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By Darong Leng & Chris Knakal
iOS Screen Mockup By Darong Leng & Chris Knakal
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Goals Create quick, simple mockup of iOS UI
Define shapes and create multiple instances of them Create multiple iOS screens to see easily the usage flow of the user Direct user manipulation on shapes and storyboards
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Mockup Multiple storyboards (scene nodes) GUI controls Two cameras
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How Technical Requirements Are Met?
Friendly UI Graphical Objects SceneNode hierarchy of at least 2 gens At least three SceneNodes Ability to edit graphical objects Selection: LMB Modify: Removal, and/or changing of transform Two different views At least two viewports Direct manipulation Direct manipulation of the WC window
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Requirements Friendly UI: Graphical Objects
SceneNode hierarchy of at least 2 gens SceneNode hierarchy (2x minimum) At least three SceneNodes Any number of SceneNodes though merging
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Requirements Continued
3) Ability to edit graphical objects Selection: Select one shape through left mouse Modify: Removal, and/or changing of transform transform by dragging the the blue dots selected shapes can be removed through hitting ‘Delete’ key 4) Two different views At least two viewports: one small camera and one big camera
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Requirements Continued
5) Direct manipulation Direct manipulation of the WC window: Being able to drag the green square Big Camera Small Camera Whole View
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Stretch Goals Allows user to create texts
Allows user to select multiple shapes through dragging
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Excitement Requirements
COPY & PASTE shapes. (Ctrl+C) & (Ctrl+V) REDO and UNDO on shapes. (Ctrl+Z) & (Shift+Ctrl+Z) Download the canvas as JPG/PNG. Upload images.
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Done, Thanks - No time for question.
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