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Marketspace Evolution and Need for Continuous Innovation

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Presentation on theme: "Marketspace Evolution and Need for Continuous Innovation"— Presentation transcript:

1 Marketspace Evolution and Need for Continuous Innovation
Brand Promise Branding Marketing communications Customer interface Implementation Objectives Achieve strategic goals Adjust product offering and delivery system to rapidly changing marketspace environment Delivery System Innovation Process Deliver on the promised experience Renew/innovate the customer experience Source: Monitor Analysis

2 Why Does Implementation Matter?
Strategy Appropriate Inappropriate Success All that can be done to ensure success has been done Roulette Good execution can mitigate poor strategy, forcing management to success or Same good execution can hasten failure Good Implementation Trouble Poor execution hampers good strategy -- management may never become aware of strategic soundness because of execution inadequacies Failure Difficult to diagnose -- bad strategy masked by poor execution More difficult to fix -- two things are wrong Poor Source: Modified version of materials in Thomas V. Bonoma, The Marketing Edge, The Free Press, 1985

3 Challenges of Online Implementation
Essential Challenges of Online Implementation Customer-Driven Organization-Driven Lower switching barriers = increased importance of good implementation More complex linkages = increased complexity of implementation More visibility of errors = stronger competitive implications of errors More fluid organizational boundaries = increased complexity of implementation More dynamic market environment = increased complexity of implementation Organization-Driven Customer-Driven Monitor Company ©1999 — Confidential

4 From Built to Last to Built to Rebuild
Sources: Frederick P. Brooks, Built to Last, Harper Business Smart Way to Start, 10 Principles of the New Economy, Business 2.0, March, 2000

5 The Delivery System Needs to Support and Reinforce the Resource System
Mapping the Resource System People Supply Chains Processes Systems Assets Source: Clayton M. Christensen, Meeting the Challenge of Disruptive Change, Harvard Business Review 78, no. 2, March-April 2000 Monitor Company ©1999 — Confidential

6 Four Types of Supply Chains Found in Marketspace
B2C (Business-to-Consumer) B2B (Business-to-Business) Stock-It-Yourself Outsource Warehousing Drop Ship Fulfillment Intermediaries Customer-Centric Vertical Hubs C2C (Consumer-to-Consumer) C2B (Consumer-to-Business) Much like a vertical hub, many sites (e.g., eBay) have created customer-to-customer sales Provides a forum for buyers and sellers to meet Buyers and sellers trade directly (eliminating an intermediary) A global marketplace with a large and interested trading company C2B companies include auction services like Priceline.com. Individual consumers place bids with businesses and businesses decide whether to sell. Also includes consumer group buying companies like Mercata.com. Mercata.com is a trading community where the more people that purchase a product, the lower the price is. Mercata allows consumers from around the world to achieve group scale economies.

7 Innovation Used to be Slow and Gradual in the Offline World
3M’s Research Paradigm Key Takeaways Traditional offline innovation took years and emphasized sustainable/gradual innovation Marketspace still offers room for incremental innovation, but emphasis shifts to more drastic innovations High information content of innovation objects increases speed of innovation from years to months or even shorter Short history of marketspace means new collaborators/complementors become available frequently Source: Ernest Gundling, The 3M Way to Innovation, Kodansha America, Inc., 2000

8 The Offline Innovation Process Was Internal to the Firm
Innovation by Doodling Innovation by Design Innovation by Direction

9 Offline Innovation Process vs. Online Innovation Process
Offline Trade-Offs/Principles Supporting Funnel Approach Online Principles Investments required to launch new innovation very high Limited resources force tradeoffs/choices about which innovations to pursue or not Tradeoffs/choices are made inside the organization before product hits the market Time-to-market/first-mover imperative needs to be traded off with extensive time required to gather customer input Launching early increases risk of flops and flops need to be avoided at all times: Costs of flow very high Significant damage to brand equity Investments required to launch new products and services very moderate Choices about future of new innovations can easily be made by markets, no need to make these choices internally First-mover imperative can be aligned with gathering (more) customer input Launching beta versions allows for revisioning/customization, actually benefiting innovator Keys drivers determining success of innovation/implementation are: Customer base Customer data analysis Knowledge management

10 New Innovation Frameworks Addressing Co-Evolution Have Emerged
Low 2 5 Developer-Driven Development Technology/Market Coevolution Maturity of Technology Design 3 User-Context Development New Application or Combination of Technologies User-Driven Enhancement 1 4 High High Low Alignment of Product Line With Current Customer Base Source: Dorothy Leonard-Barton, Wellsprings of Knowledge, Harvard Business School Press, 1996

11 Integrating New Technology with Customer Preferences
Evolution of Technical Possibilities Beta 1 Initial Input Product Release Beta 2 Beta 3 Evolution of Customer Preferences Source: Marco Iansiti and Alan McCormack, New product development on the Internet, Sense & Respond, Harvard Business School Press, 1998

12 Distributed Innovation
Customers Collaborators Company = Boundaries of the firm = Feedback loop Competitors Suppliers Enablers


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