Download presentation
Presentation is loading. Please wait.
1
Human Computer Interaction
Eugene Annabel Mary Curtin James Lawler Marilyn Mead Pauline Mosley Overview 11/27/2018
2
Agenda HCI Overview 3-D Audio for HCI Perceptual User Interfaces
Perceptual Intelligence Helping People Find What They Don’t Know Wearable Devices Overview 11/27/2018
3
HCI Overview Perceptual User Interfaces Big Picture
Perceptual User Interfaces Individual Topics Text Text Text Text Text Text Text Text Text Overview 11/27/2018
4
Three revolutions in computing
1950 – mainframe computing: one computer used by many people 1975 – PC computing: one computer used by one person 2000 – ubiquitous computing: many computers used by one person (goal to be nearly invisible) Overview 11/27/2018
5
Good technology is invisible
“invisible” technology stays out of the way of the task bad technology draws attention to itself, not the task ubiquitous computing is about “invisible” computers Overview 11/27/2018
6
What is the interface agent metaphor?
You talk to it It watches us and learns our needs It has “knowledge”, is “aware”, or has a personality It is an assistant Overview 11/27/2018
7
Limitations of the interface agent
It does not go far enough It keeps the computer in the foreground It stays within an old paradigm It obsessively fascinates Overview 11/27/2018
8
Vocabulary Pervasive Computing – refers to a world where people can access information, take action and conduct transactions from any place with any device. I think of it as any device, any network and any content Haptics – refers to sensing and manipulation through the sense of touch Overview 11/27/2018
9
Acronyms HCI – human-computer interfaces
GUI – graphical user interfaces WIMP – windows, icons, menus, pointers PUI – perceptual user interfaces Overview 11/27/2018
10
3-D Audio for HCI Richard O. Duda Overview 11/27/2018
11
3-D Audio for HCI The physics of sound
The psychoacoustics of spatial hearing Simple spatial audio systems Head-related transfer functions HRTF – based spatial audio systems References Overview 11/27/2018
12
The Physics of Sound Basic Concepts (propagation, reflection, refraction) Sine Waves (amplitude, frequency and wavelength) Fourier Analysis Linear Systems (impulse response and transfer functions) Logarithmic Scales (db and octaves) Overview 11/27/2018
13
Psychoacoustics of Spatial Hearing
Coordinate Systems Azimuth Cues Elevation Cues Range Cues Reverberation and Echoes Overview 11/27/2018
14
Simple Spatial Audio Systems
Two-channel (stereo) Multichannel Binaural recordings Overview 11/27/2018
15
Head-Related Transfer Functions (HRTF)
Head Related Impulse Response (HRIR) Apply Fourier Transform to get Head Related Transfer Function Purpose – to synthesize accurate binaural signals from a monaural source Overview 11/27/2018
16
HRTF Based Systems The Convolovotron – a spatial audio system
Headphones versus loudspeakers The need for head tracking Measured versus modeled HRTF’s Models for HRTF’s Overview 11/27/2018
17
Perceptual User Interfaces
Matthew Turk, George Robertson Overview 11/27/2018
18
Perceptual User Interfaces
Human-computer interaction has not changed fundamentally for nearly 2 decades. Typing Pointing Clicking Overview 11/27/2018
19
Human Computer Interfaces
GUIs User is provided commands and action with known effects User has sense of responsibility about interactions with computer applications Overview 11/27/2018
20
WIMP – stable and global
Windows Icons Menus Pointer Overview 11/27/2018
21
Computer Devices Smaller Ubiquitous Pervasive
Convergence between computers and TV Pointing, clicking, typing not adequate Overview 11/27/2018
22
Perceptual User Interfaces
Interaction techniques Combine understanding of natural human capabilities with computer I/O with Machine perception and reasoning Transparent and passive devices and sensors Machines perceive relevant human communications to generate naturally understood output Overview 11/27/2018
23
Integration at multiple levels of technologies
Speech and sound recognition and generation Computer vision Graphical animation and visualization Language understanding Overview 11/27/2018
24
Integration at multiple levels of technologies
Touch-based sensing and feedback Learning User modeling Dialogue management Overview 11/27/2018
25
Perceptive UI Adds human-like perceptual capabilities to computer
Computer is aware What user is saying What user’s face, body, hands are doing Overview 11/27/2018
26
Multimodal UI Emphasis on human communication skills
Using speech with pen-based gestures Modalities: visual display, audio, tactile feedback Focuses on human perceptual channels Overview 11/27/2018
27
Multimedia UI Uses perceptual and cognitive skills to interpret information presented to user Text, graphics, audio, video typical media Focuses on the media Overview 11/27/2018
28
PUI Integrates perceptive, multimodal, multimedia interfaces
