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Subdivision and Simplification

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Presentation on theme: "Subdivision and Simplification"— Presentation transcript:

1

2 Subdivision and Simplification
Cows are copyright Jason Somers < Presented by Zachary Schneirov

3 Background copyright Eric Knight Holbrook
Problem: A fully immersive “virtual reality” requires many, many polygons.

4 Solution: reduce level of detail through mesh simplification!
(In a more intelligent way, of course.)

5 Simplification Techniques
Wavelets Re-Tiling Vertex Decimation Vertex Clustering Edge Collapse

6 Edge collapsing

7 How to determine when and where to collapse edges?

8 Energy optimization! Where

9 Not every edge collapse is legal
You can’t change the topology!

10 Boundary edges

11 Vertex splitting

12 Subdivision surfaces

13 Doo-Sabin Catmull-Clark

14 Doo-Sabin

15 Catmull-Clark

16 Iterative methods can eliminate creases


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