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Preamble Formation of teams: No midterm: First deliverable:
swag.uwaterloo.ca/~ijdavis/cgi-bin/teams1.cgi No midterm: swag.uwaterloo.ca/~ijdavis/cgi-bin/midterm.cgi First deliverable: Sam Nabi – guest lecture for 15th January 2016 Finalize team names by 15th January 2016 Winter 2016 (c) Ian Davis
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Recommended strategies
Keep getting it wrong till you get it right Plan to throw one away, you will anyway If you plan to throw one away, you will throw two away Throw bad ideas away early Keep it simple stupid (KISS principle) Enforce an architecture on everything Plan for the long term Generalize / encapsulate Winter 2016 (c) Ian Davis
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More recommendations Do things in the logical order
1. Registration / people profiles / login 2. Capture data / view data 3. Extend functionality 4. Permissions Use a collaborative wiki for documenting: Code / Design / Architecture Meetings / Decisions etc. Winter 2016 (c) Ian Davis
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Low level utilities Wrap malloc/realloc/free Have single exit routine
Catch memory leaks Have single exit routine So can break point on exit Have single abort routine Permits final cleanup and trapping Use a trap routine() for debugging Make the code work for you Write a log routine Winter 2016 (c) Ian Davis
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void log(const char. fmtP,
void log(const char *fmtP, ...) { va_listarg; va_start(arg, fmtP); vfprintf(stderr, fmtP, arg); va_end(arg); fflush(stderr); if (g_logF) { vfprintf(g_logF, fmtP, arg); fflush(g_logF); } } Winter 2016 (c) Ian Davis
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Programming Issues Code Complete (Roger S. Pressman)
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Comparison to assembler
Assembler to 1 Ada 1 to 4.5 Quick/Turbo Basic 1 to 5 C 1 to 2.5 Fortran 1 to 3 Pascal 1 to 3.5 C to ?? Winter 2016 (c) Ian Davis
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Type of program Structured data Quick and dirty project Fast execution
(Good) Ada, C/C++, Pascal (Bad) Assembler, Basic Quick and dirty project (Good) Basic (Bad) Pascal, Ada, Assembler Fast execution (Good) Assembler, C, C++ (Bad) Interpreted Languages Mathematical calculation (Good) Fortran (Bad) Pascal Easy to maintain (Good) Pascal, Ada (Bad) C, Fortran Winter 2016 (c) Ian Davis
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Types of program Dynamic memory use Limited available memory
(Good) Pascal, C, C++ (Bad) Basic Limited available memory (Good) Basic, Assembler C (Bad) Fortran Real-time requirements (Good) Ada, Assembler, C (Bad) Fortran, Basic String manipulation (Good) Basic, Pascal (Bad) C Winter 2016 (c) Ian Davis
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Reasons to create routines
Reduce complexity Avoid duplication Anticipate change Hide sequences Hide data structures Improve performance Promote reuse Improve readability Improve portability Isolate complexity Multiple languages Simplify boolean tests Winter 2016 (c) Ian Davis
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Cohesion Relationship of code within a routine.
How “strong” are the relationships. Routines should do a single thing and do it well. Goal: Create routines with internal integrity 50% of highly cohesive routines fault free. 18% of low cohesion routines fault free. Winter 2016 (c) Ian Davis
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Types of cohesion Functional cohesion (BEST)
Routine performs a single function Verb + object { eg. GetFileData() } Sequential cohesion (WEAK) Routine performs set of steps in right order. Share data from step to step Wishy washy { eg. DoStep1(), DoStep2() } Winter 2016 (c) Ian Davis
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Types of cohesion Communicational cohesion (WEAK)
Does lots of things with the same data Complex {eg. GetNameUpdatePhoneNo() } Temporal cohesion (REASONABLE) Lots of things done at the same time Employ with functional cohesion Focus on time {eg. Startup(), Shutdown() } Winter 2016 (c) Ian Davis
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Unacceptable cohesion
Procedural cohesion Like sequential cohesion BUT sequential parts are unrelated (Ill)Logical cohesion Separate logic conditioned by control flag Flow of logic only thing which units code Coincidental cohesion Logic in same place coincidentally Winter 2016 (c) Ian Davis
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Coupling The “usefulness” and “effectiveness” of the connection between routines. Compliment of cohesion. Want small, direct, meaningful, visible, flexible relations. Want “loose” coupling. Winter 2016 (c) Ian Davis
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Coupling Routines should not depend on their caller.
