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Component One: Section B Investigating Media Industries and Audiences

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Presentation on theme: "Component One: Section B Investigating Media Industries and Audiences"— Presentation transcript:

1 Component One: Section B Investigating Media Industries and Audiences
Assassins Creed 3: Liberation Summary of Textbook p

2 Key Terms and Definitions:
PEGI: MMORPG: Persistent Worlds: CRPG: Augmented Reality: Avatar: PlayStation Vita: Ubisoft: Transgressive Behaviour:

3 Historical Context of Video Games Industry
Overview: Popular Consoles:

4 Regulation of the Video Games Industry
Overview:

5 Regulation of the Video Games Industry
Why is regulation necessary? What is PEGI?

6 What’s the Audience Appeal of Video Games?

7 Set Product: Assassins Creed 3: Liberation
Production, Distribution and Circulation:

8 Set Product: Assassins Creed 3: Liberation
Economic Context Summary:

9 Set Product: Assassins Creed 3: Liberation
Watch the trailer Challenge Question: How important is the trailer in the marketing of the game?

10 Set Product: Assassins Creed 3: Liberation
What is the Unique Selling Point of the PS Vita?: Who is the Target Audience?: Why do you think the creators of the game included the (female/mixed race) character of Aveline de Grandpre?

11 Set Product: Assassins Creed 3: Liberation
Social and Cultural Context: What issues are subject to debate in the gaming industry and why?

12 Set Product: Assassins Creed 3: Liberation
Study the following gameplay: Key Question: Do you think that Aveline is a positive role model for female game players?

13 Key Theory: Bandura – Media Effects
What does Bandura suggest in his idea? (3 key points)

14 Key Theory: Bandura – Media Effects
Key Question: Do you agree with his theory? Can playing violent video games lead audiences to imitating them in real life?


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