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We live in a Three Dimensional World
Vectors in Space We live in a Three Dimensional World
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Rectangular Coordinates in Space
Right handed coordinate system We now have an ordered triple (x,y,z) associated with each point. Graphing examples
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Representing Vectors in Space
Since we have a new axes, we will now need a third unit vector to represent the z axis. i = (1, 0, 0) j = (0, 1, 0) and k = (0, 0, 1)
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Position Vector To find the position vector, we will now have
v = (a2 – a1)i + (b2 – b1)j + (c2 – c1)k
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Addition, Subtraction and Scalar Multiplication
All rules that applied in two dimensions, now apply in three dimensions
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Unit Vector in Direction of v
For any non zero vector v, the vector is a unit vector that has the same direction as v.
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Dot Product We find the dot product the same way we found it in two dimensions, we just add the third dimension
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Angle Between Two Vectors
We use the same formula we used in two dimensions including the third dimension
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Direction Angles of Vectors in Space
This is the only truly new operation. There are three direction angles a = angle between v and the positive x-axis, 0 ≤ a ≤ p b = angle between v and the positive y-axis, 0 ≤ b ≤ p g = angle between v and the positive z-axis, 0 ≤ g ≤ p
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Direction Angles
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Direction Cosines The direction cosines play the same role in space as slope does in the plane.
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Property of Direction Cosines
If a, b, and g are the direction angles of a nonzero vector v in space, then cos2 a + cos2b + cos2 g = 1
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