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Lecture 2: Software Platforms
Anish Arora CIS788.11J Introduction to Wireless Sensor Networks Lecture uses slides from tutorials prepared by authors of these platforms
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Outline Discussion includes not only operating systems but also programming methodology Some environments focus more on one than the other Focus here is on node centric platforms (versus distributed system centric platforms) Platforms TinyOS (applies to XSMs) slides from Culler et al EmStar (applies to XSSs) slides from UCLA SOS Contiki Virtual machines (Maté) TinyCLR
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References NesC The Emergence of Networking Abstractions and Techniques in TinyOS EmStar: An Environment for Developing Wireless Embedded Systems Software TinyOS webpage EmStar webpage
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Traditional Systems Well established layers of abstractions
Strict boundaries Ample resources Independent applications at endpoints communicate pt-pt through routers Well attended Application Application User System Network Stack Threads Transport Network Address Space Data Link Files Physical Layer Drivers Routers
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Sensor Network Systems
Highly constrained resources processing, storage, bandwidth, power, limited hardware parallelism, relatively simple interconnect Applications spread over many small nodes self-organizing collectives highly integrated with changing environment and network diversity in design and usage Concurrency intensive in bursts streams of sensor data & network traffic Robust inaccessible, critical operation Unclear where the boundaries belong Need a framework for: Resource-constrained concurrency Defining boundaries Appl’n-specific processing allow abstractions to emerge
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Choice of Programming Primitives
Traditional approaches command processing loop (wait request, act, respond) monolithic event processing full thread/socket posix regime Alternative provide framework for concurrency and modularity never poll, never block interleaving flows, events
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TinyOS Microthreaded OS (lightweight thread support) and efficient network interfaces Two level scheduling structure Long running tasks that can be interrupted by hardware events Small, tightly integrated design that allows crossover of software components into hardware
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Tiny OS Concepts Scheduler + Graph of Components Component:
constrained two-level scheduling model: threads + events Component: Commands Event Handlers Frame (storage) Tasks (concurrency) Constrained Storage Model frame per component, shared stack, no heap Very lean multithreading Efficient Layering Commands Events msg_rec(type, data) msg_send_done) send_msg(addr, type, data) power(mode) init Messaging Component internal thread Internal State Power(mode) TX_packet(buf) init RX_packet_done (buffer) TX_packet_done (success)
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Application = Graph of Components
Route map Router Sensor Appln application Active Messages Example: ad hoc, multi-hop routing of photo sensor readings packet Radio Packet Serial Packet Temp Photo SW 3450 B code 226 B data Radio byte UART HW byte ADC bit RFM clock Graph of cooperating state machines on shared stack
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TOS Execution Model commands request action events notify occurrence
ack/nack at every boundary call command or post task events notify occurrence HW interrupt at lowest level may signal events call commands post tasks tasks provide logical concurrency preempted by events application comp data processing message-event driven active message RFM Radio byte Radio Packet bit byte packet event-driven packet-pump crc event-driven byte-pump encode/decode event-driven bit-pump
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Event-Driven Sensor Access Pattern
command result_t StdControl.start() { return call Timer.start(TIMER_REPEAT, 200); } event result_t Timer.fired() { return call sensor.getData(); event result_t sensor.dataReady(uint16_t data) { display(data) return SUCCESS; SENSE Timer Photo LED clock event handler initiates data collection sensor signals data ready event data event handler calls output command device sleeps or handles other activity while waiting conservative send/ack at component boundary
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TinyOS Commands and Events
{ ... status = call CmdName(args) } command CmdName(args) { ... return status; } event EvtName(args) { ... return status; } { ... status = signal EvtName(args) }
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TinyOS Execution Contexts
Hardware Interrupts events commands Tasks Events generated by interrupts preempt tasks Tasks do not preempt tasks Both essential process state transitions
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Tasks provide concurrency internal to a component
longer running operations are preempted by events able to perform operations beyond event context may call commands may signal events not preempted by tasks { ... post TskName(); } task void TskName { ... }
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Typical Application Use of Tasks
