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Chapter 7 Visual Search.

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Presentation on theme: "Chapter 7 Visual Search."— Presentation transcript:

1 Chapter 7 Visual Search

2 Figure 7. 2 Search for the unicorn in this piece of a “Where’s Waldo
Figure 7.2 Search for the unicorn in this piece of a “Where’s Waldo?” picture SensationPerception4e-Fig jpg

3 Figure 7.6 Laboratory visual search tasks
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4 Perceptual Features Color Size Orientation (2D and 3D) Depth Motion

5 Figure 7.7 Three-dimensional orientation is a basic feature used in the guidance of search
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6 Figure 7.10 Search for arbitrary objects is not very efficient
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7 Figure 7.8 Search can be much more laborious if you’re not familiar with what you’re searching for
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8 Figure 7.9 A real-world conjunction search
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9 Figure 7.11 Scene-based guidance would help you find the faucet in this scene
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10 Figure 7.27 Two pathways from the world to our perception of the world
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11 Chapter 7 Attentional Blink

12 Figure 7.14 The attentional blink (AB) in video game and non-video game players
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13 Figure 7.14 The attentional blink (AB) in video game and non-video game players (Part 1)
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14 Figure 7.14 The attentional blink (AB) in video game and non-video game players (Part 2)
SensationPerception4e-Fig R.jpg

15 Backward Visual Masking
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