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Elements of User Experience
A detailed look at the High Level Goals and Specifications processes Five “Planes” of user experience design Strategy Scope Structure Skeleton Surface
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Strategy What do the sponsors what to accomplish?
What do the users want to accomplish? Deliverables: User Needs and Site Objectives
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Scope What are the high level features and functions of the application? What is included? What is excluded? Deliverables: Functional Specifications and Content Requirements
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Structure What is the flow between pages, screens, segments in the application? (cf. sitemaps) How does the user use the application? Deliverables: Interaction Design and Information Architecture Information Arch = how the user moves around in the application Interaction Desgin = accomodating user behavior — conceptual modeling
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Skeleton What is the placement of user interface objects on the screen? What is the arrangement of content in the application? Akin to a wireframe or blueprint Deliverables: Information Design, Interface Design, Navigation Design Information design is how the information is presented to facilitate understanding Interface design is how the elements are arranged physically on screen
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Surface What is the visual design of the interface?
What images, text, typography, logos, etc. are used? Deliverables: Visual Design
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Model
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Surface What is the visual design of the interface?
What images, text, typography, logos, etc. are used? Deliverables: Visual Design
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More on Strategy Objectives or Goals User Needs Success Metrics
What can’t the business/organization do now? User Needs What can’t users do now? Success Metrics How do we know if it worked? E*Trade Quote Tool example
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More on Strategy User Segmentation Get into the users’ mindset
Personas Cf. MSN Personas Get into the users’ mindset User Research — Get out of your desk!
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