event driven data acquisition schedule task to do computational portion event result_t sensor.dataReady(uint16_t data) { putdata(data); post processData(); return SUCCESS; } task void processData() { int16_t i, sum=0; for (i=0; i ‹ maxdata; i++) sum += (rdata[i] ›› 7); display(sum ›› shiftdata); 128 Hz sampling rate simple FIR filter dynamic software tuning for centering the magnetometer signal (1208 bytes) digital control of analog, not DSP ADC (196 bytes)
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Task Scheduling Currently simple fifo scheduler
Bounded number of pending tasks When idle, shuts down node except clock Uses non-blocking task queue data structure Simple event-driven structure + control over complete application/system graph instead of complex task priorities and IPC
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Maintaining Scheduling Agility
Need logical concurrency at many levels of the graph While meeting hard timing constraints sample the radio in every bit window Retain event-driven structure throughout application Tasks extend processing outside event window All operations are non-blocking
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The Complete Application
SenseToRfm generic comm IntToRfm AMStandard RadioCRCPacket UARTnoCRCPacket packet CRCfilter noCRCPacket Timer photo MicaHighSpeedRadioM ChannelMon phototemp RadioTiming SecDedEncode byte SW SPIByteFIFO RandomLFSR ADC HW UART ClockC bit SlavePin
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Programming Syntax TinyOS 2.0 is written in an extension of C, called nesC Applications are too just additional components composed with OS components Provides syntax for TinyOS concurrency and storage model commands, events, tasks local frame variable Compositional support separation of definition and linkage robustness through narrow interfaces and reuse interpositioning Whole system analysis and optimization
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Components A component specifies a set of interfaces by which it is connected to other components provides a set of interfaces to others uses a set of interfaces provided by others Interfaces are bidirectional include commands and events Interface methods are the external namespace of the component provides StdControl Timer provides interface StdControl; interface Timer: uses interface Clock Timer Component uses Clock
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Component Interface logically related set of commands and events
StdControl.nc interface StdControl { command result_t init(); command result_t start(); command result_t stop(); } Clock.nc interface Clock { command result_t setRate(char interval, char scale); event result_t fire(); }
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Component Types Configurations Modules
link together components to compose new component configurations can be nested complete “main” application is always a configuration Modules provides code that implements one or more interfaces and internal behavior
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Example of Top Level Configuration
configuration SenseToRfm { // this module does not provide any interface } implementation { components Main, SenseToInt, IntToRfm, ClockC, Photo as Sensor; Main.StdControl -> SenseToInt; Main.StdControl -> IntToRfm; SenseToInt.Clock -> ClockC; SenseToInt.ADC -> Sensor; SenseToInt.ADCControl -> Sensor; SenseToInt.IntOutput -> IntToRfm; Main StdControl SenseToInt Clock ADC ADCControl IntOutput ClockC Photo IntToRfm
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Nested Configuration includes IntMsg; configuration IntToRfm {
provides { interface IntOutput; interface StdControl; } implementation components IntToRfmM, GenericComm as Comm; IntOutput = IntToRfmM; StdControl = IntToRfmM; IntToRfmM.Send -> Comm.SendMsg[AM_INTMSG]; IntToRfmM.SubControl -> Comm; StdControl IntOutput IntToRfmM SubControl SendMsg[AM_INTMSG]; GenericComm
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IntToRfm Module command result_t StdControl.start() includes IntMsg;
{ return call SubControl.start(); } command result_t StdControl.stop() { return call SubControl.stop(); } command result_t IntOutput.output(uint16_t value) { ... if (call Send.send(TOS_BCAST_ADDR, sizeof(IntMsg), &data) return SUCCESS; } event result_t Send.sendDone(TOS_MsgPtr msg, result_t success) includes IntMsg; module IntToRfmM { uses { interface StdControl as SubControl; interface SendMsg as Send; } provides { interface IntOutput; interface StdControl; implementation bool pending; struct TOS_Msg data; command result_t StdControl.init() { pending = FALSE; return call SubControl.init();
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Atomicity Support in nesC
Split phase operations require care to deal with pending operations Race conditions may occur when shared state is accessed by premptible executions, e.g. when an event accesses a shared state, or when a task updates state (premptible by an event which then uses that state) nesC supports atomic block implemented by turning of interrupts for efficiency, no calls are allowed in block access to shared variable outside atomic block is not allowed
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Supporting HW Evolution
Distribution broken into apps: top-level applications tos: lib: shared application components system: hardware independent system components platform: hardware dependent system components includes HPLs and hardware.h interfaces tools: development support tools contrib beta Component design so HW and SW look the same example: temp component may abstract particular channel of ADC on the microcontroller may be a SW I2C protocol to a sensor board with digital sensor or ADC HW/SW boundary can move up and down with minimal changes
