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Presenter Billy Fowler
Solidworks Computer-Aided Drafting Program LESSON 12-Bumper Pull Trailer Presenter Billy Fowler
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Lesson 12-Bumper Pull Trailer
In this exercise, you will learn to 2D Sketch Rectangle, Adding Structural Members, Extrude, Fillet, Trim Extend, Body-Move/Copy, Chamfer
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Select and Sketch a Corner Rectangle on the Vertex
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Use the Smart Dimension, to set the rectangle at 240” length
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Use the Smart Dimension, to set the rectangle at 82” wide
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Insert a vertical line inside the rectangle
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Use the Smart Dimension, to space the joist from the edge of the frame
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 3 X 2-0.5”, Select all four lines of the frame, Setting-Miter After the metal is Selected, zoom in verify that all metal is in the right position, you may have to use the mirror profile before click the green check
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Verify the correct metal placement
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 3 X 2-0.5”, Select the Joist of the frame, Verify the Joist location also
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Joist to apply in the Highlighted Table, Click on Copy, and put in 8, Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 24” / -24, depending on the placement in conjunction of the vertex
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FACE TO APPLY Insert your upright, select the sketch line, click on the face to apply and draw a vertical line
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Set Dimension
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched vertical line -Upright
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to apply in the Highlighted Table, Click on Copy, and put in 8, Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 24” / -24, depending on the placement in conjunction of the vertex
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Insert your upright, select the sketch line, click on the face to apply and draw a vertical line
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Set Dimension
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched vertical line -Upright
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to apply in the Highlighted Table, Click on Copy, and put in 8, Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 24” / -24, depending on the placement in conjunction of the vertex
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Insert your upright, select the sketch line, click on the face to apply and draw a vertical line
Set Dimension
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched vertical line -Upright
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched vertical line -Upright
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Sketch a line, from the center of first joist
Set Dimension
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Sketch the following lines from the end of the second joist to the top of the recently sketched line
Set Dimension
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 3 X ”, Select the recently sketched angle lines line -tongue
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Sketch line connecting the front uprights, to make your top rail
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Sketch line connecting the side uprights, to make your top rail
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Proceed to move both top rails by using Move/copy command
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Top rail to apply in the Highlighted Table, Click on Translate and X of -0.80
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Top rail to apply in the Highlighted Table, Click on Translate and X of 0.30
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Sketch a rectangle connecting the angle iron top rail and then extrude @ 0.125
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Fillet outside edge @ Radius of 1”
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Zoom out and in complete other side’s top rail
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Zoom out and in compete other side’s top rail
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Zoom out and in complete other side’s top rail
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Sketch a line connecting the upright to the frame of trailer
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Go to Weldments, and select your Trim and Extend function , bodies to be trimmed is the upright and the trimming boundary is your top rail
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Sketch a line connecting the upright to the frame of trailer
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Go to Weldments, and select your Trim and Extend function , bodies to be trimmed is the upright and the trimming boundary is your top rail
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Sketch a line from the end of the angle top rail to the frame
Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Sketch a line from the end of the angle top rail to the frame
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Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched line- top rail
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Sketch a line along the frame, to become a reference point to set your axles
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Sketch a circle on the end of the recently sketched line
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Sketch a vertical line down from the center of the circle and set @ 8”
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Use move entities, to move circle to eight inches down
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Extrude the 84”
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your extruded circle to apply in the Highlighted Table, Click on Copy, and put in 1, Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 32” / -32, depending on the placement in conjunction of the vertex
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Sketch a Circle from the center of the axle
Se at 16”
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Extrude Circle to 6”
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Insert another circle set @ 11”
Extrude Circle to 6.8”
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your extruded circles to apply in the Highlighted Table, Click on Copy, and put in 1 Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 32” / -32, depending on the placement in conjunction of the vertex
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your extruded circles to apply in the Highlighted Table, Click on Copy, and put in 1 Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in Z of 88.60” / , depending on the placement in conjunction of the vertex
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Insert the two circles, in the center of the already extruded circles , set @ 4”
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Extrude Circles to a depth of 1”
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Fillet center circles to 1”
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Insert the two circles, in the center of the already extruded circles , set @ 4”
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Extrude Circles to a depth of 1”
Fillet center circles to 1”
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Apply Appearance to rims and tires to look realist rubber/plastic and chromed metal
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Sketch and set lines to make fenders
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Sketch and set lines to make fenders
Upright may have to moved and rotated to fit fender
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Sketch and set lines to make fenders
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Sketch and set lines to make fenders
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Sketch and set lines to make fenders
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Extrude to the Depth of 7”
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your extruded fender to apply in the Highlighted Table, Click on Copy, and put in 1 Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in Z of 89.10” / , depending on the placement in conjunction of the vertex
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Zoom out to sketch and place fender backings
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Zoom In to sketch and place fender backings- 3D LINE SKETCH
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Extrude sketched backing @ 0.50
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Move / Copy backing to other side of trailer and then axles and tires will need to moved up and back in
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Rotate, zoom in and to zoom to area which will allow you to sketch a corner rectangle on the following face Set at 81”
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Extrude rectangle at 240”
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Apply appearances
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Rotate to the front to Add Front Up rights, Jack, Hitch
Insert your upright, select the sketch line, click on the face to apply and draw a vertical line Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X ”, Select the recently sketched vertical line -Upright
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Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to apply in the Highlighted Table, Click on Copy, and put in 2, X= 1.5”, other side X= -1.5”
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Sketch line on face of tongue
Extrude 3”
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Sketch a Circle at the Edge of the triangle
2”
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Extrude 2”
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Move/Copy X= 0.6” 0.6”
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Insert a Circle at the reference point set it at 2”
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Extrude Circle one direction @ 8”
And the other 6”
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Flip by Rotating trailer and sketch a circle in the center of recently extruded circle, set at 1.75
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Extrude at 2”
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Zoom in on recently extruded circle
Sketch a Corner Rectangle @ center of 1.68” and 1.83”
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Extrude 0.30
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Move/Copy part to X= -1.65
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Chamfer ends @ 0.10 and 61 degrees
Fillet side 0.10
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0.75 Insert the following sketch , Digestion are 3.03 2.22 4.84 0.75 5.76 Sketch Circle center, 0.94, 0.70
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Extrude Handle by direction 1 @ .60 and
0.30
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