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Course Introduction CGDD 2002.

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Presentation on theme: "Course Introduction CGDD 2002."— Presentation transcript:

1 Course Introduction CGDD 2002

2 Early board games… 2500 years ago…

3 … and a little later http://en.wikipedia.org/wiki/Dungeons_%26_Dragons

4 Early PCs… 1982 Radar Rat Race – Commodore 64/Vic 20
1982 Radar Rat Race – Commodore 64/Vic 20

5 PCs a little later…

6 And now…

7 Early consoles… http://www.thegamerag.com/
1972 – Atari’s first game

8 Later … 1985

9 And now…

10 Web-based games…

11 Mobile gaming…

12 A different approach… Façade Milo the Virtual Boy

13 Fundamental Questions
Why were/are these games so popular? What makes a game good? Better question: what makes a game bad? Why is a game considered fun? How are games designed?

14 What this course isn’t A traditional, lecture-based class
Requires reading Requires creativity A programming class A game engine class A “let’s make fun of Farmville” class. Well…

15 What this class is Fun A vocabulary lesson
A look at the design of games in general Board Digital games A look at the industry A chance to see how creative you are…

16 Questions? Course Website: Instructor:
Instructor: Name:Jeff Chastine Office: J-383 (temporarily); soon to be J-226 Phone:


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