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Neurovědy Jaký je hardware lidské mysli?

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Presentation on theme: "Neurovědy Jaký je hardware lidské mysli?"— Presentation transcript:

1 Neurovědy Jaký je hardware lidské mysli?
Engeneering Psychology 2009 Department of Instrumentation and Control Engineering, Faculty of Mechanical Engineering, CTU in Prague, Technicka 4, Prague 6 Neurovědy Jaký je hardware lidské mysli? Neurovědy, neuroanatomie, neurofyziologie, neuron, axon, dendrit, neuromediátory, serotonin, noradrenali, dopamin, GABA, brodmannova cytoarchitektonická mapa, Jakub Jura

2 Mozek Trojrozměrný biologický substrát (L. Vašina).
data  information  knowledge  wisdom (Jacobson Eds p. 271)

3 Neuron

4 Brodmanova mapa

5 Typy mozkové aktivity

6 Axioms of Communication
One Cannot Not Communicate. Every communication has a content and relationship aspect which is metacommunication for the former. The nature of a relationship is dependent on the punctuation of the partners communication procedures . Human communication involves both digital and analog modalities . Inter-human communication procedures are either symmetric or complementary Watzlawick defines five (5) basic axioms in his theory on communication that are necessary to have a functioning communication between two individuals. If one of these axioms is somehow disturbed, communication might fail. All of these axioms are derived from the work of Gregory Bateson, much of which is collected in Steps to an Ecology of Mind (1972). One Cannot Not Communicate (Man kann nicht nicht kommunizieren): Every behaviour is a kind of communication. Because behaviour does not have a counterpart (there is no anti-behaviour), it is not possible not to communicate. Every communication has a content and relationship aspect such that the latter classifies the former and is therefore a metacommunication.: This means that all communication includes, apart from the plain meaning of words, more information - information on how the talker wants to be understood and how he himself sees his relation to the receiver of information. The nature of a relationship is dependent on the punctuation of the partners communication procedures: Both the talker and the receiver of information structure the communication flow differently and therefore interpret their own behaviour during communicating as merely a reaction on the other's behaviour (i.e. every partner thinks the other one is the cause of a specific behaviour). Human communication cannot be desolved into plain causation and reaction strings, communication rather appears to be cyclic. Human communication involves both digital and analog modalities: Communication does not involve the merely spoken words (digital communication), but non-verbal and analog-verbal communication as well. Inter-human communication procedures are either symmetric or complementary, depending on whether the relationship of the partners is based on differences or parity. Paul Watzlawick, Pragmatics of Human Communication,

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8 Model of Operator Reasoning action SS MS Controled System output

9 Meanings of Colors SAFETY ADVANCED or ORDER RISK OF DANGER or WARNING
DANGER or PROHIBITION NEUTRAL INFORMATION or CANCEL Feeling from the color X Meanings of the colors

10 http://www. muzeum-umeni-benesov

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12 User Interface HMI - Human Machine Interface, Man Machine Interface, HCI – Human Computer Interface
TUI - Text User Interface CLI - Command Line Interface GUI - Graphical user interface 3DUI - Three-dimensional user interface

13 GUI - Graphical user interface
Where is used? What is an Interaction Design?

14 WIMP standard W: Window(s) I: Icon(s)
M: Menu(s); Mouse/Mice (rarely) (note that mice are a subset of pointing devices) P: Pointing device(s); Pointing; Pointer(s) (note that the term "pointer" is often used as a synonym for mouse cursor); Pull-down menu(s) (note that pull-down menus can be thought of as a subset of menus) WIMP interaction was developed at Xerox PARC in 1973) and popularized by the Macintosh computer in 1984.

15 GOMS standard Goals - what the user intends to accomplish.
An approach to human computer interaction observation developed in 1983 by Stuart Card, Thomas P. Moran and Allen Newell Goals - what the user intends to accomplish. Operators - actions that are performed to get to the goal. Methods - sequences of operators that accomplish a goal. Selection rules - user would select a certain method over the others.

16 Handlers & Pilot Lamps

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