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Published byJuniper Stafford Modified over 6 years ago
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What is XML? XML stands for EXtensible Markup Language
XML is a markup language much like HTML, but all XML elements must have a closing tag XML tags are case sensitive All XML elements must be properly nested All XML documents must have a single root element Attribute values must always be quoted XML was designed to describe data XML tags are not predefined. You must define your own tags. Example: <note date="12/11/2002"> <to>Rob</to> <from>Jani</from> <heading>Reminder</heading> <body>Don't forget me this weekend!</body> </note>
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Example <?xml version="1.0"?>
<factory xSize="7" ySize="7"> <location> <floor/> </location> <walls north="true" east="false" south="false" west="false"/> ... </factory>
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XML Schema XML Schema is a language that can be used to describe the syntactical structure of XML documents. It is expressed in XML, self-describing and simple, can be used to validate XML documents, W3C approved (World Wide Web Consortium). An XML document may specify its schema using the schemaLocation attribute. <factory xSize="2" ySize="2" xmlns:xsi=" xsi:schemaLocation="...factory.xsd"> ... In Java XML parsers can be triggered to use a specific schema.
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<xs:schema xmlns:xs="http://www. w3
<xs:schema xmlns:xs=" elementFormDefault="qualified"> <xs:include schemaLocation="belt.xsd"/> ... <xs:element name="factory"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" ref="location"/> </xs:sequence> <xs:attribute name="xSize" use="required" type="xs:nonNegativeInteger"/> <xs:attribute name="ySize" use="required" type="xs:nonNegativeInteger"/> </xs:complexType> </xs:element> <xs:element name="location"> <xs:choice minOccurs="1" maxOccurs="1"> <xs:element ref="belt"/> </xs:choice> <xs:choice minOccurs="0" maxOccurs="1"> <xs:element ref="crusher"/> <xs:element ref="pusher"/> <xs:element ref="walls" minOccurs="0" maxOccurs="1"/> </xs:schema>
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Parsing XML In order to parse an XML source you’ll need:
javax.xml.parsers.DocumentBuilderFacory A factory creating DocumentBuilders. According to the parameters of the factory the generated DocumentBuilder will use certain XMLSchemas. javax.xml.parsers.DocumentBuilder This class will parse the input and create a Document. the input – an element of one of the following classes File org.xml.sax.InputSource Reader InputStream String (url)
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Interface Node An XML document is represented by a tree structure, in which each tree node is a class implementing the interface org.w3c.dom.Node. important methods String getNodeName() #document #text user defined tag NamedNodeMap getAttributes() Attr getNamedItem(String name) Node getFirstChild() Node getLastChild() NodeList getChildNodes() int length() Node item(int i)
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Example #document factory #text location floor
walls ... The tree structure of the factory example with the name of each node.
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Example in Java factory = DocumentBuilderFactory.newInstance();
factory.setNamespaceAware(true); factory.setValidating(true); try { factory.setAttribute(JAXP_SCHEMA_LANGUAGE,W3C_XML_SCHEMA); } catch (Exception ex) { ... }; String schema = "...factory.xsd"; String[] schemas = { schema }; factory.setAttribute(JAXP_SCHEMA_SOURCE,schemas); builder = factory.newDocumentBuilder(); File f = new File("...factory.xml"); document = builder.parse(f);
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COSC3P40.xml Package for easy creating and parsing XML code.
public interface XMLObject { public String toXMLString(); } public interface XMLNodeConverter<E> { public E convertXMLNode(Node node);
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COSC3P40.xml.XMLReader public class XMLReader<E> {
private static final String JAXP_SCHEMA_LANGUAGE = " private static final String W3C_XML_SCHEMA = " private static final String JAXP_SCHEMA_SOURCE = " private DocumentBuilderFactory factory; private DocumentBuilder builder = null; private Document document = null; private XMLNodeConverter<E> converter = null;
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public XMLReader() { factory = DocumentBuilderFactory.newInstance(); factory.setNamespaceAware(true); factory.setValidating(true); try { factory.setAttribute(JAXP_SCHEMA_LANGUAGE,W3C_XML_SCHEMA); } catch (Exception ex) { ex.printStackTrace(); System.exit(1); }; } public void setXMLSchema(String schema) { String[] schemas = { schema }; factory.setAttribute(JAXP_SCHEMA_SOURCE,schemas); builder = factory.newDocumentBuilder();
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public void setXMLNodeConverter(XMLNodeConverter<E> converter) {
this.converter = converter; } public E readXML(File f) { checkStatus(); try { document = builder.parse(f); } catch (Exception ex) { ex.printStackTrace(); }; return converter.convertXMLNode(document.getFirstChild()); ... private void checkStatus() { if (builder==null) { System.out.println("No XMLSchema set."); System.exit(1); if (converter==null) { System.out.println("No XMLNodeConverter set.");
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COSC3P40.xml.XMLTools Collection of useful (static) methods.
