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Measurement Games and Activities

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1 Measurement Games and Activities
YUMI DEADLY CENTRE School of Curriculum Enquiries:   Measurement Games and Activities MA9: Three-digit Numbers and Zeros Card, Cover-the-board and Bingo Section 1, Unit 2 Restricted waiver of copyright This work is subject to a restricted waiver of copyright to allow copies to be made for educational purposes only, subject to the following conditions: All copies shall be made without alteration or abridgement and must retain acknowledgement of the copyright. The work must not be copied for the purposes of sale or hire or otherwise be used to derive revenue. The restricted waiver of copyright is not transferable and may be withdrawn if any of these conditions are breached. YuMi Deadly Maths Past Project Resource

2 THREE-DIGIT NUMBERS & ZEROS CARD, COVER-THE-BOARD AND BINGO GAMES
ASISTM Cherbourg-Woorabinda project Measurement Activities Booklet Section 1, Unit 2 THREE-DIGIT NUMBERS & ZEROS CARD, COVER-THE-BOARD AND BINGO GAMES © 2007, 2013 QUT YuMi Deadly Centre

3 3-DIGITS & ZEROS CARD GAMES
Materials: Four pages of pictures following these instructions (symbols, expanded forms, language, place value chart) Number of players: 2-4 Directions: Print the four pages in 4 different colours, laminate and cut each page into 12 cards (making 48 cards of 4 different colours). Shuffle the cards. Follow instructions for these games: Snap. Two players, cards divided equally between players. Together, the two players play the top card of their deck face up in front of them. First to call snap when two cards show the same number wins a point. The player with the most points wins when all cards played. Rummy. Two to four players, deal out 7 cards to each player. Remaining cards face down in middle with one card face-up beside deck. Players put out any doubles or triples. Players in turn pick up a card (either the top face-up card or face-down card) and place a card face-up on the face-up pile. Doubles and triples are put out as they are formed. The winner is the first player to put out all their cards as doubles and triples. Concentration. Place all cards face down on table. Players take turns selecting 2 cards. If they are the same, keep the pair and take another turn. The winner is the player with the most pairs when all cards used. © 2007, 2013 QUT YuMi Deadly Centre

4 © 2007, 2013 QUT YuMi Deadly Centre
3-DIGITS & ZEROS COVER-THE-BOARD GAME Materials: Same materials as for card games except the symbols page is kept as a base board, while the other 3 pages are cut into 12 picture cards Number of players: 2-3 Directions: Print the four pages from the card games, each on different colour paper or light card (laminate if possible). Use the symbols as a base board. Cut the other pages into 12 cards each. Each player gets a set of cards. In turn, each player places a card correctly on base board (card and board have to display same number) or on top of another card already placed. At the end, the player with most cards on top wins. © 2007, 2013 QUT YuMi Deadly Centre

5 © 2007, 2013 QUT YuMi Deadly Centre
307 370 37 506 12 120 102 605 800 8 80 500 © 2007, 2013 QUT YuMi Deadly Centre

6 © 2007, 2013 QUT YuMi Deadly Centre
7 ones 3 hundreds 7 tens 3 hundreds 7 ones 3 tens 6 ones 5 hundreds 2 ones 1 ten 1 hundred 2 tens 2 ones 1 hundred 5 ones 6 hundreds 8 hundreds 8 ones 8 tens 5 hundreds © 2007, 2013 QUT YuMi Deadly Centre

7 three hundred and seven Three hundred and seventy Thirty-seven
five hundred and six twelve one hundred and twenty and two six hundred and five eight hundred eight eighty five hundred © 2007, 2013 QUT YuMi Deadly Centre

8 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones 8 5 © 2007, 2013 QUT YuMi Deadly Centre

9 2-DIGIT COMPARISON BINGO
Materials: 10 pages of material following these instructions – one set of symbol flash cards and nine bingo base boards, unifix cubes. Number of players: 2-9 Directions: Print the flash cards (symbols) on white paper or card, cut out and laminate if possible. Print the nine bingo base boards, each on different coloured paper or card (laminate if possible). One player (caller) takes the flash cards and shuffles them, the rest take a base board and unifix cubes. Caller shows cards one at a time. Players cover same operation on their board with unifix cube. First player to get 3 in a row (across, down or diagonal) is the winner (calls “bingo”) and becomes caller in next game. © 2007, 2013 QUT YuMi Deadly Centre

10 © 2007, 2013 QUT YuMi Deadly Centre
307 370 37 506 12 120 102 605 800 8 80 500 © 2007, 2013 QUT YuMi Deadly Centre

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hundreds tens ones 5 7 ones 3 hundreds one hundred and twenty twelve hundreds tens ones 8 7 tens 3 hundreds 6 ones 5 hundreds six hundred and five hundreds tens ones 8 hundreds tens ones 8 7 ones 3 tens one hundred and two © 2007, 2013 QUT YuMi Deadly Centre

12 three hundred and seven Three hundred and seventy 8 tens
hundreds tens ones Three hundred and seventy 8 tens hundreds tens ones 8 ones 8 hundreds 5 hundreds hundreds tens ones five hundred and six hundreds tens ones Thirty-seven © 2007, 2013 QUT YuMi Deadly Centre

13 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones 1 hundred 2 tens 2 ones 1 ten five hundred hundreds tens ones eight 2 ones 1 hundred eighty hundreds tens ones hundreds tens ones 5 ones 6 hundreds eight hundred © 2007, 2013 QUT YuMi Deadly Centre

14 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones 5 hundreds tens ones 8 7 tens 3 hundreds twelve hundreds tens ones 8 six hundred and five one hundred and twenty 7 ones 3 tens 7 ones 3 hundreds hundreds tens ones 8 6 ones 5 hundreds one hundred and two © 2007, 2013 QUT YuMi Deadly Centre

15 three hundred and seven 8 hundreds 8 ones
hundreds tens ones hundreds tens ones Thirty-seven 8 tens hundreds tens ones three hundred and seven 8 hundreds 8 ones hundreds tens ones five hundred and six 5 hundreds Three hundred and seventy © 2007, 2013 QUT YuMi Deadly Centre

16 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones hundreds tens ones 2 ones 1 hundred five hundred hundreds tens ones 1 hundred 2 tens 2 ones 1 ten eighty hundreds tens ones 5 ones 6 hundreds eight hundred eight © 2007, 2013 QUT YuMi Deadly Centre

17 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones 8 hundreds tens ones 5 7 ones 3 tens twelve six hundred and five one hundred and two 6 ones 5 hundreds 7 tens 3 hundreds hundreds tens ones 8 hundreds tens ones 8 one hundred and twenty 7 ones 3 hundreds © 2007, 2013 QUT YuMi Deadly Centre

18 three hundred and seven Three hundred and seventy 8 ones
hundreds tens ones three hundred and seven Three hundred and seventy 8 ones hundreds tens ones five hundred and six 5 hundreds 8 hundreds hundreds tens ones hundreds tens ones 8 tens Thirty-seven © 2007, 2013 QUT YuMi Deadly Centre

19 © 2007, 2013 QUT YuMi Deadly Centre
hundreds tens ones 2 ones 1 ten eighty five hundred hundreds tens ones hundreds tens ones 1 hundred 2 tens eight hundred hundreds tens ones eight 2 ones 1 hundred 5 ones 6 hundreds © 2007, 2013 QUT YuMi Deadly Centre


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