are two cache entries for each cache index. Essentially, you have two direct mapped cache works in parallel. This is how it works: the cache index selects a set from the cache. The two tags in the set are compared in parallel with the upper bits of the memory address. If neither tag matches the incoming address tag, we have a cache miss. Otherwise, we have a cache hit and we will select the data on the side where the tag matches occur. This is simple enough. What is its disadvantages? +1 = 36 min. (Y:16) Compare Adr Tag Compare 1 Sel1 Mux Sel0 OR Cache Block Hit
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Disadvantage of Set Associative Cache
N-way Set Associative Cache versus Direct Mapped Cache: N comparators vs. 1 Extra MUX delay for the data Data comes AFTER Hit/Miss decision and set selection In a direct mapped cache, Cache Block is available BEFORE Hit/Miss: Possible to assume a hit and continue. Recover later if miss. Cache Data Cache Block 0 Cache Tag Valid : Cache Index Mux 1 Sel1 Sel0 Cache Block Compare Adr Tag OR Hit First of all, a N-way set associative cache will need N comparators instead of just one comparator (use the right side of the diagram for direct mapped cache). A N-way set associative cache will also be slower than a direct mapped cache because of this extra multiplexer delay. Finally, for a N-way set associative cache, the data will be available AFTER the hit/miss signal becomes valid because the hit/mis is needed to control the data MUX. For a direct mapped cache, that is everything before the MUX on the right or left side, the cache block will be available BEFORE the hit/miss signal (AND gate output) because the data does not have to go through the comparator. This can be an important consideration because the processor can now go ahead and use the data without knowing if it is a Hit or Miss. Just assume it is a hit. Since cache hit rate is in the upper 90% range, you will be ahead of the game 90% of the time and for those 10% of the time that you are wrong, just make sure you can recover. You cannot play this speculation game with a N-way set-associatvie cache because as I said earlier, the data will not be available to you until the hit/miss signal is valid. +2 = 38 min. (Y:18)
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A Summary on Sources of Cache Misses
Compulsory (cold start or process migration, first reference): first access to a block “Cold” fact of life: not a whole lot you can do about it Note: If you are going to run “billions” of instruction, Compulsory Misses are insignificant Conflict (collision): Multiple memory locations mapped to the same increase associativity Capacity: Cache cannot contain all blocks access by the program Solution: increase cache size Invalidation: other process (e.g., I/O) updates memory (Capacity miss) That is the cache misses are due to the fact that the cache is simply not large enough to contain all the blocks that are accessed by the program. The solution to reduce the Capacity miss rate is simple: increase the cache size. Here is a summary of other types of cache miss we talked about. First is the Compulsory misses. These are the misses that we cannot avoid. They are caused when we first start the program. Then we talked about the conflict misses. They are the misses that caused by multiple memory locations being mapped to the same cache location. There are two solutions to reduce conflict misses. The first one is, once again, increase the cache size. The second one is to increase the associativity. For example, say using a 2-way set associative cache instead of directed mapped cache. But keep in mind that cache miss rate is only one part of the equation. You also have to worry about cache access time and miss penalty. Do NOT optimize miss rate alone. Finally, there is another source of cache miss we will not cover today. Those are referred to as invalidation misses caused by another process, such as IO , update the main memory so you have to flush the cache to avoid inconsistency between memory and cache. +2 = 43 min. (Y:23)
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Source of Cache Misses Quiz
Direct Mapped N-way Set Associative Fully Associative Cache Size: Small, Medium, Big? Compulsory Miss: Conflict Miss Capacity Miss Let me see whether you guys can help me fill out this table. So all things being equal, which organization do you think we should use if we want to build the biggest cache (Big, Medium, Small). Answer: The direct mapped cache is the simplest so we can make it the biggest. The fully associative cache is the most complex so it will be the smallest. How about compulsory miss, which cache do you think has the highest compulsory miss rate (High, Medium Low)? Answer: Well, the direct mapped cache with the biggest cache size probably will take the longest to warm up so it probably will have the highest compulsory miss rate. But the good thing about compulsory miss rate is that if you are going to run billions of instructions, you really don’t care your initial misses before the cache is warm. Conflict Misses: which do you think has the lowest conflict miss rate. Answer: Simple. By definition, the fully-associative cache will have zero conflict misses so you can’t get any lower than that. For the direct mapped cache, each memory location can ONLY go to one cache location, so the conflict misses probably will be highest. Capacity Misses: well who has the biggest cache size wins in this category. So the direct mapped cache will have the lowest capacity miss rate while the fully associative cache will have the highest. Finally, invalidation misses. They probably affect all three caches the same way. + 3 = 46 min. (Y:26) Invalidation Miss Choices: Zero, Low, Medium, High, Same
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Improving Cache Performance: 3 general options
1. Reduce the miss rate, 2. Reduce the miss penalty, or 3. Reduce the time to hit in the cache.
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4 Questions for Memory Hierarchy
Q1: Where can a block be placed in the upper level? (Block placement) Q2: How is a block found if it is in the upper level? (Block identification) Q3: Which block should be replaced on a miss? (Block replacement) Q4: What happens on a write? (Write strategy)
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Q4: What happens on a write?
