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Team Play / Tactics & Maximum Involvement Level 1 Youth/Junior Coaching Course ‘ Teaching a junior footballer the fundamentals of the game is the second.

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Presentation on theme: "Team Play / Tactics & Maximum Involvement Level 1 Youth/Junior Coaching Course ‘ Teaching a junior footballer the fundamentals of the game is the second."— Presentation transcript:

1 Team Play / Tactics & Maximum Involvement Level 1 Youth/Junior Coaching Course
‘ Teaching a junior footballer the fundamentals of the game is the second most important job for you as a coach. The most important job is facilitating enjoyment and being responsible for a players continued participation.’ Mark Smart

2 Youth Coaching Philosophy’s
You MUST teach all your players the fundamentals of the GAME: 1. The ‘BASIC SKILLS’: All the basics skills of the game (extension/advance them) TEACH ‘HOW TO PLAY DIFFERENT POSITIONS’ Give all players the opportunity to play BACK, MID, FWD. 3. TEAM THEM ‘HOW TO BE A TEAM PLAYER’ This is where your team rules are important YOU MUST ALLOW ALL PLAYERS TO ENJOY THEIR INVOLVEMENT Develop a culture of ‘ENJOYMENT, LEARNING, DEVELOPING, UNDERSTANDING THE GAME – ‘NOT WINNING BASED’ Mark Smart

3 “TEAM RULES & GAME PLANS”
Why have “TEAM RULES & GAME PLANS” It makes an “unpredictable game predictable” It gives a coach a PLAN to work with at TRAINING and work to on GAME DAY 3. Allows players to read the game in ‘ADVANCE’ 4. Enhances players understanding of how to play POSITIONALLY and as part of a TEAM Mark Smart

4 GAME PLANS - Geelong v St.Kilda?
‘STYLE OF PLAY’ or ‘BRAND’ - Geelong v St.Kilda? - Team Strengths OR Coaches Philosophy? TEAM RULES - Whole Team – Coach or Players? - Playing Zones (backs, mids, forwards) TACTICS - Phases of the Game (us, them, in dispute) - Playing zones SET PLAY’S - Plans to exploit opposition PLAYER MATCH-UPS Mark Smart

5 ‘Tactics’ Purpose: 1. Improve team/individual performance
2. Exploit opposition 3. Motivate and educate players Guidelines: 1. Must be practised frequently with all players 2. Must serve a clear purpose 3. Every player must understand the tactics, signals and roles 4. Must be shown and learnt a number of ways 5. Must be adaptable (ground, opposition, weather, timing etc) Offensive: eg. Forward set-ups, ball-ups/stoppages, running lines, kick-ins etc Defensive: eg. Hard tags, zones, man on man, flooding etc Mark Smart

6 Formulate your Game Strategy PLAYERS STRENGTHS OR COACHES PHILOSOPHY?
Know your players physical capabilities. eg. Height, skill level, strength, speed, endurance etc You need to utilise the groups strengths in your style of play. eg. Good talls – utilise a long kicking game to key targets Quick mids – running possession game Tactics need to evolve and good coaches tailor their strategy to meet the changing demands. eg. Rule changes, opposition, ground size, weather, state of the game etc Sell it to your players. If they are convinced they are more likely to carry it out. eg. Show them video footage of it’s success Mark Smart

7 Implementation “You need to make sure you cater for the different ways players learn.” AUDIO (Hear-Tell them what, when, how) VISUAL (See-Show them diagrams, videos, notes) PHYSICAL (Demonstrate-Do on the track, mini oval mat’s) PRACTICE, PRACTICE, PRACTICE repeatedly at training, your drills must have purpose and define your pattern of play Involve all players – every player in your group should know tactics for each area of the ground (backs, mids, forwards) Ask players questions/do scenerios to check their understanding Mark Smart

8 How do you know it’s effective?
ANALYSIS Stats (only specific to your strategy) Video replay Observation Scoring breakdowns (quarters etc) PLAYER FEEDBACK Leadership group 3. SUPPORT TEAM Assistant Coach Runner Mark Smart

9 MAXIMUM PLAYER INVOLVEMENT
“For a junior footballer to want to continue playing the game he/she must be able to experience success in some degree both individually and as a team member.” “The coach and team members must make every player feel accepted and valued through positive reinforcement or feedback” Ideas: Rotate positions Fair game time policy Use better players to help coach Roster players on and off games Explain your methods to the parents Manufacturer results for struggling players Develop a supportive environment for all players Mark Smart

10 ATTACKING AGGRESSIVE ACCOUNTABLE Hard outs - desperation
Explosive / energetic Dangerous / Desperate Aggressive/ proactive Get the ball back inside where poss. Arc & go 050 to Adv. Fat side Look to switch Play on where possible – back & around Hit Critical kicks Keep possession by foot I35 Hands receive to runners from behind Hard ball carrier Get DOB Pressure by presence Create/control space Charger time 035 GO ! Hard outs - desperation Charge Thru Midfield Run to create Create space – complete leads Kick to adv Slow play out wide 1.Look inside 2. Hit up short lead 3.Long up line Under Pressure kick long to hot spot 1st away / surround & stoppage Kick TOSq out wide CONTROL the game when we have possession, CREATE when we don’t