public static List<Node> getChildNodes(Node node) { List<Node> result = new LinkedList<Node>(); NodeList list = node.getChildNodes(); for(int i=0;i<list.getLength();i++) if (!list.item(i).getNodeName().equals("#text")) result.add(list.item(i)); return result; } public static int getIntAttribute(Node node, String name) { Attr attr = (Attr) node.getAttributes().getNamedItem(name); return Integer.valueOf(attr.getValue());
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public static boolean getBoolAttribute(Node node, String name) {
Attr attr = (Attr) node.getAttributes().getNamedItem(name); return Boolean.valueOf(attr.getValue()); } public static String getStringAttribute(Node node, String name) { Attr attr = (Attr) node.getAttributes().getNamedItem("name"); return attr.getValue(); public static Enum getEnumAttribute(Class c, Node node, String name){ Class[] array = new Class[1]; array[0] = String.class; Object obj = null; try { obj = c.getMethod("valueOf",array).invoke(null,attr.getValue()); } catch (Exception e) { ... }; if (obj instanceof Enum) return (Enum) obj; return null;
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Example public class Factory implements XMLObject { ...
public static Factory load(String fileName) { String xsd = "../XSD/factory.xsd"; XMLReader<Factory> reader = new XMLReader<Factory>(); reader.setXMLSchema(xsd); reader.setXMLNodeConverter(new FactoryReader()); return reader.readXML(new File(fileName)); } public String toXMLString() { String result = "<factory xSize=\"" + xSize + "\" ySize=\"" + ySize +"\">\n"; for(int i=0; i<xSize; i++) for(int j=0; j<ySize; j++) result += grid[i][j].toXMLString() + "\n"; return result + "</factory>";
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public class FactoryReader implements XMLNodeConverter<Factory> {
private LocationReader locReader; ... public Factory convertXMLNode(Node node) { Factory factory = null; if (node.getNodeName().equals("factory")) { int xSize = getIntAttribute(node,"xSize"); int ySize = getIntAttribute(node,"ySize"); Location[][] grid = new Location[xSize][ySize]; List<Node> list = getChildNodes(node); if (list.size() == xSize*ySize) { for(int i=0; i<xSize; i++) for(int j=0; j<ySize; j++) grid[i][j] = locReader.convertXMLNode(list.get(i*ySize+j)); factory = new Factory(xSize,ySize,grid); }; return factory; }
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Multithreading multitasking
Example: Downloading a file from the internet while writing a paper at the same time. thread single sequential flow of control managed by the same Java virtual machine share common memory space thread versus process; process managed by the operating system no shared memory space communication just via interprocess communication channels
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Multithreading (cont.)
advantages reactive systems continuously monitor arrays of sensors and react according to the sensor readings reactive GUI allows to respond to user input immediately even if the application is engaged in a time-consuming task multi-client servers multiple processors executing threads on different processors in parallel
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Multithreading (cont.)
nondeterministic thread ordering multi processors time-sharing Thread A Thread B Thread A starts Thread B starts Time
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Creating and Running Threads
Four possibilities: extending the Thread class implementing the Runnable interface using anonymous inner classes using a lambda expression
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Thread class class for active objects
subclasses of Thread should override the run method run hook method implements the interface Runnable implement run start method run should not invoked directly. Doing so would cause the method to be executed in the thread of the caller, not in a new thread. use the start method to execute a thread
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Extending the Thread Class
public class MyThread extends Thread { public void run() { System.out.println(“Do something cool here.“); } Thread myThread = new MyThread(); myThread.start();
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Implementing the Runnable interface
public class MyClass extends SomeOtherClass implements Runnable { public MyClass() { Thread thread = new Thread(this); thread.start(); } public void run() { System.out.println(“Do something cool here.“);
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Using anonymous inner classes or a lambda expression
new Thread() { public void run() { System.out.println(“Do something cool here.“); } }.start(); Or new Thread(() -> System.out.println(“Do something cool here.“)).start();
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Comparison of the methods
Extending the Thread class is easy but uses inheritance. Use the Runnable interface if you want to have a class that extends another and can also run as a thread. Use anonymous inner classes or lambda expressions only if the code in the run method is very short.