Write through—The information is written to both the block in the cache and to the block in the lower-level memory. Write back—The information is written only to the block in the cache. The modified cache block is written to main memory only when it is replaced. is block clean or dirty? Pros and Cons of each? WT: read misses cannot result in writes WB: no writes of repeated writes WT always combined with write buffers so that don’t wait for lower level memory
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Write Buffer for Write Through
Cache Processor DRAM Write Buffer A Write Buffer is needed between the Cache and Memory Processor: writes data into the cache and the write buffer Memory controller: write contents of the buffer to memory Write buffer is just a FIFO: Typical number of entries: 4 Works fine if: Store frequency (w.r.t. time) << 1 / DRAM write cycle Memory system designer’s nightmare: Store frequency (w.r.t. time) -> 1 / DRAM write cycle Write buffer saturation You are right, memory is too slow. We really didn't writ e to the memory directly. We are writing to a write buffer. Once the data is written into the write buffer and assuming a cache hit, the CPU is done with the write. The memory controller will then move the write buffer’s contents to the real memory behind the scene. The write buffer works as long as the frequency of store is not too high. Notice here, I am referring to the frequency with respect to time, not with respect to number of instructions. Remember the DRAM cycle time we talked about last time. It sets the upper limit on how frequent you can write to the main memory. If the store are too close together or the CPU time is so much faster than the DRAM cycle time, you can end up overflowing the write buffer and the CPU must stop and wait. +2 = 60 min. (Y:40)
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Write Allocate versus Not Allocate
Assume: a 16-bit write to memory location 0x0 and causes a miss Do we read in the block? Yes: Write Allocate No: Write Not Allocate 31 9 4 Cache Tag Example: 0x00 Cache Index Byte Select Ex: 0x00 Ex: 0x00 Valid Bit Cache Tag Cache Data : 0x00 Byte 31 Byte 1 Byte 0 : Let’s look at our 1KB direct mapped cache again. Assume we do a 16-bit write to memory location 0x and causes a cache miss in our 1KB direct mapped cache that has 32-byte block select. After we write the cache tag into the cache and write the 16-bit data into Byte 0 and Byte 1, do we have to read the rest of the block (Byte 2, 3, ... Byte 31) from memory? If we do read the rest of the block in, it is called write allocate. But stop and think for a second. Is it really necessary to bring in the rest of the block on a write miss? True, the principle of spatial locality implies that we are likely to access them soon. But the type of access we are going to do is likely to be another write. So if even if we do read in the data, we may end up overwriting them anyway so it is a common practice to NOT read in the rest of the block on a write miss. If you don’t bring in the rest of the block, or use the more technical term, Write Not Allocate, you better have some way to tell the processor the rest of the block is no longer valid. This bring us to the topic of sub-blocking. +2 = 64 min. (Y:44) Byte 63 Byte 33 Byte 32 1 2 3 : : : : Byte 1023 Byte 992 31
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Recall: Levels of the Memory Hierarchy
Upper Level Capacity Access Time Cost Staging Xfer Unit faster CPU Registers 100s Bytes <10s ns Registers Instr. Operands prog./compiler 1-8 bytes Cache K Bytes ns $ /bit Cache cache cntl 8-128 bytes Blocks Main Memory M Bytes 100ns-1us $ Memory OS 512-4K bytes Pages Disk G Bytes ms cents Disk -3 -4 user/operator Mbytes Files Tape infinite sec-min 10 Larger Tape Lower Level -6
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Summary The Cache Design Space
Several interacting dimensions cache size block size associativity replacement policy write-through vs write-back write allocation The optimal choice is a compromise depends on access characteristics workload use (I-cache, D-cache) depends on technology / cost Simplicity often wins Cache Size Associativity Block Size Bad No fancy replacement policy is needed for the direct mapped cache. As a matter of fact, that is what cause direct mapped trouble to begin with: only one place to go in the cache--causes conflict misses. Besides working at Sun, I also teach people how to fly whenever I have time. Statistic have shown that if a pilot crashed after an engine failure, he or she is more likely to get killed in a multi-engine light airplane than a single engine airplane. The joke among us flight instructors is that: sure, when the engine quit in a single engine stops, you have one option: sooner or later, you land. Probably sooner. But in a multi-engine airplane with one engine stops, you have a lot of options. It is the need to make a decision that kills those people. Good Factor A Factor B Less More
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