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Psychology 209 – Winter 2018 March 8, 2018
Successes, Limitations, and Future Directions for Neural Network Models of Cognition Psychology 209 – Winter March 8, 2018
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Topics and students who raised them
Life-long learning Michael M, Yochai, Zack Purposivity Yochai, Zack One shot/transfer learning Kelsey Built in/explicit vs learned/emergent Jeff H Renata Exploiting physiology: time Alex Michael Ko Learning to function as a group Ari Disorders Autism: Michael M Alzheimers: Greg Affective disorders: Neil Alternative hardware Catherine Jeff B Hybrid Architectures Ian
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Lake et al Pattern recognition vs model building:
Cognition is about using these models to understand the world, to explain what we see, to imagine what could have happened that didn’t, or what could be true that isn’t, and then planning actions to make it so.
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Start up software Intuitive physics Intuitive psychology
Infants have primitive object concepts that allow them to track objects over time and allow them to discount physically implausible trajectories – e.g. they know that objects will persist over time and that they are solid and coherent. Intuitive psychology Infants understand that other people have mental states like goals and beliefs, and this understanding strongly constrains their learning and predictions.
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Learning as model building
Explaining observed data through the construction of causal models of the world. ‘Early present capacities for intuitive physics and psychology are also causal models of the world’. A primary job of learning is to extend and enrich these models and build analogous causally-structured theories of other domains. Human learning is richer and more efficient than state-of-the-art algorithms in machine learning Compositionality and learning to learn are ingredients that make this type of rapid model learning possible
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Model Based and Model Free Methods
Using a model is cumbersome and slow; model free reinforcement learning can allow real-time ‘control’. Humans combine MB and MF competitively and cooperatively
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Two Challenges Characters Frostbite
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One example: Omniglot Classification of new examples
Generation of new examples Parsing an object into its parts Generation of new concepts from related examples
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Lake et al’s solution
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How might you address this challenge using neural networks?
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DQN learns Frostbyte slowly – people can do well from brief instruction or from watching a good player Construct an igloo Jump on white ice flows Gather fish Don’t fall in the water Avoid geese & polar bears
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How might you address this challenge using neural networks?
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Emergent intelligence vs built-in intelligence
May be easier to create Since it is designed, it is likely to be easier to understand You need to have just the right stuff to get the stuff you want to learn to fit within it May not deal with quasiregularity Emergent Not as easy to create Not as easy to understand Deals with quairegularity Involves less prior commitment to structure
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What other challenges can you envision?
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