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Alice in Action with Java

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Presentation on theme: "Alice in Action with Java"— Presentation transcript:

1 Alice in Action with Java
Chapter 1 Getting Started with Alice

2 Objectives Design a simple Alice program Build a simple Alice program
Animate Alice objects by sending them messages Use the Alice doInOrder and doTogether controls Alice in Action with Java

3 Objectives (continued)
Change an object’s properties from within a program Use Alice’s quad view to position objects near one another Alice in Action with Java

4 Getting and Running Alice
Alice software is freely distributed Downloading Alice Go to the website: Click the link Get Alice 2.0 Click download link specific to your operating system Save Alice.zip (or Alice.dmg) to your PC Installing and running Alice Extract Alice from Alice.zip (or Alice.dmg) file Create desktop shortcut (alias) to Alice.exe Double-click Alice icon to launch Alice application Alice in Action with Java

5 The Alice Tutorials Four interactive tutorials teach the basics of Alice Work through tutorials before continuing in chapter Access tutorials from Tutorial tab of startup dialog Developing programs involves art and science Active learning: implementing designs as you read Alice in Action with Java

6 The Alice Tutorials (continued)
Alice in Action with Java

7 Program Design Programming in Alice is similar to filmmaking
Filmmaking terms Treatment: short prose version of a film Screenplay: written version of film that includes dialog Scene: a piece of the story usually set in one location Shot: part of scene told with camera in one position Viewpoint: perspective of camera for a given shot Storyboard: drawing that provides blueprint for a shot Alice in Action with Java

8 User Stories Prose versions of programs from user perspective
Critical components of a user story A basic description of events taking place in the story Nouns in the story (which correspond to objects) Verbs in the story (which correspond to actions) Chronological flow of actions (algorithm) User story is the foundation of good software The user story plays a role similar to a screenplay Guideline: number actions according to their flow Alice in Action with Java

9 User Stories (continued)
Alice in Action with Java

10 Storyboard-Sketches Storyboard
Detailed drawing of a shot Arrows show movements of characters or camera Collection of storyboards helps actors visualize film Storyboard-sketch: storyboard for application screen Components of a storyboard-sketch: Object’s position (location) Object’s pose (position of limbs, if it has any) Object’s orientation (direction it is facing) Camera’s viewpoint Alice in Action with Java

11 Storyboard-Sketches (continued)
Alice in Action with Java

12 Transition Diagrams Link the multiple storyboard-sketches
In a movie, transition diagram is a linear sequence Alice in Action with Java

13 Transition Diagrams (continued)
Alice in Action with Java

14 Programming Implementation in Alice
Templates provide a basic world environment Sample program is based on the “grass” Template Areas in the Alice window Menus: includes File, Edit, Tools, and Help Buttons: includes Play, Undo, and Redo Object tree: lists all world objects; e.g., ground Details area: includes properties, methods, functions World window: displays graphic objects in a program Editing area: includes editing space and controls Events area: contains actions responding to events Alice in Action with Java

15 Programming Implementation in Alice (continued)
Alice in Action with Java

16 Program Style Change program display styles in Preferences
How to access Preferences dialog box Click the Edit menu Click the Preferences choice Selecting a display style in Preferences dialog Click next to “display my program” in General tab Select a style Style recommended for course: Java Style in Color Alice in Action with Java

17 Program Style (continued)
Alice in Action with Java

18 Adding Objects to Alice
Class: blueprint for an object How to populate Alice world with objects Click Add Objects button in world window Locate class specifying the object in the Alice Gallery Right-click class and select “Add instance to world” Objects in sample world: aliceLiddell and whiteRabbit Naming conventions for objects and classes Class: capitalize all words; e.g., AliceLiddell Object: capitalize all but first word; e.g., aliceLiddell Objects can be renamed from the object tree Alice in Action with Java

19 Adding Objects to Alice (continued)
Alice in Action with Java

20 Accessing Object Subparts
Bounding box: encloses any Alice object Impact of selecting an object in the object tree Bounding box is drawn around object in world window Details area adapts to the selected object First action to program: Alice turns head to user First set of programming steps Select + sign next to aliceLiddell in object tree Select + sign next to neck subpart Select head (bounding box is drawn, details change) Drag doInOrder control to top of editing window Alice in Action with Java

