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GCC2005 and the Harmony and Prosperity of Civilizations

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Presentation on theme: "GCC2005 and the Harmony and Prosperity of Civilizations"— Presentation transcript:

1 GCC2005 and the Harmony and Prosperity of Civilizations
Part of GCC2005 Introduction Beijing China December Geoffrey Fox Professor of Computer Science, Informatics, Physics Pervasive Technology Laboratories Indiana University Bloomington IN 47401

2 Some Statistics The GCC2005 published papers are Grids 55% P2P 18%
Semantics/Information Management 11% Performance % Software Egy/Coop Computing % including e-Science 0% (roughly as some Grids could be called e-Science)) Parallel Computing < 1% Cooperative Computing including CSCW (Computer Supported Cooperative Work) 1-2 %

3 Parallel Computing From CI6016, ~10 petaflop performance computers by 2010 from USA, China, Japan and Europe Clusters dominate Top 500 Multicore chips will re-invigorate field over next decade as implies parallelism inevitable for all applications Could have a workshop or session on this at next GCC2005 Still dreaming of a better software model NVIDIA graphics company considers parallel software for multicore critical problem DoE holds Zettaflops (1000,000Xpetaflops) meeting

4 Harmonizing and e-digitalconsumer
e-Infrastructure supports linkages between computers, data systems and people with Grids and peer-to-peer networks covered in GCC2005 We have billions of conventional local or global connections Phones, web page accesses, plane trips, hallway conversations e-digitalconsumer (talks at CI6016) analogous to data driven science just as e-Classical Enterprise like Compute Grids Compare Apple and Sun (or even Dell) stock performance for e-Consumer (ipod) v. e-Enterprise (server) momentum Harmonizing civilizations across the globe Conventional Internet technology manages billions of broadcast or low (2-way) links Grids superimpose managed multiple M-way overlaid organizations with optimized resources and system support P2P lets this be done by the people ………. 2008 Olympics will offer a lot of opportunity for harmonizing, cooperation and collaboration between e-Sports fans GCC2006 onwards could have a focus session on this type of Collaboration or Computer Supported Cooperative Work

5 Current Internet Interactions
Television and the Web allows individuals to communicate instantly with each other via Web Pages and Headline News acting as proxies – International Harmonizing of civilizations N resources deposit information and N can view -- Broadcast

6 M2 Interactions Superimpose M way “Grids” on the sea (heatbath) of client server or broadcast ordinary interactions \


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