11 CENTRE BOUNCE We need to be proactive and aggressive to protect what is one of our most important springboards to success this year. Get organised early, pre game, start of ¼’s, after goals Communicate clearly with the ruckman KEY 12 OPPO HIT 6 GO TO Ruckman STANDARD SET UP

12 BALL UPS / BTI’S

13 FORWARD SET UPS STANDARD
TFP FF FP CHF HF HF KEEP LINE OPEN

14 FORWARD SET UPS HORSE SHOE
FF FP FP CHF HF HF KEEP LINE OPEN

15 FORWARD SET UPS LINE OUT
FF FP HF FP CHF HF KEEP LINE OPEN

16 Zone Set Up 15 MAN ZONE FF FP FP HF RO RR HF CHF C RUCK W W HB HB CHB
PRIORITY 3 PRIORITY 3 FF PRIORITY 1 FP FP HF RO RR HF PRIORITY 2 PRIORITY 2 CHF C RUCK W W HB HB CHB QUICK SET UP ON SET SHOTS ENERGETIC / ACTIVE eg arms up,move. Don’t guard grass SPOIL HARD BACK INSIDE NO EASY OUTS

17 CHARGERS BACKLINE GOALS 1. Opposition 12 or less goals
2 marks Q game) 10 H’ball Q game) 8 Pressure game per player Rebound Rules: 1. QUICK TRANSITION (attack, defend, kick-in’s) 2. VISION (inside/switch) 3. FEEDBACK hands 4. KICK to advantage 5. SUPPORT in numbers, blocks

18 PKI’s STANDARD Kicker BP BP HBF HBF RO RR C w w R/CHB (KICKER)
INSIDE 40 – 50M RO,RR,C,W To HBF SAFETY – Wider to Wing Ruck / CHB – DOB Support ONCE U HAVE RECEIVED KICK PLAY ON WHERE POSSIBLE / FEED HANDS TO RUNNERS, ‘CHARGER TIME’ MOVEMENT CREATES in & out of space LEAD LIKE YOU WILL RECEIVE THE KICK Kicker BP BP HBF HBF RO RR C w w R/CHB

19 PKI’s SLIPPERY WING DK LEFT F HBF BP W.HR RR RO CHB C HBF R w
WHEN OPPO MAN ON MAN HUDDLE INSIDE 50 W – TARGET BP,HBF,C BLOCKS FOR W W,Ru FWD CORRIDOR RUNNERS FWDS BACK IN F50 ARC WINGS CAN SWAP ROLES Ie. W1 LEADS WITH FLIGHT W2 IS FWD RUNNER MIRROR IMAGE OTHER SIDE FOR RIGHT FOOTER PLAY ON KICK PKI’s DK LEFT F HBF BP W.HR RR RO CHB C HBF R w

20 OPPO SCORING CHART GOAL BEHIND 25m 50m C C B B A GOAL TYPE Bendigo
Mark 1 General Play Free Total 2

21 OUR PKI’S Effective Ineffective 25m 50m

22 TRAINING DEVELOPMENT PLAN
SPECIFIC FOOTBALL COMPONENTS MIDS FORWARDS BACKS PATTERN OF PLAY PRESSURE SKILLS Start points Start points Start points Switch & run Tackling Kicking Entries Goal Switch Fat side leads Hit up short Arc & go PKI’s Break lines Long up line Hit Zones Def zone Set ups PKI’s Corridor CA Charger time blocks rotations DOB Counter attack Hb receives Inside fat side Chase downs blocking leading Killing ball – Using line Break lines – Run & carry spoils Ruckwork - Jack in the box Controlling space Man on man V Playing off Long up lines zone Handball def CA Inside receives Stoppage Sweeper target Off/def roles Def pressure Tempo Zoning off Entries - kicks Goal kicking possession Goal side def Contested ball Ground balls Stoppage roles Marking Contested Lead jumping Def zone Lock down Hands out back Using sweeper/ wing marking Red time Def zone Rounding up

23 On the Mat Activities.... Groups of 4 and discuss the following scenerio’s and implement your strategy, tactic, rules or game plan. SCENERIO 1: Design a PKI (point kick in) strategy: 1. To beat a 3,4,5 man zone 2. To beat a man on man situation SCENERIO 2: Midfield strategy to combat a dominant opposition clearance team 1. CB 2. F50 Stoppage 3. D50 Stoppage SCENERIO 3: You are playing a team this week that has a very attacking backline that likes to back themselves and run up the ground, even if it means leaving their opponent. Develop some forward strategy and structure to combat this. Mark Smart

24 Questions ?? Mark Smart


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