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Active Video Game Play in Children With Cerebral Palsy: Potential for Physical Activity Promotion and Rehabilitation Therapies  Jennifer Howcroft, MHSc,

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Presentation on theme: "Active Video Game Play in Children With Cerebral Palsy: Potential for Physical Activity Promotion and Rehabilitation Therapies  Jennifer Howcroft, MHSc,"— Presentation transcript:

1 Active Video Game Play in Children With Cerebral Palsy: Potential for Physical Activity Promotion and Rehabilitation Therapies  Jennifer Howcroft, MHSc, Sue Klejman, PEng, Darcy Fehlings, MD, MSc, Virginia Wright, PT, PhD, Karl Zabjek, PhD, Jan Andrysek, PhD, PEng, Elaine Biddiss, PhD  Archives of Physical Medicine and Rehabilitation  Volume 93, Issue 8, Pages (August 2012) DOI: /j.apmr Copyright © 2012 American Congress of Rehabilitation Medicine Terms and Conditions

2 Fig 1 Schematic drawing of equipment placement on participants. Sensor sizes are not to scale. Abbreviations: DAQ, Data Acquisition Unit; sEMG, surface electromyography. Archives of Physical Medicine and Rehabilitation  , DOI: ( /j.apmr ) Copyright © 2012 American Congress of Rehabilitation Medicine Terms and Conditions

3 Fig 2 Mean ±1SD muscle activation levels during AVG play. *Wii boxing is significantly greater than Wii bowling, Wii tennis, and DDR (P<.01). †Wii boxing is significantly greater than Wii bowling and DDR (P<.05). ‡Wii boxing is significantly greater than Wii bowling and Wii tennis (P<.01). §Wii tennis is significantly greater than Wii bowling (P<.05). Archives of Physical Medicine and Rehabilitation  , DOI: ( /j.apmr ) Copyright © 2012 American Congress of Rehabilitation Medicine Terms and Conditions


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