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The Use of Artificial Life and Culture in Gaming As a Tool for Education Jared Witzer Frequently, presenters must deliver material of a technical nature.

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Presentation on theme: "The Use of Artificial Life and Culture in Gaming As a Tool for Education Jared Witzer Frequently, presenters must deliver material of a technical nature."— Presentation transcript:

1 The Use of Artificial Life and Culture in Gaming As a Tool for Education
Jared Witzer Frequently, presenters must deliver material of a technical nature to an audience unfamiliar with the topic or vocabulary. The material may be complex or heavy with detail. To present technical material effectively, use the following guidelines from Dale Carnegie Training®. Consider the amount of time available and prepare to organize your material. Narrow your topic. Divide your presentation into clear segments. Follow a logical progression. Maintain your focus throughout. Close the presentation with a summary, repetition of the key steps, or a logical conclusion. Keep your audience in mind at all times. For example, be sure data is clear and information is relevant. Keep the level of detail and vocabulary appropriate for the audience. Use visuals to support key points or steps. Keep alert to the needs of your listeners, and you will have a more receptive audience. 11/18/2018

2 Games and Simulations Have Become Widely Recognized Methods for Instruction and Learning
Since the early 50’s gaming/simulation has become increasingly important to training and decision-making processes in academic, business, military, and social settings. In your opening, establish the relevancy of the topic to the audience. Give a brief preview of the presentation and establish value for the listeners. Take into account your audience’s interest and expertise in the topic when choosing your vocabulary, examples, and illustrations. Focus on the importance of the topic to your audience, and you will have more attentive listeners. 11/18/2018

3 Games Are a Form of Communication
Structured approach to instruction Usually applied to a group exercise where players cooperate or compete toward a given goal Contains boundaries and rules Use of artificial entities as tools for learning If you have several points, steps, or key ideas use multiple slides. Determine if your audience is to understand a new idea, learn a process, or receive greater depth to a familiar concept. Back up each point with adequate explanation. As appropriate, supplement your presentation with technical support data in hard copy or on disc, , or the Internet. Develop each point adequately to communicate with your audience. 11/18/2018

4 Powerful Tools Advantages over traditional approaches to teaching
Questioning over answering Examine assumptions and implications that underlie various decisions Exposing the nature of problems and possible solution paths 11/18/2018

5 Training by Gaming From the game “LockOn”
Realistic controls and instrumentation Similar to training used by military pilots 11/18/2018

6 11/18/2018

7 ICT at USC The advanced leadership training simulation project, or ALTSIM, is a crucial part of the experience learning system. A partnership between ICT and paramount pictures, it is designed to develop leadership and crisis management skills. And it does this using standard PCs and the internet. It is designed as a virtual classroom, distance learning tool. 11/18/2018

8 ALTISM at USC 11/18/2018

9 Flatworld                                                                                            Interior view: Inside, two digital flats simulating plaster walls in conjunction with table, window, and door props create a virtual room. 11/18/2018

10 An Environment For Learning
Discovery learning Skills in communication Role-playing problem solving Leadership Decision making 11/18/2018

11 Policy and Decision Making
Simulations are a practical way to see the possible effect decisions and policies have on artificial cultures and environments 11/18/2018

12 11/18/2018

13 Subject Matter Motivation and interest increased Higher retention rate
Better understanding of relationships Focus on learning rather than final outcome 11/18/2018

14 Learn by Playing Innovative attempt for people to learn while playing
11/18/2018

15 Emergency Room 2 11/18/2018

16 AI and Artificial Life Reacts to an is changed by actions that effect the inter- relationship that defines the model Feedback system 11/18/2018

17 Affect of Good Simulations
Affect participants at emotional level Experience is “real” and often deeply moving Characters or entities are personified 11/18/2018

18 Entertainment Gaming to Social Gaming
Gaming industry based on entertainment Billion dollar industry that has experience with simulated learning and immersion Need for social and cultural skills New method for teaching needed Computer seen as a tool Lowering cost of computers 11/18/2018

19 Close Learning simulations have artificial life and culture as its foundations. There is a need for new methods of teaching. Artificial life can help to teach people in a way that was not possible years ago. Determine the best close for your audience and your presentation. Close with a summary; offer options; recommend a strategy; suggest a plan; set a goal. Keep your focus throughout your presentation, and you will more likely achieve your purpose. 11/18/2018


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