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Defining scope and functionality
What challenges do CI researchers and practitioners face when defining the scope and functionality of a CI for a specific community? And, how can SNA help the community address these challenges? Community defining the community community size and diversity performing community needs assessment Defining scope and functionality focus vs. comprehensiveness centralized vs. decentralized Incentives clarifying incentives measuring success Moving from research to production mode, sustainability, usability, measuring success
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And, how can SNA help the community address these challenges?
defining the community Collect data (interview and survey); analysis of workflow, task structures, bottlenecks (where CI can facilitate) Establish minimum criteria for being in a community community size and diversity User base, problems, computational tasks, capabilities, tools sharing of hardware and communication resources and collaboration technologies IS very different from sharing of data and software performing community needs assessment CI needs and readiness “needs” based vs. “solutions” based; “field of dreams” vs. “dreams of fields”; Olympic rings
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And, how can SNA help the community address these challenges?
Defining scope and functionality focus vs. comprehensiveness centralized vs. decentralized Strategic test-bedding Mix users and designers, meet frequently throughout project lifetime (weekly)
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And, how can SNA help the community address these challenges?
Incentives clarifying incentives measuring success Solution must be flexible to change—i.e., responsive (a learning institution) Id the bottlenecks Create “success scenarios” Milestones for successes to show community Maintain dialogue among users and designers—buyin and engagement are critical
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And, how can SNA help the community address these challenges?
Moving from research to production mode, sustainability, usability, measuring success Start at the beginning and think through the life cycle Opt towards open source, open architecture, plug-and-play Interfaces, standards adoption, interoperability
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