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Technical Journal for 007 Legends Death Label
Created by Jonathan So
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Concept – Activision’s Legends
Activision/Eurocom’s 007 Legends Promised fighting iconic bosses from films Implemented them via cutscenes and quick-time events Barely-interactive gameplay plagues a slew of modern games Team Size: ~150 people
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Concept – A Fixed Legends
007 Legends Death Label Implements playability for cutscene bosses Imaginative, expanded gameplay segments 2D, 1990s-style arcade experience Inspired by Gunstar Heroes, Contra Team Size: 1 person
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Original Legends vs. Death Label
AG FS AG FS 4
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Original Legends vs. Death Label
AG FS AG FS 5
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Bringing a Character to Life
Analyzing Enemy: License to Kill’s “Franz Sanchez”
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Concept: Paper Sketches
Sanchez wields a machete in the finale of License to Kill. Use machete for all attacks
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Concept: Designing Attacks
Artistic license – deviate from realism Remain (mostly) within realm of films Varied moveset: one weapon, 5 moves
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Concept: Paper to Pixels
Animation: intense key poses Each character has a “main color” Sanchez = Blue Franz Sanchez = 42 frames The six animation frames of Sanchez’s Charge Cutter attack.
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Concept: Paper to Pixels
Charge Cutter, Eruption Flame, Dive Slash, Sand Putter, Bullet Counter
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Gameplay – Design and Plan
Design document and pseudocode for Sanchez’s bossfight. Each attack is a coroutine function (with built-in wait-times).
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Gameplay - Implementation
Sanchez performs any one of 4 attacks at a regular interval. When his health < 1500, gains devastating 5th move, “Bullet Counter” Reflects all player bullets Upon defeat, play a cutscene
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Finished Product - Level
Introduction Gameplay Cutscene The gameplay flow of Sanchez’s bossfight.
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Audio – Music Composition
Composed in Famitracker Characterize the scene and characters through music Famitracker emulates the Nintendo Entertainment System’s 2A03 soundchip. Above, Famitracker plays a sample of “Violent Sand.”
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Audio – Music Composition
“Violent Sand” – duel between Sanchez and Bond First section: aggressive, driving rock motif Monty Norman’s “James Bond Theme” sampled as second section to pit characters at opposition Arranged to express “grace under pressure” of character
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Finished Product - Game
Creative process was repeated for the other three bosses
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Play the Game
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Research 007 Legends Walkthrough – Gameplay Part 5 – Goldfinger: Fort Knox - Agent (Oddjob fight). GoCaliberGaming. Youtube. Youtube, LLC, 16 Oct Web Legends Walkthrough - Part 13 – License To Kill: Mountain Roads - Agent. GoCaliberGaming. Youtube. Youtube, LLC, 16 Oct Web Legends Walkthrough - Part 18 - Die Another Day - Graves' Cargo Plane - Agent. GoCaliberGaming. Youtube. Youtube, LLC, 17 Oct Web Legends Walkthrough - Part 24 – Moonraker – Space Station – Agent (optional objective completed). GoCaliberGaming. Youtube. Youtube, LLC, 18 Oct Web Franz Sanchez 11. Digital image. Jamesbond007.net. Club James Bond France. Web
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