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Published byLaurence Walsh Modified over 6 years ago
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WRITING FOR (AND ABOUT) ROLE PLAYING VIDEO GAMES
Prepared by Johansen Quijano, Ph.D. For the Marine Creek Creative Writing Conference Tarrant County College November 4, 2017
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Today’s Outline The “Two” Steps Deciding on a Story
Considering Story Structure Figuring Out the Player’s Role Thinking Through Character Traits Putting It All Together Creating a Game Final Tips Writing About Games
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The “Two” Steps Design the Narrative Execute the Narrative
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Designing the Narrative: What to Keep in Mind
Writers are more than writers. Design often defines the story. The story will evolve as the game is crafted. Ideally, the story and gameplay will be harmonious. Characters should be believable. Character growth can be delivered through more than dialogue.
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Designing the Narrative: Three (or Four) Layers
The Player Experience (or Player Narrative) The Character’s Journey (or Game Story) The World’s Mythology (or Game Lore) The Avatar’s Avatar (or Frame Story)* *The Frame Story is not always present.
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Designing the Narrative: Linearity and Cursality
Linearity / Cursality Chart Linear Story Non-Linear Story Unicursal Space Lunar: Eternal Blue Telltale’s The Wolf Among Us Multicursal Space Final Fantasy XV Mass Effect
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Designing the Narrative: Player Role and Character Traits
Player as God Player as Puppet Master Player as Avatar Player as Character Player as Viewer Personality Traits Statistical Traits Skill Traits Originality
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Now… Let’s put it all together and make a game!
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Final Tips Let go of your ego. Play games. Watch others play games.
Make games. Tweet Talk with game players.
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QUESTIONS? COMMENTS?
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Free Software Download:
Thank you for coming! Contact Info: Office: Trinity River, TREF 6404
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