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Behavioral Skills Development in Foster Care
Jodi Polaha, Ph.D. Assistant Professor Licensed Psychologist Munroe-Meyer Institute University of Nebraska Medical Center
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Overview 8:30-8:45 Overview 8:45-9:45 What are behavioral skills?
Three essentials for teaching them. 9:45-10:00 *Break 10:00-10:45 Increasing skills. 10:45-10:55 *Break 10:55 – 12:00 Decreasing problem behaviors. 12:00 – 12:30 Conclusions/Questions
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Why are we here?
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Why are we here? Why are you a foster parent?
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Why are we here? Why are you a foster parent?
Why do we need to talk about behavior management?
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Why are we here? Good behavior management program can:
Improve self-esteem Allow for more time to learn Allow for more time to have fun Increase safety Decrease caregiver burn-out Teach children behavioral skills they’ll use their whole lives!
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Developing Behavioral Skills
What are behavioral skills?
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Developing Behavioral Skills
What are behavioral skills? Behaviors that society expects.
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Developing Behavioral Skills
What are behavioral skills? Behaviors that society expects. Behaviors that we need to have mastered in order to learn any other skill we pursue.
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Developing Behavioral Skills
What are behavioral skills? Behaviors that society expects. Behaviors that we need to have mastered in order to learn any other skill we pursue. Behavioral skills are the key to success!
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Developing Behavioral Skills
Birth to age 1: Independent sleep Self-quieting
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Developing Behavioral Skills
Toddler Years: Self-quieting Independent play
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Developing Behavioral Skills
Preschool Years: Beginning anger management Following one-step instructions Following simple long-term and short-term rules Waiting one’s turn Sharing and parallel play
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Developing Behavioral Skills
Elementary Years: Advanced anger management Following increasingly complex instructions Following multiple and complex long-term and short-term rules Cooperation in group activities
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Developing Behavioral Skills
Adolescent Years: Responsibility for long-term objectives. Problem-solving. Increased emotional management. Perspective taking.
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(for teaching behavioral skills)
The Three Essentials (for teaching behavioral skills)
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Three Essentials 1. Predictability
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Three Essentials 1. Predictability In your daily structure
In the consequences you provide
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Three Essentials 1. Predictability 2. Practice
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Three Essentials 1. Predictability 2. Practice
Break the new skill down to make it easy at first Give lots of opportunities to try it (over and over) Provide predictable feedback for success vs. failure
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Three Essentials 1. Predictability 2. Practice 3. “Big Difference”
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Creating a “Big Difference”
Your consequence for demonstrating a skill appropriately should be VERY DIFFERENT than your consequence for demonstrating a problem behavior.
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Creating a “Big Difference”
Mom’s Reaction none BABY LEARNS TO GAG
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Creating a “Big Difference”
Mom’s Reaction none BABY LEARNS NOTHING
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Creating a “Big Difference”
Mom’s Reaction none BABY LEARNS TO STOP GAGGING
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Encouraging Behavioral Skills
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Encouraging Behavioral Skills
Problem: Not enough of a reaction for using the skill appropriately.
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Creating a “Big Difference”
Mom’s Reaction none BABY LEARNS NOTHING
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WHAT ARE YOU DOING WHEN YOU SEE THE SKILL?
BIG Your Reaction none
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Encouraging Behavioral Skills
1. Frequent, brief, “bursts” of attention for AVERAGE behavior.
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Encouraging Behavioral Skills
Frequent, brief, “bursts” of attention for AVERAGE behavior. BIG REACTION for demonstrating the skill.
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Encouraging Behavioral Skills
Frequent, brief, “bursts” of attention for AVERAGE behavior. BIG REACTION for demonstrating the skill. Play the Child’s Game
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Encouraging Behavioral Skills
The Child’s Game: A relationship-building activity that makes children want to earn your POSITIVE attention.
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Encouraging Behavioral Skills
DO Describe Praise Touch
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Encouraging Behavioral Skills
DO Describe Praise Touch DON’T Command/direct Reprimand Question
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Decreasing Problem Behavior
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Decreasing Problem Behavior
Problem: Too much reaction for problem behaviors.
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NO BIG DIFFERENCE! BIG Your Reaction none
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BIG DIFFERENCE! BIG Your Reaction none
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Decreasing Problem Behavior
Use a consequence with less talk
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Decreasing Problem Behavior
Why not talk? Child may not understand
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Decreasing Problem Behavior
Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway.
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Decreasing Problem Behavior
Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher.
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Decreasing Problem Behavior
Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher. Child needs to learn to perform the skill independently.
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Decreasing Problem Behavior
Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher. Child needs to learn to perform the skill independently. Talking creates too much reaction for the problem behavior!
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Decreasing Problem Behavior
Types of Consequences Natural Related Unrelated
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Decreasing Problem Behavior
Types of Consequences Natural Related Unrelated Time-Out (0-6) Job Card Grounding (10+)
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Decreasing Problem Behavior
Time Out: Advantages
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Decreasing Problem Behavior
Time Out: Advantages Easy to do Portable
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.”
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong.
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out.
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.”
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.” Time-out is a place or a chair.
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Decreasing Problem Behavior
Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.” Time-out is a place or a chair. Time-out works all by itself.
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Decreasing Problem Behavior
Time Out: A Procedure Establish chair in boring corner Use 1-2 minute time out regardless of behavior. Target only 1-2 behaviors at a time. Ignore all behavior occurring in chair. Attend to the first occasion of appropriate behavior after time-out is over.
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Decreasing Problem Behavior
Job Card Grounding: A Procedure Components List of rules List of odd jobs List of rewards
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Decreasing Problem Behavior Job Card Grounding
Examples of Rules 1. Do your chores 2. Follow instructions 3. Tell us where you are going
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Decreasing Problem Behavior Job Card Grounding
Odd Job Examples 1. Dust baseboards/ceilings 2. Sweep out garage 3. Wipe down inside refrigerator
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Decreasing Problem Behavior Job Card Grounding
GROUNDING MEANS No television, telephone, stereo, video games No friends over/go to friends No snacks, naps No outside social activities No toys
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Decreasing Problem Behavior Job Card Grounding
GROUNDING DOES NOT MEAN Nagging Reminding Discussing Explaining
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Conclusion Ask yourself:
Is the structure/are the consequences predictable? Am I providing plenty of practice at good practice times? Is there a high contrast?
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An Example: The Stop Light Program
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The Stop Light Program 1. Establish classroom rules.
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The Stop Light Program Establish classroom rules.
Follow teacher’s instructions No physical or verbal aggression Use inside voice Stay in the designated area
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The Stop Light Program Establish classroom rules
Create list of daily rewards
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The Stop Light Program Establish classroom rules
Create list of daily rewards Playing with special toys. Extra recess or snack. “Fun” chores (clapping erasers, messenger) Line leader Stickers
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The Stop Light Program Establish classroom rules
Create list of daily rewards Make a “stop light” with a clothespin marked with each child’s name.
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The Stop Light Program Establish classroom rules.
Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times.
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The Stop Light Program Establish classroom rules.
Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times. Praise children who are following the rules. Without comment, move pin toward yellow for those children who are not following the rules.
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The Stop Light Program Establish classroom rules.
Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times. At the end of the day, put all pins on yellow and green into a reward lottery.
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The Stop Light Program To make it work: Predictable
Both structure and as consequence
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The Stop Light Program To make it work: Predictable Provide practice
Both structure and as consequence Provide practice Especially first few days Use in context of “Big Difference”
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