Creates more natural and intuitive interfaces Enhances use of computers as tools Enhances GUI-based applications Use computers as assistants or agents to interact in human-like ways Overview 11/27/2018
29
Challenges of PUI Ambitious with diverse elements
Extensive work on speech and pen-based systems Lead to more stable and robust systems Overview 11/27/2018
30
Perceptual Intelligence
Alex Pentland Overview 11/27/2018
31
Perceptual Intelligence
Inanimate things are coming to life Desks & doors TVs & telephones Cars & trains Glasses changed to smart active helpmates Computers are isolated Probabilistic rules – derived by statistical learning Overview 11/27/2018
32
Goal of Perceptual Intelligence
Not to create computers with logical powers Not to have computers ubiquitous and networked To create systems with reliable perceptual capabilities To create systems with ability to learn simple responses Overview 11/27/2018
33
Audiovisual Systems Learn word meanings from natural audio and visual input Understand and generate spoken language Language acquisition Apply to human-computer interfaces that use spoken input Overview 11/27/2018
34
Testbeds at MIT Media Laboratory
Smart rooms Smart clothes Sensors so computer sees, hears, and interprets user’s actions Cameras,microphones, electromagnetic field sensors Smart thing knows what is going on and reacts intelligently Overview 11/27/2018
35
Smart Rooms Where are the people? – tracking
Who is it? – face recognition Facial expression Recognize hand and body gestures Smart rooms have smart chairs Overview 11/27/2018
36
Examples of Smart Clothes Applications
GPS in belt to navigate Accelerometers and tilt sensors distinguish walking from standing from sitting Medical monitors Feedback on alertness and stress level Early warning for high-risk medical problems Overview 11/27/2018
37
Examples of Smart Clothes Applications
Reminds user of relevant facts during conversations Face recognition software to remember name of person user is looking at Possible shots in billiards Sign language Overview 11/27/2018
38
Conclusion Possible to track people’s motion, identify them by voice and facial appearance, recognize actions in real time Smart rooms and smart clothes can recognize people, understand speech, control information display without mouse or keyboard, communicate by facial and hand gesture Interact in a personalized adaptive manner Overview 11/27/2018
39
Helping People Find What They Don’t Know
Nicholas J. Belkin Overview 11/27/2018
40
Helping People Find What They Don’t Know
How a machine can help a user via suggesting recommendations Typical information systems require user to specify what to retrieve People are unfamiliar With underlying operations of the systems With vocabularies the systems use With the nature of databases Information systems should recommend courses of action Overview 11/27/2018
41
The Problem Choosing correct (key) words to represent their information problems User generates a query Multistage interactive process of initial query formulation Overview 11/27/2018
42
The Problem subsequent iterations of query reformulation based on interaction with the system relevance feedback (John Rocchio) Overview 11/27/2018
43
System Controlled User generates a query
User indicates relevance or no relevance of a retrieved object System reformulates the query List of objects retrieved as a result of reformulated query Overview 11/27/2018
44
User Controlled User examines suggested terms to manually reformulate query given information from system User controls how query is reformulated Overview 11/27/2018
45
Research group at Rutgers
Investigating support for query reformulation With respect to relevance feedback versus term recommendation Better when user informed of basic algorithms used in query reformulation Result: user were willing to give up control over suggested terms through explicit relevance feedback in favor or reduced effort in the uncontrolled term suggestion Overview 11/27/2018
46
Wearable Devices – New Ways to Manage Information
Mark Billinghurst and Thad Starner Overview 11/27/2018
47
Goals of Wearable Computers
Must be mobile Augments reality Provides context sensitivity Overview 11/27/2018
48
Current Wearables Less obtrusive Still awkward
Noticeably apart from everyday wear Integrated with wearer’s daily life Augments human intelligence by being the storage and retrieval tool Overview 11/27/2018
49
A Wearable Computer Can absorb a rich source of contextual information
Contextual information = conversation, location, gesture, ambient sound Automatic response Overview 11/27/2018
50
A Wearable Computer Preloads sender’s phone number into wireless phone software based on wearer’s Rolodex Supports collaboration Overview 11/27/2018
51
Examples of Research Boeing Computer Services Symbol Technologies
Isolating and repairing faults on Boeing 757 Symbol Technologies Finger mounted ring scanner Arm mounted computer and finger scanner for UPS Overview 11/27/2018
52
Where to Get More Information
Overview 11/27/2018
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.