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Computer Science 457 Networking and the Internet
Welcome to: Computer Science 457 Networking and the Internet Fall 2011 Dan Massey
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Chapter 1: Foundations Networking is a very broad topic
How does a wireless card talk to a base station? How does a message get from ColoState to Amazon? How does an application (web browser, IM, P2P) work? What about reliability, resource constraints, security? First Goal: Learn Big Picture and Terminology What are the basic network components? What are network layers? What is a protocol?
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Use web browser to lookup www.cnn.com
A Sample Application Use web browser to lookup My Laptop - Running web browser Internet Web Server My laptop and the web server are both End Systems = Hosts End systems can also include PDAs, sensors, cell phones, and generally any device using the network to communicate End systems are located at the network edge and connected to the network using communication links
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Simple Example: Use web browser to lookup www.cnn.com
Clients and Servers Simple Example: Use web browser to lookup My Laptop - Running web browser Internet Web Server End systems may be classified as client, a server, both, or neither. Client - runs some program that requests services: web browser requests a page, reader requests messages, ftp program requests files, etc. Server - runs some program that listens for requests and provides services web server, server, ftp server, etc. Client vs. server depends on what programs the end system is running.
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Networks Point-to-Point … Multiple Access … Wireless
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Switched Networks A network can be defined recursively as...
Two or more nodes connected by a link, or Two or more networks connected by two or more nodes
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Logical Network View fixed size pipe from her to him perfect for voice
reliable conversations (QoS) provisioning, good engineering dumb end points, smart network evolved for 100 years (analog to digital) Quality of Service
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Back in the Old Days... (before packet switching)
the wire the “router” (Aunt Mable) 1920s telephony: circuits---a physical wire from one end to the other
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Then Came TDM... Time Division Multiplexing mux demux
… but keeps the idea of a fixed pipe (circuit) the right size for a telephone conversation
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And FDM and CDM... Frequency Division Multiplexing
a a a a a a a a a a a a a a a a a a a a a a Code Division Multiplexing
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Packet Switching Interleave packets from different sources
Efficient: resources used on demand Statistical multiplexing Multiple applications, bursty traffic
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What is a Packet? Self-contained set of bits
Includes a header and (in most cases) user data (payload) Header: needed by the network - contains control information needed to deliver the packet to the destination User data: can be anything – network does not care
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Example: IP Packet 20-byte header 4-bit 4-bit 8-bit Type of Header
Length 4-bit Version 8-bit Type of Service (TOS) 16-bit Total Length (Bytes) 3-bit Flags 16-bit Identification 13-bit Fragment Offset 8-bit Time to Live (TTL) 20-byte header 8-bit Protocol 16-bit Header Checksum 32-bit Source IP Address 32-bit Destination IP Address Options (if any) Payload
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Packet Switching (Internet is just ONE network to use it)
differences: packets as low-level component multiple kinds of traffic smart edges, dumb network but: QoS is much harder end-points are more expensive
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Statistical Multiplexing Gain
Problem: Link is 1 Mbps; users require 0.1 mbps when transmitting; users active only 10% of the time. How many users can we support? Answer: Circuit switching: can support 10 users. Packet switching: with 35 users, probability that >=10 are transmitting at the same time =
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Networking with Layers
Sub-divide the problem Each layer relies on services from layer below Each layer exports services to layer above Interface between layers defines interaction Hides implementation details Layers can change without disturbing other layers
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The Internet Hourglass Design
Application Layer Protocol Layer Transport Layer Network Layer Link Layer Data Communication Physical Layer [Deering98]
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IP Suite: End Hosts vs. Routers
HTTP message HTTP HTTP TCP segment TCP TCP router router IP IP packet IP IP packet IP IP packet IP Ethernet interface Ethernet interface SONET interface Ethernet interface SONET interface Ethernet interface
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Characteristics of Packet Switching
Store and forward Packets are self contained units Can use alternate paths - reordering Contention Congestion Delay
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Putting the Network Together
The network is composed of: Hosts or endpoints (PCs, PDAs, cell-phones, laptops, etc.) Routers (specialized machines that route packets) The distinction is often blurred (caches, content servers, etc.)
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Host Configuration Host configuration needs:
a physical network cable (Ethernet, etc.) an IP address (often automatic with DHCP) a network mask a gateway a DNS server (and other servers)
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An ISP ISP needs: a (big?) block of addresses
connections to one or more other ISPs, peerings multiple routers, probably at exchange points servers for your users: mail, web, etc. servers for you: monitoring, etc. competent network admins (recommended) an AUP (Acceptable Use Policy) a lawyer
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Idealized Network Structure
Backbones, Tier 1 (national, global) Regional, Tier2 Campus LANs, Business
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How Do Computers Find Each Other?
Internet
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What Are the Different Kinds of Addresses?
Have domain name (e.g., Global, human readable name DNS translates name to IP address (e.g ) Global, understood by all networks Finally, we need local net address e.g., Ethernet ( c-19-dc-45) Local, works only on a particular type of link
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Domain Naming System (DNS)
Local DNS server Computer 1 What’s the IP address for It is DNS address manually configured into OS
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Finding Ethernet Address: Address Resolution (ARP)
Broadcast: who knows the Ethernet address for ? (gateway address) Ethernet Broadcast: I do, it is c-19-dc-45 Ethernet
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Sending a Packet Through the Internet
Routers send packet to next closest point H R H R H H R R R R R H R H: Hosts R: Routers H
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How Do the Routers Know Where to Send Data?
Forwarding tables at each router populated by routing protocols. Original Internet: manually updated. Routing protocols update tables based on “cost.” Exchange tables with neighbors or everyone. Use neighbor leading to shortest path.
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