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Example: Radio Byte Operation
Pipelines transmission: transmits byte while encoding next byte Trades 1 byte of buffering for easy deadline Encoding task must complete before byte transmission completes Separates high level latencies from low level real-time rqmts Decode must complete before next byte arrives … Encode Task Byte 1 Byte 2 Byte 3 Byte 4 Bit transmission start Byte 1 Byte 2 Byte 3 RFM Bits
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Dynamics of Events and Threads
bit event => end of byte => end of packet => end of msg send thread posted to start send next message bit event filtered at byte layer radio takes clock events to detect recv
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Sending a Message User component provide structured msg storage
bool pending; struct TOS_Msg data; command result_t IntOutput.output(uint16_t value) { IntMsg *message = (IntMsg *)data.data; if (!pending) { pending = TRUE; message->val = value; message->src = TOS_LOCAL_ADDRESS; if (call Send.send(TOS_BCAST_ADDR, sizeof(IntMsg), &data)) return SUCCESS; pending = FALSE; } return FAIL; destination length Refuses to accept command if buffer is still full or network refuses to accept send command User component provide structured msg storage
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Send done Event Send done event fans out to all potential senders
event result_t IntOutput.sendDone(TOS_MsgPtr msg, result_t success) { if (pending && msg == &data) { pending = FALSE; signal IntOutput.outputComplete(success); } return SUCCESS; Send done event fans out to all potential senders Originator determined by match free buffer on success, retry or fail on failure Others use the event to schedule pending communication
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Receive Event event TOS_MsgPtr ReceiveIntMsg.receive(TOS_MsgPtr m) { IntMsg *message = (IntMsg *)m->data; call IntOutput.output(message->val); return m; } Active message automatically dispatched to associated handler knows format, no run-time parsing performs action on message event Must return free buffer to the system typically the incoming buffer if processing complete
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Tiny Active Messages Sending Receiving Buffer management
declare buffer storage in a frame request transmission name a handler handle completion signal Receiving declare a handler firing a handler: automatic Buffer management strict ownership exchange tx: send done event reuse rx: must return a buffer
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Tasks in Low-level Operation
transmit packet send command schedules task to calculate CRC task initiates byte-level data pump events keep the pump flowing receive packet receive event schedules task to check CRC task signals packet ready if OK byte-level tx/rx task scheduled to encode/decode each complete byte must take less time that byte data transfer
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TinyOS tools TOSSIM: a simulator for tinyos programs
ListenRaw, SerialForwarder: java tools to receive raw packets on PC from base node Oscilloscope: java tool to visualize (sensor) data in real time Memory usage: breaks down memory usage per component (in contrib) Peacekeeper: detect RAM corruption due to stack overflows (in lib) Stopwatch: tool to measure execution time of code block by timestamping at entry and exit (in osu CVS server) Makedoc and graphviz: generate and visualize component hierarchy Surge, Deluge, SNMS, TinyDB
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Scalable Simulation Environment
target platform: TOSSIM whole application compiled for host native instruction set event-driven execution mapped into event-driven simulator machinery storage model mapped to thousands of virtual nodes radio model and environmental model plugged in bit-level fidelity Sockets = basestation Complete application including GUI
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Simulation Scaling
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TinyOS Limitations Static allocation allows for compile-time analysis, but can make programming harder No support for heterogeneity Support for other platforms (e.g. stargate) Support for high data rate apps (e.g. acoustic beamforming) Interoperability with other software frameworks and languages Limited visibility Debugging Intra-node fault tolerance Robustness solved in the details of implementation nesC offers only some types of checking
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Em* Software environment for sensor networks built from Linux-class devices Claimed features: Simulation and emulation tools Modular, but not strictly layered architecture Robust, autonomous, remote operation Fault tolerance within node and between nodes Reactivity to dynamics in environment and task High visibility into system: interactive access to all services
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Contrasting Emstar and TinyOS
Similar design choices programming framework Component-based design “Wiring together” modules into an application event-driven reactive to “sudden” sensor events or triggers robustness Nodes/system components can fail Differences hardware platform-dependent constraints Emstar: Develop without optimization TinyOS: Develop under severe resource-constraints operating system and language choices Emstar: easy to use C language, tightly coupled to linux (devfs) TinyOS: an extended C-compiler (nesC), not wedded to any OS
