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Drawing Issues Drawing Coordinate Systems Drawing with Pixels CS-321

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Presentation on theme: "Drawing Issues Drawing Coordinate Systems Drawing with Pixels CS-321"— Presentation transcript:

1 Drawing Issues Drawing Coordinate Systems Drawing with Pixels CS-321
11/28/2018 Drawing Issues Drawing Coordinate Systems Drawing with Pixels Dr. Mark L. Hornick

2 Part 1: Coordinate Systems
We have some choices to make when drawing CS-321 Dr. Mark L. Hornick

3 Which coordinate system should we use?
CS-321 11/28/2018 Which coordinate system should we use? Modeling/local coordinates World coordinates Normalized device coordinates Device coordinates Dr. Mark L. Hornick

4 Modeling/Local Coordinates
Convenient for object to be drawn Typical units: meters, feet, etc. Might not be Cartesian (.e.g. polar) floats and doubles are common 10.0m (0,0) 7.5m CS-321 Dr. Mark L. Hornick

5 World Coordinates Groups of objects are combined Form a complete image
Allows prototype objects Drawn in local coordinates Copied, resized and moved into world coordinates Units still feet, meters, etc. Local/Modeling Coordinates 75m 100m World CS-321 Dr. Mark L. Hornick

6 World coordinates CS-321 Dr. Mark L. Hornick

7 World coordinates CS-321 Dr. Mark L. Hornick

8 World coordinates CS-321 Dr. Mark L. Hornick

9 Normalized Device Coordinates
Device-independent Horizontal and vertical ranges of 0 to 1 “Independence” layer between world and various devices Screen (windows of various sizes) Printer Viewport (ch 6 in text) zooming 1 NDC CS-321 Dr. Mark L. Hornick

10 Device Coordinates DC Actual pixels to draw
Allows for movable drawing windows Usually handled by the window system Pixel size (pixels/inch) is relevant Typical processing (xmc,ymc)(xwc,ywc) (xndc,yndc) (xdc,ydc) 1280 1 DC 1024 CS-321 Dr. Mark L. Hornick

11 How do we go from one coordinate system to another?
Transformation of coordinates 2nd half of course Pay attention in MA-383! CS-321 Dr. Mark L. Hornick

12 Part 2: Drawing with Pixels
CS-321 11/28/2018 Part 2: Drawing with Pixels Drawing algorithms we’ve looked at: Point, line, circle, etc. Assume pixel centers as reference Real pixels have finite size Affects graphic primitive rendering Inter-pixel distances are fixed Limited precision CS-321 Dr. Mark L. Hornick Dr. Mark L. Hornick

13 Pixel Addressing Addressing a pixel by its center leads to problems
A pixel occupies a finite space It is not a true “point” Consider a line from (2,1) to (5,1) Actual length = 3 Drawn length = 4 longer than theoretical length 4 CS-321 Dr. Mark L. Hornick 3

14 Boundary Addressing Address pixels by their “boundaries”
3 2 1 This “removes” the last pixel CS-321 Dr. Mark L. Hornick

15 Boundary Addressing We attempt to plot the interior of objects
draw pixel if center is inside boundary Still not ideal Pixels are not exactly adjacent –> result too small 6543 2 1 CS-321 Dr. Mark L. Hornick

16 Compensating for Pixel Size
CS-321 11/28/2018 Compensating for Pixel Size Ignore the problem? May make little difference On 12” screen with 1280 pixels, 1 pixel ~.01” On rectangle 200x300 (60000 pixels) Dropping 1 pixel > (199x299) = 499 pixels (<1% area diff) “Quantization” is most apparent on small elements CS-321 Dr. Mark L. Hornick Dr. Mark L. Hornick


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