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Designing for Online Learning
This presentation is licensed under a Creative Commons Attribution 4.0 International License. Please credit Lindsay O’Neill at jlindsayoneill.com.
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J. Lindsay O’Neill Instructional Design Librarian Faculty, M.S. Instructional Design & Technology California State University, Fullerton Slides: jlindsayoneill.com
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Our Library and Active Learning
Designing real world learning experiences for students! That means things like practicing searching for books or articles, finding databases, or writing APA citations using given sources. Things that model real world activities, but in a safe environment where it’s OK to fail.
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Online learning & Libraries
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What does Online learning look like to Librarians?
Videos LibGuides Guide on the Side tutorials Quizzes
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Teaching & Learning Traditional model: Active learning model:
Lecture, “sage on the stage” Active learning model: Hands-on Practice and assessment aligned to learning/behavior outcomes
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Tutorial design
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Backward Design Practice Content Learning outcomes Assessment
(simulations, scored quizzes, graded projects) Content (videos, readings) Practice (games, unscored quizzes) Backward Design Some of our learning outcomes: Recall the research services that are available through Pollak Library. Recall the kinds of materials offered by Pollak Library. Make the learning outcomes true to life, or something essential that students need to be able to know or do to move on.
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Order of Learning Activities
Learning outcomes Content Practice Assessment Order of Learning Activities Some of our learning outcomes: Recall the research services that are available through Pollak Library. Recall the kinds of materials offered by Pollak Library.
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Services & Collections Tutorial
About our program, 5 minutes or less
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Pollak Library Services & Collections
Learning Outcomes Recall the research services that are available through Pollak Library. Differentiate between librarians, Circulation, and Interlibrary Loan. 2 of 4 outcomes listed here
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Services & Collections
Short Videos Trivia Game Website simulations and quiz (trivia redux) Services & Collections Make it chunky! Tutorials of 15 minutes or less! Allow your learners to: Make progress quickly Complete work in short bursts, rather than all at once
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Services & Collections: http://lib-learning. fullerton
All tutorials (and downloadable source files):
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Where would you…get help doing research?
You got it right
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Where would you…get help doing research?
You got it wrong
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Try again? And then all of this is repeated on the final quiz, the formal assessment.
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Assessment is part of the learning process
Provide learning guidance in practice & assessment activities Allow them to try again Our learners are adults – they can try it again, or not! Good practice to have open navigation so that they can proceed at their own pace. The assessment should be air-tight – whether they master the assessment by doing the content & practice, or by taking the final assessment over and over, who cares. They’re learning. (Ideally final assessment would have a question bank tho)
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Make it meaningful Learning doesn’t happen without motivation
If students are discouraged, they’re not motivated Motivate by designing engaging, true-to-life activities
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Recap Follow Backward Design model
Provide learning guidance in practice & assessment activities Make it chunky
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J. Lindsay O’Neill Instructional Design Librarian Faculty, M.S. Instructional Design & Technology California State University, Fullerton Slides: jlindsayoneill.com
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Designing for Online Learning
This presentation is licensed under a Creative Commons Attribution 4.0 International License. Please credit Lindsay O’Neill at jlindsayoneill.com.
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