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by Mark Hauck, Gwen Hicks,

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1 by Mark Hauck, Gwen Hicks,
Survey Results of the Behaviors and Attitudes of Children, Adolescents, and Young People using Electronic Media by Mark Hauck, Gwen Hicks, and Bill Redel EDE 551 Child Development and Behavior Action Research Project Spring 2002 11/18/2018

2 “The popularity of this new past time among children has increased rapidly…This new invader of the home has brought many a disturbing influence in its wake. Parents have become aware of a puzzling change in the behavior patterns of their children. They are bewildered by a host of new problems and find themselves unprepared, frightened, resentful, helpless. They cannot lock out this intruder because it has gained an invincible hold of their children.” Azriel Eisenberg (1936) 11/18/2018

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18 * *results for this age group too varied to be categorized by type
100% % 100% *results for this age group too varied to be categorized by type 11/18/2018

19 Television, Radio, and a little about the Movies
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20 P R I N T Did you know that block printing existed long
before Gutenberg? The Chinese had been carving wood blocks to print books as early as 868 A.D. 11/18/2018

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25 Comparing the statistics:
Action research results Census Bureau 1997 stats 11/18/2018

26 Other research statistics:
-- 99% of students had a TV in the home -- 70% of students had a TV in their bedrooms % of students had a VCR in their bedrooms -- No significant gains in TV viewing habits in girls from -- 25% increase in boys watching more than 4 hours/week -- 52% of girls and 72% of boys agreed with the statement “I prefer watching TV to reading.” Study results published in the Oxford Review of Education (1995) 11/18/2018

27 COMPUTERS 11/18/2018

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29 VIDEO GAMES 11/18/2018

30 Positive Aspects of Video Game Play:
Can provide a release of tension/aggression Build self-confidence Introduces children to computer technology Give practice in following directions Provide practice in problem solving and logic Provide practice in use of fine motor and spatial skills Provide occasions for adult and child to play together Can be a social 11/18/2018

31 Negative Aspects of Video Game Play:
Over-dependence on video games may foster social isolation Interactive violence of games may encourage aggressive behavior More often games do not offer action that requires independent thought or creativity. Games can confuse reality and fantasy Violent games can desensitize players Academic achievement may be negatively related to overall time spent playing videogames. Video games often promote racial & sexual stereotypes 11/18/2018

32 Women are often portrayed as sexually provocative
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33 violence and aggression
Game Environments are often based on plots of violence and aggression 11/18/2018

34 “Have you ever felt like jacking an old lady in the face or
beating 20 gang members to the ground with a single baseball bat??? How about driving a tank down the street while aiming the barrel of the tank at cops and blowing them to pieces? What about yanking an Arabic man out of his taxi and backing over him while he tries chasing you? Maybe you could just go for a little joy ride... or do you just want to go on an all out rampage? Whatever you do in this game it never gets old... This game has an ok plot... good graphics...and the game play is great... I recommend it for everyone except little kids...” Anonymous Player’s review of Grand Theft Auto III review/   11/18/2018

35 Recommendations for Parents: Limit playing time (1 hour/day maximum)
Use video game ratings & other sources to help choose game Play with your child to become familiar with the games Pick games out for younger children Try to be with older children when choosing games Require that homework and jobs be done first Use video game playing as a reward Do not put video game set in a child's room where they can isolate themselves Talk about the content of the games Ask your video store to require parental approval for violently rated video games Encourage play with friends away from video game set 11/18/2018

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37 We thank you for your attention.
We hope we’ve been able to temporarily satiate your minds’ craving for electronic images and sound. 11/18/2018


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