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Em* Transparently Trades-off Scale vs. Reality
Em* code runs transparently at many degrees of “reality”: high visibility debugging before low-visibility deployment
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Processing Application
Em* Modularity Dependency DAG Each module (service) Manages a resource & resolves contention Has a well defined interface Has a well scoped task Encapsulates mechanism Exposes control of policy Minimizes work done by client library Application has same structure as “services” Hardware Radio Topology Discovery Collaborative Sensor Processing Application Neighbor Discovery Reliable Unicast Sensors Leader Election 3d Multi- Lateration Audio Time Sync Acoustic Ranging State
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Em* Robustness Fault isolation via multiple processes
Active process management (EmRun) Auto-reconnect built into libraries “Crashproofing” prevents cascading failure Soft state design style Services periodically refresh clients Avoid “diff protocols” scheduling depth map path_plan EmRun camera motor_x motor_y
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Em* Reactivity Event-driven software structure
React to asynchronous notification e.g. reaction to change in neighbor list Notification through the layers Events percolate up Domain-specific filtering at every level e.g. neighbor list membership hysteresis time synchronization linear fit and outlier rejection scheduling path_plan notify filter motor_y
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EmStar Components Tools Standard IPC Common Services EmRun
EmProxy/EmView Standard IPC FUSD Device patterns Common Services NeighborDiscovery TimeSync Routing
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EmView/EmProxy: Visualization
Emulator nodeN Mote … motenic linkstat neighbor emproxy emview
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EmSim/EmCee Em* supports a variety of types of simulation and emulation, from simulated radio channel and sensors to emulated radio and sensor channels (ceiling array) In all cases, the code is identical Multiple emulated nodes run in their own spaces, on the same physical machine
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EmRun: Manages Services
Designed to start, stop, and monitor services EmRun config file specifies service dependencies Starting and stopping the system Starts up services in correct order Can detect and restart unresponsive services Respawns services that die Notifies services before shutdown, enabling graceful shutdown and persistent state Error/Debug Logging Per-process logging to in-memory ring buffers Configurable log levels, at run time
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IPC : FUSD Inter-module IPC: FUSD Creates device file interfaces
Text/Binary on same file Standard interface Language independent No client library required Client Server kfusd.o /dev/fusd /dev/servicename User Kernel
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Device Patterns FUSD can support virtually any semantics
What happens when client calls read()? But many interfaces fall into certain patterns Device Patterns encapsulate specific semantics take the form of a library: objects, with method calls and callback functions priority: ease of use
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Status Device Designed to report current state
no queuing: clients not guaranteed to see every intermediate state Supports multiple clients Interactive and programmatic interface ASCII output via “cat” binary output to programs Supports client notification notification via select() Client configurable client can write command string server parses it to enable per-client behavior Status Device Server O I Client1 Client2 Client3 Config Handler State Request
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Packet Device Designed for message streams Supports multiple clients
Supports queuing Round-robin service of output queues Delivery of messages to all/ specific clients Client-configurable: Input and output queue lengths Input filters Optional loopback of outputs to other clients (for snooping) Packet Device Server Client1 I O F Client2 Client3
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Device Files vs Regular Files
Require locking semantics to prevent race conditions between readers and writers Support “status” semantics but not queuing No support for notification, polling only Device files: Leverage kernel for serialization: no locking needed Arbitrary control of semantics: queuing, text/binary, per client configuration Immediate action, like an function call: system call on device triggers immediate response from service, rather than setting a request and waiting for service to poll
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Interacting With em* Text/Binary on same device file
Text mode enables interaction from shell and scripts Binary mode enables easy programmatic access to data as C structures, etc. EmStar device patterns support multiple concurrent clients IPC channels used internally can be viewed concurrently for debugging “Live” state can be viewed in the shell (“echocat –w”) or using emview
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