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Animation (FINALLY!!!) CGDD 4113
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References Don’t start with a file. Instead, use a reference…
Leaves the original “untouched” File->New Scene File->Create Reference->□ Preference all nodes with “romeo” under Name Clash Options
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Set up your Views Panels->Layouts->Two Panes Stacked. Turn off NURBS and Polygons
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Sliding Feet Set your time range Start time and Playback Time to 0
End Time and Playback Time to 20 Two steps, each 10 frames Set the Active Character Very important! Allows you to set keys for Romeo
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Sliding Feet Position feet
lFootManip translate Z 9 units, set Roll = -5.0 rFootManip translate Z 0, Roll = 10.0 Pelvis translate Z 5 Move down until knees bend Leave arms Set a key using “s”
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Sliding Feet Do the same for the right foot: Go to frame 10
Select rFootManip Translate Z 18, Roll = -5 Set lFootManip Roll = 10 Translate Pelvis Z 14 Set key using “s” Notice that the values double!
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Sliding Feet Frame 20: lFootManip translate Z to 27, Roll = -5.0
rFootManip Rool = 10 Pelvis Z = 23 Set key See the pattern?
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Animation Curves Window->Animation Editors->Graph Editor
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Edit the Curve Tangents
Tangents->Flat Can be modified in the Animation Preferences window
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Lifting the Feet Raise rFootManip up 1 at frame 5
Raise lFootManip up 1 at frame 15
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Rotating the Pelvis (Top View)
Frame 0, rotate pelvis -10 degrees Frame 10, rotate pelvis 10 degrees
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Rotating the Pelvis (Front View)
At frame 5 translate the pelvis 0.5 Rotate the Y axis -3 degrees At frame 15
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The Current Graph Editor (For Translate/Rotate X)
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Adding Bounce Translate Y attribute of Pelvis Insert new keys manually
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Making the Feet Pound Insert two more keys for lFootManip
Frame 2, Roll = 0 Frame 5, Roll = 0 Insert two more keys for rFootManip Frame 12, Roll = 0 Frame 15, Roll = 0
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Animating the Arms Drop the clavicles (in the skeleton) by -10 degrees
Lower the hand manipulators Rotate the hand manipulators Rotate the fingers Copy keys (again) using very odd MMB+drag
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Cycling the Animation Set the End Time and Playback End Time to 300
Open the Graph Editor
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Playing with Infinity View->Infinity
Curves->Pre Infinity->Cycle with Offset
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