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Thread safety Safety properties are conditions that should hold throughout the lifetime of a program. stipulate that nothing bad should ever happen interrupted threads may leave an object in an invalid state public class Maze { private int playerX; private int playerY; public boolean isAtExit() { return (playerX == 0 && playerY == 0); } public void setPosition(int x, int y) { playerX = x; playerY = y;
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Initial state of p: playerX = 1 playerY = 0
Thread A Thread B p.setPosition(0,1); playerX = 0 playerY = 0 playerX = x; Thread A is pre-empted by Thread B p.isAtExit(); returns true playerX = 0 playerY = 1 playerY = y;
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Controlling Threads states of a thread new alive runnable blocked dead
priorities always runs highest priority thread random choice, among those with same priority preemptive, i.e., a thread of higher priority will preempt a thread with lower priority use priorities only to tune the performance of programs
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Wait for target to finish
Alive yield() Blocked Runnable New wait() Wait to be notified Not interrupted start() notify() notifyAll() join() Wait for target to finish interrupt() Target finish sleep() Sleeping Interrupted run() returns Time out Dead interrupt()
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Synchronization public class Maze { private int playerX;
private int playerY; public synchronized boolean isAtExit() { return (playerX == 0 && playerY == 0); } public synchronized void setPosition(int x, int y) { playerX = x; playerY = y; This code is thread-safe.
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Synchronization (cont.)
When the JVM executes a synchronized method, it acquires a lock on that object. if one synchronized method owns a lock, no other synchronized method can run until the lock is released only one lock on an object at a time lock is released when the method is finished
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Synchronization (cont.)
Do not oversynchronize! synchronize if one or more threads will access the same object or field. do not synchronize an entire method if only parts of the method need to be synchronized public void myMethod() { synchronize(this) { // code that needs to be synchronized } // code that is already thread-safe do not synchronize a method that uses only local variables: //a method which should not be synchronized public int square(int n) { int s = n * n; return s;
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Using sleep() sleep() is a static method of the class Thread.
Thread.sleep(1000); causes the currently running thread to sleep for 1000 (or any amount of time given as an argument) miliseconds (state blocked) a sleeping thread does not consume any CPU time when the specified duration of time expires the thread returns to the runnable state
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Using wait() and notify()
Problem: Thread A should wait on Thread B to send a message: Solution 1: //Thread A public void waitForMessage() { while (hasMessage == false) { Thread.sleep(100); } //Thread B public void sendMessage(String message) { … hasMessage = true;
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Solution 2: //Thread A public synchronized void waitForMessage() { try { wait(); } catch (InterruptedException ex) {} //Thread B public synchronized void sendMessage(String message) { … notify();
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The wait(), notify() and notifyAll() methods are defined in the
class Object. the wait() method is used in synchronized blocks of code. the lock is released and the thread waits to be notified (state blocked) the notify() method is also used in synchronized blocks of code. notifies on thread waiting on the same lock (randomly) waiting thread becomes runnable variants wait for a maximum amount of time: wait(100); there is no way to tell whether the wait() method returned because of a timeout or because the thread was notified notify all threads waiting on the lock: notifyAll();
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Using join() The join() method causes a thread to enter the blocked state and wait for another thread to finish, at which time it will be returned to the runnable state. useful, when you want to make sure all threads are finished before you do some cleanup
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public static void main(String[] args) {
Thread playerA = new Thread() { public void run() { System.out.println("A started"); try { Thread.sleep(10000); } catch (InterruptedException e) {}; System.out.println("A terminated"); } }; Thread playerB = new Thread() { System.out.println("B started"); try { Thread.sleep(15000); } System.out.println("B terminated");
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playerA.start(); playerB.start(); try { playerA.join(); playerB.join(); } catch (InterruptedException e) {}; System.out.println("Cleanup");
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Deadlock Deadlock is the result of two threads that stall because they are waiting on each other to do something. General situation: Thread A acquires lock 1. Thread B acquires lock 2. Thread B waits for lock 1 to be released. Thread A waits for lock 2 to be released.
