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Introduction to Computer Graphics
EEL Introduction to Computer Graphics PPT9: Polygon rendering PPT and video are due : no later than October 26, 5:00 PM Submit to: This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publically available information (text as well as graphics) as long as the sources are properly acknowledged.
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Team members’ contributions
Member [name]:
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Polygon Rendering Content outline: Flat shading Examples
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Polygon Rendering Content outline: Gouraud shading Examples
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Polygon Rendering Content outline: Phong shading Examples
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Polygon Rendering Content outline: Mach band effect Examples
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Visible Surface Methods
Content outline: Back-face detection Depth buffer method
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Visible Surface Methods
Content outline: A-buffer method Scan-line method
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Visible Surface Methods
Content outline: Depth sorting method
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Visible Surface Methods
Content outline: BSP-tree method
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Visible Surface Methods
Content outline: Area subdivision method
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Visible Surface Methods
Content outline: Octree method
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Visible Surface Methods
Content outline: Ray casting method
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Visible Surface Methods
Content outline: Wire-frame method
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Ray-tracing Content outline: Principles
Illustration of the general method
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Ray-tracing Content outline: The formation of the ray-tree
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Ray-tracing Content outline: Reflected and transmitted rays
Math and illumination equations
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Ray-tracing Content outline: Ray-surface intersections
Math for common surfaces
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Ray-tracing Content outline: Lens effects
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Ray-tracing Content outline: Antialiasing
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Ray-tracing Content outline:
Area subdivision to speed up ray-surface intersections
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