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IEEE Standards University Project Planning
Initial View on Implementation Jennifer McClain and Susan K. Tatiner 11/27/2018
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Main Hall Imagine It … Play a Game Apply for a Grant Watch Videos
Take a Class (MOOC) Watch Videos Lecture Hall Library Go to a Work-shop Apply for a Grant 11/27/2018
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Build It … Three-year plan Multi-track project From 2015 to 2017
Overlapping timeframes Standards Education Video Channel Track (time frame: 3 years): Includes technical videos, interviews, and a Guest Lecture Series. Also in this track are eLearning modules. Massive Open Online Course (MOOC) Track (3 years): The MOOC, entitled “Standards: A Driving Force for Commerce,” is intended to help students develop a skillset around technical standards that enables them to compete more effectively in the global economy. Standards Simulation Game Track (time frame: 2 years): The only standards development simulation game developed by standards experts. Workshop Track (time frame: 3 years): Expansion of successful face-to-face one-day training workshops for students, faculty, and/or professionals aimed at greatly increasing attendees’ knowledge of standards. Publication Track (time frame: 3 years): The IEEE Standards Education e-Magazine is the flagship publication; publication of research articles in existing IEEE journals is another goal. On-Line University Experience Track (time frame: 1 years): Website development and improvements to greatly increase web traffic and improve navigation by pulling all websites under one umbrella. 11/27/2018
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Six Tracks On-Line University Experience Track (time frame: 1 year): Website development and improvements to greatly increase web traffic and improve navigation by pulling all websites under one umbrella. Publication Track (time frame: 3 years): The IEEE Standards Education e-Magazine is the flagship publication; publication of research articles in existing IEEE journals is another goal. Massive Open Online Course (MOOC) Track (time frame: 3 years): The MOOC, entitled “Standards: A Driving Force for Commerce,” is intended to help students develop a skillset around technical standards that enables them to compete more effectively in the global economy. Standards Education Video Channel Track (time frame: 3 years): Includes technical videos, interviews, and a Guest Lecture Series. Also in this track are eLearning modules. Workshop Track (time frame: 3 years): Expansion of successful face-to-face one-day training workshops for students, faculty, and/or professionals aimed at greatly increasing attendees’ knowledge of standards. Standards Simulation Game Track (time frame: 2 years): The only standards development simulation game developed by standards experts. 11/27/2018
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Expanding University with End Dates for Tracks
Game 2017 Workshop 2017 Video 2017 MOOC 2016 Pub 2015 Web 2015 11/27/2018
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Game Workshop held in November
We Have Begun Game Workshop held in November IEEE Standards Education Video channel on IEEE.tv On-Line Experience Track Securing services of individuals 11/27/2018
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SCHEDULES Year 1/Years 2 and 3/MOOC Also available as handouts
11/27/2018
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IEEE STANDARDS UNIVERSITY YEAR 1 (2015) IMPLEMENTATION
Track $$ (K) in Y1 (2015) Activities People TBD On-Line University Experience Track 13.2 Track begins and ends in 2015 Conduct needs assessment Hire web consultant Choose platforms Execute plan Publication Track 23.2 Track begins in 2015; new format and delivery platform in 2015 Hire editorial assistant and web developer Develop new format and delivery platform for electronic Magazine Development promotional plan in conjunction with EA and SAhttp://ieee-siit.org/ Stds Ed Video Channel Track 55.8 Track begins in 2015, ends in 2017 Track includes Video Channel and eLearning modules IEEE.tv services, supplemented with video production assistance 6 videos in 2015 4 eLearning modules produced by EA MOOC Track 0.0 MOOC Track is separately funded. See below for implementation details ($75K for 18 months) Workshop Track 15.0 Develop plan for 1 workshop including travel and marketing and hold event Standards Simulation Game Track 7.0 Hire adult learning expert to help with game design and training materials TOTAL 114.2 11/27/2018
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IEEE STANDARDS UNIVERSITY YEARS 2-3 (2016-2017) OVERVIEW
Track $$ (K) in Y2 (2016) 2016 Activities $$ (K) in Y3 (2017) 2017 Activities On-Line University Experience Track 0.0 Track completed in 2015 Publication Track 8.2 Most of Publication track completed in 2015. Promotion efforts Publication track completed in prior years. Stds Ed Video Channel Track 47.4 8 videos 69.0 10 videos 2 eLearning modules MOOC Track MOOC Track is separately funded in 2015 and See below for implementation details. ($75K for 18 months) 20.0 MOOC development completed in 2016. MOOC revisions and promotion Workshop Track 22.5 Content development Travel Standards Simulation Game Track 10.0 Training materials 3.0 TOTAL 88.1 122.7 11/27/2018
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MOOC IMPLEMENTATION Q1 2015 Identify all partners: professor, evaluation consultant, instructional designer, university. . Evaluate platform partners. Q2 2015 Finalize arrangements with all partners. Design and develop course content and lecture/lesson format, including ancillary materials. Write marketing plan, including creation of feeling of joining a community, establish course start date. Q3 2015 Continue course and evaluation materials development. Launch marketing campaign. Q4 2015 Complete course and evaluation development. Peer-review course content. Conduct “dry-run”. Create and upload syllabus and background and reference material. Send pre-invitations to established lists. Q1 2016 JUL-AUG Invite students to course and community. Launch course. Q2 2016 SEP-DEC Complete the delivery of the full course. Evaluation of first course. Disseminate project results for public release Build post-course community. 11/27/2018
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