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Deadlock - Example MessageHandler a; MessageHandler b;
//Thread A //Thread B a.waitForMessage(); b.waitForMessage(); b.sendMessage(“...“); a.sendMessage(“...“); In general, detecting and preventing deadlock is difficult. Using the deadlock detector. run your program press Ctrl+break (DOS box) JVM displays a full thread dumb
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Liveness Liveness properties stipulate that something positive will eventually happen. Examples: A certain task will be completed eventually. A thread should always respond to user input. The status of certain systems must be displayed and updated constantly. Common types of liveness failures: deadlock contention aka starvation or indefinite postponement thread never gets a chance to run sleep() or yield() dormancy blocked thread never released failure to call notify() premature termination
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Example – Thread pool A thread pool is a group of threads designed to execute arbitrary tasks. limits the number of threads on the system for processor-intensive tasks ThreadPool threadPool = new ThreadPool(3); for (int i=0; i < 8; i++) { threadPool.runTask(createTask(i)); } threadPool.join();
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private static final Runnable createTask() {
return new Runnable() { public void run() { System.out.println("Task " + taskID + ": start"); // simulate a long-running task try { Thread.sleep(500); } catch (InterruptedException ex) { }; System.out.println("Task " + taskID + ": end"); };
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Thread group ThreadPool uses the ThreadGroup class. A ThreadGroup is a group of threads and some methods to modify the threads. setDaemon() - changes the daemon status of this thread group. A daemon thread group is automatically destroyed when its last thread is stopped. interrupt() – interrupts all threads in this thread group. activeCount() - returns an estimate of the number of active threads in this thread group. enumerate() - copies into the specified array (argument) every active thread in this thread group.
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public class ThreadPool extends ThreadGroup {
private boolean isAlive; private LinkedList<Runnable> taskQueue; //Java 1.5 private static int threadID; private static int threadPoolID; public ThreadPool(int numThreads) { super("ThreadPool-" + (threadPoolID++)); setDaemon(true); isAlive = true; taskQueue = new LinkedList<Runnable>(); //Java 1.5 for (int i=0; i<numThreads; i++) { new PooledThread().start(); }
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private class PooledThread extends Thread {
public PooledThread() { super(ThreadPool.this,"PooledThread-" + (threadID++)); } public void run() { while (!isInterrupted()) { Runnable task = null; // get a task to run try { task = getTask(); catch (InterruptedException ex) { } if (task == null) { //if getTask() returned null return; //or was interrupted close this } //thread by returning. try { //run the task, and eat any task.run(); //exceptions it throws catch (Throwable t) { uncaughtException(this, t);
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public synchronized void runTask(Runnable task) {
if (!isAlive) { throw new IllegalStateException(); } if (task != null) { taskQueue.add(task); notify(); protected synchronized Runnable getTask() throws InterruptedException { while (taskQueue.size() == 0) { return null; wait(); return taskQueue.removeFirst(); //Java 1.5
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public void join() { // notify all waiting threads that this ThreadPool is no // longer alive synchronized (this) { isAlive = false; notifyAll(); } // wait for all threads to finish Thread[] threads = new Thread[activeCount()]; int count = enumerate(threads); for (int i=0; i<count; i++) { try { threads[i].join(); catch (InterruptedException ex) { }
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public synchronized void close() {
if (isAlive) { isAlive = false; taskQueue.clear(); interrupt(); }
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An example Task 0: start Task 1: start Task 2: start Task 0: end
Press Enter to continue An example
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Design Pattern Guarded Suspension
a concurrency pattern intent: avoid the deadlock situation that can occur when a thread is about to execute an object’s synchronized method and the state of the object prevents the method from executing to completion motivation: a Queue class in a multiple thread environment call of pull when the Queue is empty (caller has to wait until an element is pushed to the queue) solution if the precondition is not fulfilled wait but release the lock (in Java use wait())
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Collaboration diagram
1a: pull() {concurrency = guarded | !isEmpty() 1b: push() {concurrency = guarded q : Queue
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Example public class Queue<E> {
private ArrayList<E> data = new ArrayList<E>(); … synchronized public void push(E element) { data.add(element); notify(); } synchronized public E pull() { while (data.size() == 0) { try { wait(); } catch (Exception e) {}; }; E element = data.removeFirst(0); return element;
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Design Patter Producer-Consumer
aka Pipe (just one Producer) a concurrency pattern intent: coordination of asynchronous production and consumption of information or objects Queue-produced objects 1 Queue push(X : T) pull() : T size() : Int 0..* Producer Consumer consumer 0..* queue 1 Consume-queued objects
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Example Class Queue as before (using the design pattern Guarded Suspension). public class Producer implements Runnable { private Queue myQueue; … public Producer(Queue myQueue) { this.myQueue = myQueue; } public void run() { myQueue.push(myData);
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Example (cont’d) public class Consumer implements Runnable {
private Queue myQueue; … public Consumer(Queue myQueue) { this.myQueue = myQueue; } public void run() { myData = myQueue.pull();
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