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Chapter 3 Vectors and Coordinate Systems

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1 Chapter 3 Vectors and Coordinate Systems
Chapter Goal: To learn how vectors are represented and used. Slide 3-2

2 Chapter 3 Preview Slide 3-3

3 Chapter 3 Preview Slide 3-4

4 Chapter 3 Preview Slide 3-5

5 Vectors A quantity that is fully described by a single number is called a scalar quantity (i.e., mass, temperature, volume). A quantity having both a magnitude and a direction is called a vector quantity. The geometric representation of a vector is an arrow with the tail of the arrow placed at the point where the measurement is made. We label vectors by drawing a small arrow over the letter that represents the vector, i.e.,: for position, for velocity, for acceleration. The velocity vector has both a magnitude and a direction. Slide 3-16

6 Vector Addition A hiker’s displacement is 4 miles to the east, then 3 miles to the north, as shown. Vector is the net displacement: Because and are at right angles, the magnitude of is given by the Pythagorean theorem: To describe the direction of , we find the angle: Altogether, the hiker’s net displacement is: Slide 3-19

7 Example 3.1 Using Graphical Addition to Find a Displacement
Slide 3-22

8 Example 3.1 Using Graphical Addition to Find a Displacement
Slide 3-23

9 Parallelogram Rule for Vector Addition
It is often convenient to draw two vectors with their tails together, as shown in (a) below. To evaluate F  D  E, you could move E over and use the tip-to-tail rule, as shown in (b) below. Alternatively, F  D  E can be found as the diagonal of the parallelogram defined by D and E, as shown in (c) below. Slide 3-24

10 Coordinate Systems and Vector Components
A coordinate system is an artificially imposed grid that you place on a problem. You are free to choose: Where to place the origin, and How to orient the axes. Below is a conventional xy-coordinate system and the four quadrants I through IV. The navigator had better know which way to go, and how far, if she and the crew are to make landfall at the expected location. Slide 3-29

11 Component Vectors The figure shows a vector A and an xy-coordinate system that we’ve chosen. We can define two new vectors parallel to the axes that we call the component vectors of A, such that: We have broken A into two perpendicular vectors that are parallel to the coordinate axes. This is called the decomposition of A into its component vectors. Slide 3-30

12 Moving Between the Geometric Representation and the Component Representation
If a component vector points left (or down), you must manually insert a minus sign in front of the component, as done for By in the figure to the right. The role of sines and cosines can be reversed, depending upon which angle is used to define the direction. The angle used to define the direction is almost always between 0 and 90. Slide 3-40

13 Example 3.3 Finding the Components of an Acceleration Vector
Find the x- and y-components of the acceleration vector a shown below. Slide 3-41

14 Example 3.3 Finding the Components of an Acceleration Vector
Slide 3-42

15 Example 3.4 Finding the Direction of Motion
Slide 3-43

16 Example 3.4 Finding the Direction of Motion
Slide 3-44

17 Unit Vectors Each vector in the figure to the right has a magnitude of 1, no units, and is parallel to a coordinate axis. A vector with these properties is called a unit vector. These unit vectors have the special symbols: Unit vectors establish the directions of the positive axes of the coordinate system. Slide 3-45

18 Vector Algebra When decomposing a vector, unit vectors provide a useful way to write component vectors: The full decomposition of the vector A can then be written: Slide 3-46

19 Example 3.5 Run Rabbit Run! Slide 3-49

20 Example 3.5 Run Rabbit Run! Slide 3-50

21 Working With Vectors We can perform vector addition by adding the x- and y-components separately. This method is called algebraic addition. For example, if D  A  B  C, then: Similarly, to find R  P  Q we would compute: To find T  cS, where c is a scalar, we would compute: Slide 3-51

22 Example 3.6 Using Algebraic Addition to Find a Displacement
Slide 3-52

23 Example 3.6 Using Algebraic Addition to Find a Displacement
Slide 3-53

24 Example 3.6 Using Algebraic Addition to Find a Displacement
Slide 3-54

25 Tilted Axes and Arbitrary Directions
For some problems it is convenient to tilt the axes of the coordinate system. The axes are still perpendicular to each other, but there is no requirement that the x-axis has to be horizontal. Tilted axes are useful if you need to determine component vectors “parallel to” and “perpendicular to” an arbitrary line or surface. Slide 3-55

26 QuickCheck 3.7 The angle Φ that specifies the direction of vector is
tan–1(Cx/Cy). tan–1(Cy/Cx). tan–1(|Cx|/Cy). tan–1(|Cx|/|Cy|). tan–1(|Cy|/|Cx|). Slide 3-58

27 QuickCheck 3.7 The angle Φ that specifies the direction of vector is
tan–1(Cx/Cy). tan–1(Cy/Cx). tan–1(|Cx|/Cy). tan–1(|Cx|/|Cy|). tan–1(|Cy|/|Cx|). Slide 3-59

28 Chapter 3 Summary Slides

29 Important Concepts Slide 3-61

30 Important Concepts Slide 3-62


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