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Outline Communication Primitives - continued Theoretical Foundations
Message passing model Remote procedure calls Theoretical Foundations 11/27/2018 COP5611
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Communication Primitives
Communication primitives are the high-level constructs Programs use the underlying network by calling these primitives Communication primitives play a significant role in the effective usage of distributed systems 11/27/2018 COP5611
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The Message Passing Model
The message passing model provides two basic communication primitives Send and receive Send has two logical parameters, a message and its destination Receive has two logical parameters, the source and a buffer for storing the message 11/27/2018 COP5611
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Semantics of Send and Receive Primitives
There are several design issues regarding SEND and RECEIVE primitives Blocking vs. non-blocking primitives With blocking primitives, the SEND does not return control until the message has been sent or received and the RECEIVE does not return control until a message is copied to the buffer With non-blocking primitives, the SEND returns control as the message is copied and the RECEIVE signals its intention to receive a message and provide a buffer for it 11/27/2018 COP5611
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Semantics of Send and Receive Primitives – cont.
Synchronous vs. asynchronous primitives With synchronous primitives, a SEND primitive is blocked until a corresponding RECEIVE primitive is executed With asynchronous primitives, a SEND primitive does not block even if there is no corresponding execution of a RECEIVE primitive Buffered or un-buffered This is largely determined by the other two choices 11/27/2018 COP5611
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General Organization 11/27/2018 COP5611
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Asynchronous SEND Persistent communication of letters back in the days of the Pony Express. 11/27/2018 COP5611
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Semantics of Send and Receive Primitives – cont.
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Semantics of Send and Receive Primitives – cont.
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Semantics of Send and Receive Primitives – cont.
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Problems with Message Passing Model
While it is highly flexible, programmers must handle the details using such a model Pairing of responses with request messages Data representation Naming (the address of the remote machine or the server) Taking care of communication and system failures The programs can be time-dependent, making it impossible to reproduce errors and debug 11/27/2018 COP5611
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Remote Procedure Call RPC is designed to hide all the details from programmers Overcome the difficulties with message-passing model It extends the conventional local procedure calls to calling procedures on remote computers 11/27/2018 COP5611
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Conventional Procedure Call
Parameter passing in a local procedure call: the stack before the call to read The stack while the called procedure is active 11/27/2018 COP5611
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Client and Server Stubs
Principle of RPC between a client and server program. 11/27/2018 COP5611
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Steps of a Remote Procedure Call
Client procedure calls client stub in normal way Client stub builds message, calls local OS Client's OS sends message to remote OS Remote OS gives message to server stub Server stub unpacks parameters, calls server Server does work, returns result to the stub Server stub packs it in message, calls local OS Server's OS sends message to client's OS Client's OS gives message to client stub Stub unpacks result, returns to client 11/27/2018 COP5611
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Steps of a Remote Procedure Call – cont.
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Remote Procedure Call – cont.
Design issues Structure Mostly based on stub procedures Binding Through a binding server The client specifies the machine and service required Parameter and result passing Representation issues By value and by reference 11/27/2018 COP5611
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Passing Value Parameters (1)
Steps involved in doing remote computation through RPC 2-8 11/27/2018 COP5611
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Passing Value Parameters (2)
Original message on the Pentium The message after receipt on the SPARC The message after being inverted. The little numbers in boxes indicate the address of each byte 11/27/2018 COP5611
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Parameter Specification and Stub Generation
A procedure The corresponding message. 11/27/2018 COP5611
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Remote Procedure Call – cont.
