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Visual Learning with 3D and Green Screen Technologies
Bernard Dady (Head of Education Transformation) 18/11/2018
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About Gaia www.gaia-tech.com http://gaia-tech.education
Technology alone will not drive educational improvement, it needs to be supported by sustained training, development and change programmes. 18/11/2018
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The Presentation Promoting innovation with educational technology
The impact of 3D visual learning Gaia & MirandaNet: promoting project-based professional learning and action research 18/11/2018
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How do we develop teacher knowledge?
The interaction of Technological Pedagogical Content Knowledge (TPCK) from Koehler et al., 2007 p.742 18/11/2018
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ICT Adoption Models This hybrid representation of the SAMR model and Hype Cycle presented by Tim Klapdor illustrates the challenges faced by those seeking to secure best use of ICT through teacher professional development. The SAMR Model developed by Ruben R Puentedura, describes the way that people adopt new technologies. The Hype Cycle (Gartner) the emotional journey that people and organisations take in implementing new initiatives. 18/11/2018
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Gaia 3D Visual Learning 18/11/2018
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Research – Learning in Future Education
Academic improvement The results of the study showed consistent reporting of improved test scores. 86% of pupils improved from the pre-test to the post-test in the 3D classes, compared to 52% who improved in the 2D classes. Improved individual test scores, with an average of 17% improvement in the 3D classes, compared with 8% improvement in the 2D classes. Professor Anne Bamford Between October 2010 and May 2011, Professor Anne Bamford led a team of researchers across seven countries to compare the impact of 2D and 3D learning on pupils. The project, “Learning in Future Education (LiFE)” compared 2D and 3D classroom presentations and gathered results on students’ understanding, interaction, engagement, retention and reinterpretation of information. Observational data was also gathered on communication, attention and classroom behaviour. 18/11/2018
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Research – Learning in Future Education
Improving classroom attentiveness Students found (3D Learning) more engaging and fun than usual classrooms. They made a lot of comments such as, ‘it doesn’t feel like school’. The impact was even better for children who normally show poor attention levels than for all children.” 18/11/2018
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Research – Learning in Future Education
Improved behaviour and “nicer” teachers A startling 100% of teachers reported that pupils paid more attention in 3D lessons, and 70% of teachers noted an improvement in pupil behaviour when using 3D. The project also discovered that teachers were more likely to implement different classroom pedagogy with the use of 3D, with greater conversation and collaboration with pupils. 18/11/2018
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The Gaia 3D Construction Site developed with Llandrillo College
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Virtual Reality – Google Cardboard
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Working in a digital medium – green screen video
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Gaia Impact Projects Change Need Not Be Challenging
One of the main obstacles for successfully embedding ICT in schools is time: Time to introduce it. Time to learn how to use it. Time to experiment with it Time to consolidate it. Technology is evolving at such a fast pace that it necessitates immediate support, which is why we provide this assistance before, during and after an investment. 18/11/2018
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Gaia Innovate Our pilot projects: Primary
Project-based Professional Development & Teacher Action Research from Gaia and MirandaNet Our pilot projects: Primary Bodnant Community Primary (Prestatyn) – interactive visual learning Secondary Ormiston Maritime Academy (Grimsby) – creative digital media production 18/11/2018
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Admirals Academy Green Screen Project
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Admirals Academy Green Screen Project
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