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Design of Adaptive Systems for Computer-based Learning
Ruth González Novillo, Pedro J. Muñoz-Merino, Carlos Delgado Kloos UNIVERSIDAD CARLOS III DE MADRID
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User Modelling Skills Cognitive states Emotions Motivation Engagement
Gaming the system
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Example: Skill modelling
Inference of the skills of a student: Knowledge Spaces Item Response Theory Bayesian networks Semantic based
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KNOWLEDGE SPACES What does a student know? What is a student ready to know? Structured knowledge A limited number of knowledge states Different learning paths Los ks definen un árbol que muestra las relaciones entre ejercicios q muestra el orden en q deben realizarse
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KNOWLEDGE SPACES Different learning paths Personalization
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ITEM RESPONSE THEORY Only one ability
One, two or three parameters models: Difficulty Slope Need of calibration Guess ITEM CHARACTERISTIC CURVE (ICC) Pregunta posible -> limites por qué Em¡n la literatura son valores típicos.
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ITEM RESPONSE THEORY ITEM RESPONSE FUNCTION (IRF)
Probability of answering correctly an item depending on the ability Local independence of items. Estimation of the student ability. Pregunta posible -> limites por qué Em¡n la literatura son valores típicos.
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BAYESIAN NETWORKS Nodes are usually exercises or skills
Each node has a Conditional Probability Table(CPT) that denotes the probability of doing correctly an exercise depending on the results of the parent nodes Bayes Theorem for making the inference Conditional independence
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Bayesian Networks An event updates the network
It is possible to calculate the different probabilities
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Semantic based solutions
More rich semantic relationships among contents, e.g. using ontologies
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COMPARISON ITEM RESPONSE THEORY BAYESIAN NETWORKS KNOWLEDGE SPACES
+There is no semantic information +There is no need to build a network +One single skill +A priori calibration of parameters BAYESIAN NETWORKS KNOWLEDGE SPACES + More semantic information + Several skills + More complexity +Need of making tags, making the structure and probability assignment +No need of calibration +Predefined knowledge structure +No hidden node
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Model for Adaptation Rules
Adaptive rules that are atomic, parametric, reusable, interchangable 1) P.J. Muñoz-Merino, C. Delgado Kloos, M. Muñoz-Organero, & A. Pardo, “A software engineering model for the development of adaptation rules and its application in a hinting adaptive e-learning system,” Computer Science and Information Systems, vol. 12, no. 1, pp , 2015
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ISCARE: Adaptive Competition system
P.J. Muñoz-Merino, M. Fernández Molina, M. Muñoz-Organero, & C. Delgado Kloos (2012), “An adaptive and innovative question-driven competition-based intelligent tutoring system for learning,” Expert Systems with Applications, vol. 39, no. 8, pp
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