Design issues – continued Error handling, semantics, and correctness “At least once” semantics “Exactly once” semantics “At most once” semantics Correctness conditions Other issues 11/27/2018 COP5611
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Error Handling A server in client-server communication Normal case
Crash after execution Crash before execution 11/27/2018 COP5611
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Asynchronous RPC (1) The interconnection between client and server in a traditional RPC The interaction using asynchronous RPC 11/27/2018 COP5611
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Asynchronous RPC (2) A client and server interacting through two asynchronous RPCs 11/27/2018 COP5611
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Example: DCE RPC Distributed Computing Environment (DCE)
By Open Software Foundation (OSF, now called Open Group) DCE is a true middleware system Designed as a layer of abstraction between existing operating systems and distributed applications Provide a number of services Distributed file service, directory service, security service, distributed time service Support UNIX, Windows NT A highly representative RPC system 11/27/2018 COP5611
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Writing a Client and a Server
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Binding a Client to a Server
Client-to-server binding in DCE. 2-15 11/27/2018 COP5611
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Remote Object Invocation
Extend RPC principles to objects The key feature of an object is that it encapsulates data (called state) and the operations on those data (called methods) Methods are made available through an interface The separation between interfaces and the objects implementing these interfaces allows us to place an interface at one machine, while the object itself resides on another machine 11/27/2018 COP5611
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Distributed Objects Common organization of a remote object with client-side proxy. 11/27/2018 COP5611
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Binding a Client to an Object
Distr_object* obj_ref; //Declare a systemwide object reference obj_ref = …; // Initialize the reference to a distributed object obj_ref-> do_something(); // Implicitly bind and invoke a method (a) Distr_object obj_ref; //Declare a systemwide object reference Local_object* obj_ptr; //Declare a pointer to local objects obj_ref = …; //Initialize the reference to a distributed object obj_ptr = bind(obj_ref); //Explicitly bind and obtain a pointer to the local proxy obj_ptr -> do_something(); //Invoke a method on the local proxy (b) An example with implicit binding using only global references An example with explicit binding using global and local references 11/27/2018 COP5611
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Parameter Passing The situation when passing an object by reference or by value. 2-18 11/27/2018 COP5611
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Java RMI Java distributed-object model Java remote method invocation
Aimed for high degree distribution transparency but not entirely Java remote method invocation There are differences between local and remote objects Local objects are passed by value while remote objects are passed by reference 11/27/2018 COP5611
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Distributed Systems A distributed system is a collection of independent computers that appears to its users as a single coherent system Independent computers mean that they do not share memory or clock The computers communicate with each other by exchanging messages over a communication network The messages are delivered after an arbitrary transmission delay 11/27/2018 COP5611
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Inherent Limitations of a Distributed System
Absence of a global clock In a centralized system, time is unambiguous In a distributed system, there exists no system wide common clock In other words, the notion of global time does not exist Impact of the absence of global time Difficult to reason about temporal order of events Makes it harder to collect up-to-date information on the state of the entire system 11/27/2018 COP5611
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Absence of Global Time When each machine has its own clock, an event that occurred after another event may nevertheless be assigned an earlier time. 11/27/2018 COP5611
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Inherent Limitations of a Distributed System
Absence of shared memory An up-to-date state of the entire system is not available to any individual process This information, however, is necessary to reason about the system’s behavior, debugging, recovering from failures 11/27/2018 COP5611
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Absence of Shared Memory – cont.
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Physical Clocks 11/27/2018 COP5611
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Physical Clocks – cont. TAI seconds are of constant length, unlike solar seconds. Leap seconds are introduced when necessary to keep in phase with the sun. 11/27/2018 COP5611
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Clock Synchronization Algorithms
The relation between clock time and UTC when clocks tick at different rates. 11/27/2018 COP5611
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Cristian's Algorithm Getting the current time from a time server.
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The Berkeley Algorithm
The time daemon asks all the other machines for their clock values The machines answer The time daemon tells everyone how to adjust their clock 11/27/2018 COP5611
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Logical Clocks There are technical issues with the clock synchronization approaches Due to unpredictable message transmission delays, two processes can observe a global clock value at different instants The physical clocks can drift from the physical time and thus we cannot have a system of perfectly synchronized clocks For many purposes, it is sufficient that all machines agree on the same time 11/27/2018 COP5611
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Lamport’s Logical Clocks
For a wide of algorithms, what matters is the internal consistency of clocks, not whether they are close to the real time For these algorithms, the clocks are often called logical locks Lamport proposed a scheme to order events in a distributed system using logical clocks 11/27/2018 COP5611
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Lamport’s Logical Clocks – cont.
Definitions Happened before relation Happened before relation () captures the causal dependencies between events It is defined as follows a b, if a and b are events in the same process and a occurred before b. a b, if a is the event of sending a message m in a process and b is the event of receipt of the same message m by another process If a b and b c, then a c, i.e., “” is transitive 11/27/2018 COP5611
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Lamport’s Logical Clocks – cont.
Definitions – continued Causally related events Event a causally affects event b if a b Concurrent events Two distinct events a and b are said to be concurrent (denoted by a || b) if a b and b a For any two events, either a b, b a, or a || b 11/27/2018 COP5611
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Lamport’s Logical Clocks – cont.
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Lamport’s Logical Clocks – cont.
There is a clock at each process Pi in the system Which is a function that assigns a number to any event a, called the timestamp of event a at Pi The numbers assigned by the system of the clocks have no relation to physical time The logical clocks take monotonically increasing values and can be implemented as counters 11/27/2018 COP5611
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Lamport’s Logical Clocks – cont.
Conditions satisfied by the system of clocks For any two events, if a b, then C(a) < C(b) [C1] For any two events a and b in a process Pi, if a occurs before b, then Ci(a) < Ci(b) [C2] If a is the event of sending a message m in process Pi and b is the event of receiving the same message m at process Pj, then Ci(a) < Cj(b) 11/27/2018 COP5611
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Lamport’s Logical Clocks – cont.
Implementation rules [IR1] Clock Ci is incremented between any two successive events in process Pi Ci := Ci + d ( d > 0) [IR2] If event a is the sending of message m by process Pi, then message m is assigned a timestamp tm = Ci(a). On receiving the same message m by process Pj, Cj is set to Cj := max(Cj, tm + d) 11/27/2018 COP5611
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An Example 11/27/2018 COP5611
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