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Subdivision and Simplification
Cows are copyright Jason Somers < Presented by Zachary Schneirov
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Background copyright Eric Knight Holbrook
Problem: A fully immersive “virtual reality” requires many, many polygons.
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Solution: reduce level of detail through mesh simplification!
(In a more intelligent way, of course.)
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Simplification Techniques
Wavelets Re-Tiling Vertex Decimation Vertex Clustering Edge Collapse
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Edge collapsing
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How to determine when and where to collapse edges?
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Energy optimization! Where
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Not every edge collapse is legal
You can’t change the topology!
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Boundary edges
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Vertex splitting
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Subdivision surfaces
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Doo-Sabin Catmull-Clark
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Doo-Sabin
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Catmull-Clark
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Iterative methods can eliminate creases
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