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Disaster Dynamics The Hurricane Landfall Game
Seth McGinnis Institute for the Study of Science and Environment (ISSE) April 20, 2005
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Overview Project Goals Educational Objectives Design Constraints
Overview The Disaster Dynamics game is a four-player virtual strategy game about the interaction between natural disasters and urban planning. Students who play the game learn about hazard management through role-playing, negotiation, and experiencing the sometimes unintended consequences of their decisions. Project Goals Educational Objectives Design Constraints The Game
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Disaster Dynamics Project
Disaster Dynamics Project Goals Transform descriptive case studies into interactive learning tools for undergraduate and professional education Integrate concepts of complexity, resilience, and adaptation in dynamic, computer-aided role playing simulations/games Contribute to the design of hazard resistant and resilient communities Approach Family of educational role-playing simulation games Integrate face to face and computer tools Engagement of gaming
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Why Games? Soft Failure Topsight Practice Surprise Collective Wisdom
Why Games? Soft Failure Topsight Practice Surprise Collective Wisdom Experiential Learning Engaging Memorable experience Motivates participation
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Educational Objectives
Educational Objectives Target Audience Future emergency managers Undergraduate course Distance learning Teaching Goals Complex Systems & Systems Thinking Human-Environment Interactions Negotiation & Collaboration Decision-Making Under Uncertainty Importance of Recovery, Big/Long Picture
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Design Constraints Teaching Goals Target Audience Minimal Requirements
Design Constraints Teaching Goals Target Audience Minimal Requirements Multiplayer Fun!
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The Hurricane Landfall Game
The Hurricane Landfall Game A networked virtual strategy boardgame where players take on different roles in a small town on the coast. They must negotiate community responses to hurricanes and other extreme events. Their land-use decisions are played out over many years and different situations. Gameplay Propose Projects Negotiate Vote 4 players/game 45 minutes/turn
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Briefing
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Negotiation
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Voting
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Status & Availability http://swiki.ucar.edu/dd
Technical Infrastructure: complete Game Infrastructure: nearly complete, instructor support in development Game content: First two turns complete, final turn in development
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