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Engaging Students with Kahoot
Presented at the SHIFT 2018: Annual Conference of Learning, Teaching & Assessment Conference. University of Greenwich. 5th Janauary, 2018 170223
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Overview of Presentation
Background What I did Content and resources used What was the impact? What I learnt?
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Background Often Students brings the phone and laptop to class, unfortunately I am not always able to monitor if they are using these devises to engage in leaning. So I incorporated an online game for the students where they will have to use their mobile phones and laptop to engage. Kahoot is an online quiz system, projected in class and students can engage with laptops, tablets or smartphones. They earn points for correct choices, and extra points for clicking faster. There is a leader board after each question, ranking the top five students by points accrued. This online tool is somehow like Clickers but …
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What I did At first, I created my profile and set questions
Introduced the game to students, they got used to it afterwards. I opened the online quiz I have already created with the PIN which allows student to access that particular quiz, each student had to choose a profile name (not necessarily their real name) when the game started, their names were showing on the screen to indicate they have log in and joined the quiz. After each quiz, we discuss the answers and I give further feedback.
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Week 3 – Feedback about last week’s quiz
What I do Week 1 – Present the Lecture Week 2 – Quiz about last week’s lecture Week 3 – Feedback about last week’s quiz
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What was the impact? Students were able to measure how much they know, received instant feedback and also co-creating knowledge as they exchange ideas. They were able to celebrate podium position, a reward for their hard work and some extra celebration at the end of the game for the 3 players. The engagement level increased, students were more interested in what was going on, they focused on the environment around them rather than staring down at their individual device screens. It offered an opportunity to interact and engage within the class, though I could not ban the use of phones and laptops, I was able to integrate it in their learning and activities.
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What was the impact? For me as lecturer, I was able to understand where the students are lacking behind in terms of their knowledge, I could see where they got the wrong answers and we can discuss further on it. I found this approach easier to use and work with as everything is virtual, I don’t need to carry clickers to class and distribute it to the students, the questions are available online and is publicly available. Students found it interesting and engaging being on mobile phones and laptop as this is what they are use to, which highlight the possibilities of using it across different sites/campuses. Able to share it with different student groups and measure understanding.
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Feedback
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Challenges Poor Internet access. No access to smart phone/device
Student missing out of the competition.
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Thank you Emmanuel Mogaji, PhD. Lecturer in Advertising and Marketing Communications Marketing, Events and Tourism University of Greenwich
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