They should be detached and self contained. They should be sufficiently general. Routines should not share global data. Routines should fulfill a purpose rather than be viewed as performing specific actions. Winter 2016 (c) Ian Davis
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Coupling criteria Size of interface Intimacy
Lots of complex parameters are bad Lots of reference to global data bad Intimacy Immediacy of method of communication Parameter and return result (GOOD) Via messages (WEAKER) Global data (DUBIOUS) Via mediator/database etc (WEAK) e.g. Dummy records written to tape Winter 2016 (c) Ian Davis
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Coupling criteria Visibility Flexibility Clarity
How are results manifest By parameter (GOOD) By side effect (BAD) Flexibility How easy is it to pass the right parameters Is routine plug and play or overly specific Clarity Routines should have sensible names Winter 2016 (c) Ian Davis
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Coupling criteria Routines should be able to call other routines easily. The consequences of such calls should be both clear and straightforward. Break up a program along lines of minimal interconnectedness. Split with the grain; not against the grain. Winter 2016 (c) Ian Davis
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Levels of coupling Simple-data coupling (SIMPLEST/BEST)
Only non-structured data shared All data passed as parameters/return result Strong data-structure coupling (OK) Structured data passed between routines Most/all of structures passed relevant Weak data-structure coupling (WEAK) Little information in structures passed relevant Winter 2016 (c) Ian Davis
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Levels of coupling Control coupling (POOR)
Parameters tell called routine how to behave Caller understands internal workings of callee Global data coupled (HORRIBLE) Two routines operate on same global data Connection neither intimate nor visible Pathologically coupled (DISASTER) One routine directly uses another routines code One routine directly alters another routines data Winter 2016 (c) Ian Davis
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Additional coupling consideration
Identify all constant parameters. Use constant pointers whenever the structure pointed at will not be changed. Consider in-lining very short routines. Use generic names rather than return codes. Use objects to encapsulate functionality. Access objects via complete interfaces. Use compilers which do full type checking. Winter 2016 (c) Ian Davis
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Size of a routine Routine size inversely correlated with error
As size to 200 lines errors per line (Basili) Routine size not correlated with errors Structural complexity and amount of data far more significant than routine size (Shen) Larger routines (65+ lines) cheaper and no less reliable (Card) Small routines (<143lines) has 23% more errors than larger routines. Winter 2016 (c) Ian Davis
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Size of a routine Code in which all routines about 10 lines long, as incomprehensible as code without routines at all (Conte). Code required less change when routines averaged 100 to 150 lines of code. (Lind). Practical upper limit on routine size about 200 lines of hard code (without comments). Most buggy routines had > 500 lines code. Winter 2016 (c) Ian Davis
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Defensive programming tips
Use lots of assertions. Avoid creating assertions with side-effects. Check correctness of inputs. Anticipate unexpected types in case statements, etc. Document changes and use version control Monitor memory leakage Implement interfaces as interfaces Check for error returns Winter 2016 (c) Ian Davis
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Defensive programming tips
Use macros to support / facilitate change. Nest macros using brackets. Order parameters as input, update, output. Use same parameter order for similar tasks. Compare with fprintf() and fputs() Use all parameters; optionally default some. Don’t use parameters as working variables. Hard to debug when viewing stack. Winter 2016 (c) Ian Davis
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Defensive programming tips
Prefix global and object state variables eg. m_pointer, g_counter Designate data private when appropriate. Distinguish pointers from non-pointers. Identify levels of indirection to arrive at an element using a pointer. Use comments to explain what is clear as well as what is unclear. Winter 2016 (c) Ian Davis
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Orthogonal issues Detect and eliminate memory leakage's
Code should be re-entrant Don’t condition logic based on static data Code should be thread safe Avoid global state Protect object state against concurrent update Code interrupt safe Anticipate unexpected throws, interrupts etc. Eg. out of memory or Cntl-C Winter 2016 (c) Ian Davis
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