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Published byΓολγοθά Χατζηιωάννου Modified over 6 years ago
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Recap from Friday Image Completion Synthesis Order Graph Cut Scene Completion
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Image Warping (Sz 3.6.1) cs129: Computational Photography
cs129: Computational Photography James Hays, Brown, Spring 2011 Slides from Alexei Efros and Steve Seitz
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Image Transformations
image filtering: change range of image g(x) = T(f(x)) f x f x T
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For example: Gamma Correction
Is an instance of these power law intensity transformations. Typically, gamma = 2.2 for a display device, and 1/2.2 for encoding. The result is a more perceptually uniform encoding.
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Gamma Correction Image encoded for various display gammas.
Source: Wikipedia
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Image Transformations
image filtering: change range of image g(x) = T(f(x)) f x f x T image warping: change domain of image g(x) = f(T(x)) f x f x T
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Image Transformations
image filtering: change range of image g(x) = T(f(x)) f g T image warping: change domain of image g(x) = f(T(x)) f g T
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Parametric (global) warping
Examples of parametric warps: aspect translation rotation perspective affine cylindrical
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Parametric (global) warping
p = (x,y) p’ = (x’,y’) Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global and parametric? Is the same for any point p can be described by just a few numbers (parameters) Let’s represent T as a matrix: p’ = Mp
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Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components: 2
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Scaling Non-uniform scaling: different scalars per component: X 2, Y 0.5
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Scaling Scaling operation: Or, in matrix form: scaling matrix S
What’s inverse of S?
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(x’, y’) (x, y) x’ = x cos() - y sin() y’ = x sin() + y cos()
2-D Rotation (x, y) (x’, y’) x’ = x cos() - y sin() y’ = x sin() + y cos()
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2-D Rotation R This is easy to capture in matrix form:
Even though sin(q) and cos(q) are nonlinear functions of q, x’ is a linear combination of x and y y’ is a linear combination of x and y What is the inverse transformation? Rotation by –q For rotation matrices R
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2x2 Matrices 2D Identity? 2D Scale around (0,0)?
What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?
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2x2 Matrices 2D Rotate around (0,0)? 2D Shear?
What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?
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2x2 Matrices 2D Mirror about Y axis? 2D Mirror over (0,0)?
What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?
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2x2 Matrices 2D Translation? Only linear 2D transformations
What types of transformations can be represented with a 2x2 matrix? 2D Translation? NO! Only linear 2D transformations can be represented with a 2x2 matrix
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All 2D Linear Transformations
Linear transformations are combinations of … Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition
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Homogeneous Coordinates
Q: How can we represent translation as a 3x3 matrix?
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Homogeneous Coordinates
represent coordinates in 2 dimensions with a 3-vector homogenous coords
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Homogeneous Coordinates
Add a 3rd coordinate to every 2D point (x, y, w) represents a point at location (x/w, y/w) (x, y, 0) represents a point at infinity (0, 0, 0) is not allowed 1 2 (2,1,1) or (4,2,2) or (6,3,3) x y Convenient coordinate system to represent many useful transformations
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Homogeneous Coordinates
Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:
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Translation Homogeneous Coordinates tx = 2 ty = 1
Example of translation Homogeneous Coordinates tx = 2 ty = 1
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Basic 2D Transformations
Basic 2D transformations as 3x3 matrices Translate Scale Rotate Shear
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Matrix Composition Transformations can be combined by matrix multiplication p’ = T(tx,ty) R(Q) S(sx,sy) p
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Affine Transformations
Affine transformations are combinations of … Linear transformations, and Translations Properties of affine transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition Models change of basis Will the last coordinate w always be 1?
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Projective Transformations
Affine transformations, and Projective warps Properties of projective transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines do not necessarily remain parallel Ratios are not preserved Closed under composition Models change of basis
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2D image transformations
These transformations are a nested set of groups Closed under composition and inverse is a member
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Matlab Demo “help imtransform”
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Recovering Transformations
? T(x,y) y y’ x x’ f(x,y) g(x’,y’) What if we know f and g and want to recover the transform T? e.g. better align images from Project 1 willing to let user provide correspondences How many do we need?
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Translation: # correspondences?
T(x,y) y y’ x x’ How many correspondences needed for translation? How many Degrees of Freedom? What is the transformation matrix?
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Euclidian: # correspondences?
T(x,y) y y’ x x’ How many correspondences needed for translation+rotation? How many DOF?
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Affine: # correspondences?
T(x,y) y y’ x x’ How many correspondences needed for affine? How many DOF?
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Projective: # correspondences?
T(x,y) y y’ x x’ How many correspondences needed for projective? How many DOF?
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Image warping T(x,y) y y’ x x’ f(x,y) g(x’,y’)
Given a coordinate transform (x’,y’) = T(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))?
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Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’)
Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels?
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Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’)
Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels? A: distribute color among neighboring pixels (x’,y’) Known as “splatting” Check out griddata in Matlab
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Inverse warping T-1(x,y) y y’ x x x’ f(x,y) g(x’,y’)
Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels?
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Inverse warping T-1(x,y) y y’ x x x’ f(x,y) g(x’,y’)
Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels? A: Interpolate color value from neighbors nearest neighbor, bilinear, Gaussian, bicubic Check out interp2 in Matlab
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Forward vs. inverse warping
Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...
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