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Range Profile Synthesis
SAMPL Group Meeting 10 October 2000 By Gerald Dalley
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Overview Project Goal Ray Tracing Range Profiles and Range Images
Lighting Models POV-Range
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Project Goal “Tanks Under Trees”
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Ray Tracing -- 2D
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Ray Tracing -- Math in 2D Screen Object Intersected ds do xo xs
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Ray Tracing -- 3D
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Range Profiles -- Theory
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Range Profiles -- Current Implementation
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Range Images Range Intensity
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Typical Lighting Model
Ambient Background light level Diffuse Matte surface Specular The window on the apple
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Bidirectional Radiance Distribution Functions (BRDFs)
Surface Normal Plane of Incidence i i r Plane of reflection r Figure adapted from Advanced Animation and Rendering Techniques, pg. 34
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BRDFs Cont. i r Physics-based lighting Example: Wet pavement
Polarized light Example: Wet pavement i r i and r both small
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BRDF Simplifications Intensity independent of:
i (no polarization on incoming light) r (no polarization on outgoing light) i=r (light source and camera at same point) I(i, r, i, r) I()
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POV-Range What is it? What platforms? Performance?
800x600: min. / 72 frames 8192x8192: hrs. / 1 frame
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Demo “POV-Range” View range image in Matlab
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Further Information… Foley, Van Dam, Feiner, Hughes. Computer Graphics: Principles and Practice Watt, Watt. Advanced Animation and Rendering Techniques comp.graphics.rendering.raytracing
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