21 Accessing Object Subparts (continued)
Alice in Action with Java

22 Accessing Object Subparts (continued)
Alice in Action with Java

23 Sending Messages Programs rely on sending messages to objects
Method: behavior-producing message Programming Alice’s head to turn Select Alice Liddell’s head in the object tree Scan through the methods in the details area Click on pointAt() Drag pointAt()to the editing area and drop it Specify camera as the target Alice in Action with Java

24 Sending Messages (continued)
Alice in Action with Java

25 Testing and Debugging Bug: error interfering with normal program functions Debugging: process of removing program bugs Click the Play button to test Alice Liddell application Alice Liddell’s head will turn toward the user Alice in Action with Java

26 Testing and Debugging (continued)
Alice in Action with Java

27 Coding the Other Actions
say() message Displays dialog for an object Text can be customized by selecting other… Task: complete first Alice Liddell application Add Alice Liddell’s initial greeting Point the white rabbit to the user Have Alice Liddell introduce herself Have the white rabbit introduce himself Customize messages by selecting from more… Example: adjust fontSize of message text to 30 Alice in Action with Java

28 Coding the Other Actions (continued)
Alice in Action with Java

29 Statements Statement: a line or control structure in a program
Computer program is a collection of statements Basic format of a line in a program object.message(value); more... Control structures manage other statements Example: doInOrder contains other statements Alice in Action with Java

30 The Final Action Sequential execution Simultaneous execution
Actions are performed consecutively Example: actions executed in doInOrder structures Simultaneous execution Actions are performed in parallel Example: actions performed in doTogether structure Finishing the first program Add doTogether control structure to application Send say( )to aliceLiddell and whiteRabbit Message value: Welcome to our world Alice in Action with Java

31 The Final Action (continued)
Alice in Action with Java

32 Final Testing First set of actions are performed separately
Final actions are performed simultaneously Alice in Action with Java

33 Final Testing (continued)
Alice in Action with Java

34 The Software Engineering Process
A methodical approach to constructing programs Two parts: design and implementation and testing Elements of software design Write the user story Organize nouns and verbs into an algorithm Create storyboard-sketches and the transition diagram Elements of software implementation and testing For each noun in the story, add an object to Alice world Match message to verb and send message to object Test message to determine if it produces desired action Alice in Action with Java

35 Alice’s Details Area Reflects attributes and behaviors of selected object Three panes: properties, methods, and functions Alice in Action with Java

36 The properties Pane Includes attributes such as color, opacity, visibility Change values to alter object appearance/behavior Example: make the White Rabbit disappear Click opacity in the properties pane Drag opacity to the editing area Set opacity to 0 Change the duration to 2 seconds How a program changes when a property is altered New message is added to editing area In the example above, a set () message is added Alice in Action with Java

37 The properties Pane (continued)
Alice in Action with Java

38 The methods Pane Provides a list of behavior-generating messages
Objects respond to set of predefined basic messages Example: the resize( ) message Some classes provide advanced methods Examples: Frog, Monkey, Penguin You can build complex animations using methods Alice in Action with Java

39 The methods Pane Alice in Action with Java

40 The functions Pane Provides list of information returning messages
Differentiate functions from methods Functions return data, messages produce behavior Type of information returned by functions Proximity to another object Size in terms of height, width, or depth Spatial relation to another object Point of view (position and orientation in the world) Subparts world object responds to different set of functions Alice in Action with Java

41 The functions Pane (continued)
Alice in Action with Java

42 Alice Tip: Positioning Objects Using Quad View
Actions performed after pressing ADD OBJECTS Navigate the Alice Gallery Locate classes Use classes to add objects to the world Two views: single view and quad view quad view World window View from the top View from the right View from the front Alice in Action with Java

43 Alice Tip: Positioning Objects Using Quad View (continued)
Alice in Action with Java

44 Summary Alice: software tool used to create virtual worlds
User story: prose description of program form the user’s point of view Shot: component of a scene with the camera at one viewpoint Algorithm: flow of actions that solves a problem Storyboard-sketch: drawing of a distinct screen in a computer application Alice in Action with Java

45 Summary (continued) Alice window: menus, buttons, object tree, details area, world window, editing area, and events area Class: blueprint for an object Method: behavior-producing message Function: message that returns information Software engineering encompasses software design, and implementation and testing Alice in Action with Java


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