Download presentation
Presentation is loading. Please wait.
1
Professor John Canny Spring 2006
CS 160: Lecture 2 Professor John Canny Spring 2006 11/23/2018
2
The Psychology of Creativity
Conformity: the enemy of creativity Organizations encourage conformity: IBM blue suits, Disney etc. part of “corporate identity”. Note: IBM research and many other research labs reject their corporation’s mainstream culture. 11/23/2018
3
The Psychology of Creativity
Pressure to conform affects judgment and perception: The emperor’s new clothes MCarthyism: if you’re not one of us, you’re on of them… People in the minority will adopt majority opinion and even manufacture their own explanation of it. 11/23/2018
4
Enhancing Creativity Thinking outside the box (literally):
Draw a series of 4 straight lines through all the points below, without lifting pen from paper: 11/23/2018
5
Why is this hard Even without being told, we adopt expectations about what the solution should look like. Based on conventions, and also what we believe the questioner expects. 11/23/2018
6
Creativity and Groups Since groups create pressure to conform, they often hamper creativity. This is called “groupthink”. Groups are usually less creative than the individuals. increases participation and reduces the effect of groupthink. This contradicts our best experiences of group work. What is missing? 11/23/2018
7
Creativity and Dissent
Authentic dissenters – people who really disagree with the group – can enhance group creativity. Their opinion needn’t be right – but they can free the group from stagnant thinking. The originality of the minority stimulates the majority. 11/23/2018
8
Dissent and authenticity
The benefits of dissent are weakened if either: The dissent is not real, but is enacted: such as by a deliberate “devil’s advocate” in the group. (The devil’s advocate can actually stifle dissent, because the majority know their opinion is manufactured.) The group does not encourage dissent. Polite or pro-forma acceptance is not enough. 11/23/2018
9
Brainstorming Based on IDEO’s principles
world’s best known Design firm. 11/23/2018
10
Brainstorming Rules Sharpen the Focus Playful Rules Number your Ideas
Build and Jump The Space Remembers Stretch Your Mental Muscles Get Physical 11/23/2018
11
Sharpen the Focus Posing the right problem is critical – neither too narrow, nor too fuzzy Not “bicycle cup-holders” but “helping cyclists to drink coffee without accidents”. Focus outward (on the user’s needs) not on the company’s strengths. 11/23/2018
12
Playful Rules Rules constrain choice and inhibit exploration.
Making the rules playful or ironical can shape the discussion without limiting it. Examples: “encourage wild ideas,” “be visual,” “go for quantity.” 11/23/2018
13
Number your ideas Obvious but very useful
Helps keep track of them when the brainstormer is successful (and a hundred or more ideas are in play). Allows ideas to take on an identity of their own. 11/23/2018
14
Build and Jump* Build to keep momentum on an idea:
“shock absorbers are a great idea; what are other ways to reduce coffee spillage on bumps?” Jump to regain momentum when a theme tapers out: “OK, but what about hands-free solutions?” 11/23/2018
15
Concept Refinement Premature idea rejection is a serious barrier to good design. One of the biggest differentiators between good designers and great ones is the latter’s ability to successfully develop unusual ideas. This requires a strong instinct to be able to distinguish fatal vs. minor flaws in an idea. 11/23/2018
16
The Space Remembers Covering whiteboards or papering walls with text is extremely useful in group work. It’s a very effective form of external (RAM!) memory for group members. Even better, its shared RAM. It’s a way for group members to share understanding. 11/23/2018
17
Stretch your Mental Muscles
Warmups: word games, puzzles Get immersed in the domain: go visit the toy shop, or the bicycle shop, phone shop etc… Bring some examples of the technology to the brainstomer. 11/23/2018
18
Get Physical Do as well as talk. Sketching. Making models. Acting out.
11/23/2018
19
Ways to kill a brainstormer
The boss gets to speak first Everybody gets a turn Experts only Do it offsite No silly stuff Write down everything 11/23/2018
20
Brainstorming With practice, a group can brainstorm very well.
When starting out however, an experienced facilitator is critical. Let’s try it! 11/23/2018
21
Topic – your project 11/23/2018
22
Doing it on your own You can apply similar methods on your own, there just wont be as many opinions to include. Do remember to: Write down the problem first, not the solution Sharpen the focus Number ideas Build and jump 11/23/2018
23
Summary Conformity vs. creativity Groupthink vs. dissent
IDEO’s Brainstorming rules 11/23/2018
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.