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By Annmarie Ciacciarelli and Allie Amato
Telepresence & Ethics By Annmarie Ciacciarelli and Allie Amato
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“This chapter is about the promise of telepresence- how telepresence illusions are and may soon be used in nearly all aspects of our lives for good, and the peril of telepresence- the potential for unethical and harmful uses of the power of telepresence illusions in our everyday lives”
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Defining Telepresence
"A psychological state or subjective perception in which even though part or all of an individual's current experience is generated by and/or filtered through human-made technology, part or all of the individual's perception fails to accurately acknowledge the role of the technology in the experience." - International Society for Presence Research (2000) “Promise” of Telepresence (In a broad sense,) is to improve every aspect of our lives
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Dimensions of Telepresence
1 Technology as Invisible Technology as “living” social entity "realistic" virtual environment, one that corresponds perceptually and socially to our non mediated experiences the technology (e.g., a computer, virtual pet, robot or android) seems to be an independent, "living" social entity.
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The Promise of Telepresence
Concerning the Topics of... The Promise of Telepresence Entertainment Business Education Relationships Health (And the peril of telepresence)
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Entertainment Promise Perils Enriches our lives
IMAX technology; puts you “there” CGI; creates the illusion of presence Wii/Kinect; interactivity with peripheral devices AR; enhances ordinary objects with superimposed imagery Just because we can doesn’t mean we should Reproduction of non-mediated experiences; amplify traditional dangers and create new ones Allow problematic usage Autotune; blurs the lines of reality “Mind Control”
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Business Promise Perils Benefits to advertisers and consumers
Cisco TelePresence Meeting Solution; saves energy and costs of travel Google Earth; altered tourism industry and how we “visit” places Architectural tools; closer to accurate mock-ups Takes society some steps backward Cisco Virtual meetings; lose subtle social cues, important in business New media literacy; must reteach ourselves in the new world of advertising
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Education Promise Perils We as humans learn by doing
Virtual learning environments; connect classrooms Simulator tools; train without risk (firefighters, military combat, surgery) The Immersive Education Initiative; increasingly common and critical Is information technology truly unlimited? Inaccurate representations and information; unrealistic options like “reset” or “repeat” High Presence Military games; could desensitize “player” in real combat
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Relationships Promise Perils We can create new forms of connection
Video chat; bring us closer in touch from far away Presence Frames/Slumber light; subtle cues of presence Nintendogs/Furby; virtual pets we might otherwise not be able to have We must think about the “social ramifications that accompany the allowed uses of such technologies.” Dystopian views; not much research but worth consideration Artificial “comfort”; potentially stunt natural human development
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Health Promise Perils Lightening the burden of healthcare
Virtual reality enhanced work-out machines; encourage exercise Telerobotic technology; provides presence of a specialized doctor Virtual installations; provide relief during treatment Taking care of our health dominates our lives Artificial caretakers; helpful for elderly but potentially confusing for them Sophisticated prostheses/neurotheses; provide MORE than typical human experience
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Fictional Example - Black Mirror
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