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Instructors: George Crowl

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1 Instructors: George Crowl
APP-3 Apprentice Leadership This PowerPoint is provided for those who may not have appropriate training aids available in a ship or location. This generally follows a companion lesson plan available at I expect you to modify it to fit your situation and teaching style. I am more concerned that Scouts learn than this fit a specific style. I am, however, a fan of the Effective Teaching model. Teaching EDGE is somewhat simplistic in its approach, but that has some advantages. This and other plans are for Sea Scout and leaders to teach maritime and leadership skills. They are based on the 2010 Sea Scout Manual and requirements. Some lessons have an accompanying PowerPoint presentation. I consider PowerPoint an introduction the topic, to be followed by hands-on practice. Several lessons will not have PowerPoint, usually because it is my judgement that PowerPoint is not an appropriate aid to teaching that lesson. Lesson plans and presentations will be added and modified when ready. Each plan and presentation has the rank, requirement number and short name. LP means lesson plan, PPT means PowerPoint. APP means Apprentice, the number is the number of the requirement. ORD = Ordinary. ABL = Able. QM = Quartermaster. There are a few miscellaneous items as well. I created these lesson plans primarily for the Houston area Sea Scout Academy. However, I hope that they are also useful for other Sea Scout situations and venues. So, I expect everyone using the lesson plans to modify them to fit their audience and their style. There are also other resources in the DVD with the Sea Scout Manual, and on I invite comments from those that use these lesson plans, so we can have continuous improvement. If you are aware of a better example, or a great illustration that is not in them, please send them to me for inclusion. Especially, if I miss applying a change from the Sea Scout Manual, Guide to Safe Scouting, or a Coast Guard publication, please contact me so we can keep these current and accurate. You may contact me at or George Crowl; Skipper, Ship 1996; Sam Houston Area Council Philosophy: Sea Scout Academy’s primary purpose is to teach the material to the Sea Scout. If the Sea Scout demonstrates mastery of parts of the subject, then the instructor should annotate on the class roster what has been passed, in the instructor’s opinion. Skippers have the right to re-examine any Sea Scout in any requirement. (Knots are not a good subject to give a pass in.) Instructors: George Crowl

2 Course Outline a. Describe your ship's organization, including youth and adult leadership positions. b. Demonstrate your ability to identify officer and adult leader insignia. Explain the chain of command in your ship. Requirements: a. Describe your ship痴 organization, including the youth and adult leadership positions. b. Demonstrate your ability to identify officer and adult leader insignia. Explain the chain of command in your ship. Reference: See "Organization of a Ship" on pp Equipment Required: SSM or illustrations of youth and adult officer insignia. Ratio: 1:12 Instructor:Student, youth make good assistants.

3 APP-3a Describe your ship's organization, including youth and adult leadership positions. D

4 TYPICAL SHIP ORGANIZATION
SHIP MEMBERS ADVISORS COMMITTEE BOATSWAIN SKIPPER CHAIR BM ADMIN MATE ADMIN BM PROGRAM MATE PROG YEOMAN SECRETARY PURSER TREASURER STOREKEEPER EQ ADVISOR ACTIVITY CHAIR CONSULTANT ELECTED OFFICERS COMMITTEE MEMBERS L E A

5 APP-3b Demonstrate your ability to identify officer and adult leader insignia. Explain the chain of command in your ship. T

6 Chartered Organization Rep
Represents CO to ship Has authority of CO in directing ship Represents ship to CO Sea Scout ships are like other Scouting units, they are sponsored by a community organization. We are part of their mission or outreach to the world. We must follow their policies and those of the BSA. There is a liaison between the ship and the organization, who represents the organization to the ship and also the ship to the organization. This person is called the Chartered Organization Representative. See SSM p. 12 for the relationships mentioned below.

7 Committee Chair Chairs ship committee
Committee selects skipper and mates Committee sets ship policies Committee supports youth and skipper / mates Governance of the ship is in the hands of the ship committee. There is a committee chairman, and at least two other committee members, preferably several more. They are responsible for selecting the Skipper and mates, setting policy for the ship, and managing the finances of the ship. Often, many of the committee members are parents of the youth in the ship. Identify to the Scouts who the committee chair and other members of the committee are, and their responsibilities.

8 Committee Members Committee selects skipper and mates
Committee sets ship policies Committee supports youth and skipper / mates Provides treasurer, secretary, equipment support, parental supervision, etc. Governance of the ship is in the hands of the ship committee. There is a committee chairman, and at least two other committee members, preferably several more. They are responsible for selecting the Skipper and mates, setting policy for the ship, and managing the finances of the ship. Often, many of the committee members are parents of the youth in the ship. Identify to the Scouts who the committee chair and other members of the committee are, and their responsibilities. p

9 Skipper Primary youth leader Supervises daily operation
Works primarily with boatswain Responsible for everything The Skipper might be considered the COO of the ship. S/he is responsible for the daily operation of the ship. The Skipper is responsible for advising and coaching the ship's officers as they plan and execute the ship's program. Insure the Scout knows who the Skipper is. The blue patch is the 21st Century uniform Skipper patch. It is one of three that had decent images on 7/1/15.

10 Skipper Primary youth leader Supervises daily operation
Works primarily with boatswain Responsible for everything The Skipper might be considered the COO of the ship. S/he is responsible for the daily operation of the ship. The Skipper is responsible for advising and coaching the ship's officers as they plan and execute the ship's program. Insure the Scout knows who the Skipper is. The blue patch is the 21st Century uniform Skipper patch. It is one of three that had decent images on 7/1/15.

11 Mates Mate Admin Mate Program Mate anything you want!
Mates assist the Skipper in executing the program. Ideally there will be a program mate and an administrative mate. In some ships, there may be several mates with specific duties assigned. Identify who has what responsibilities.

12 Adult Line of Authority
COR CC MC MC MC MC TREAS SEC MC MC SK MT MT MT The chain of authority (command Is not mypreference) in a ship normally runs as follows: From the individual Sea Scout to the Crew Leader if one exists. Then... or in small ships, From the individual Sea Scout to ship's youth officer who has that responsibility. Then to the boatswain. Then to a mate who has that responsibilty, if available. Then to the Skipper. Then to the committee chair. Sea Scouts who need help should normally follow that chain. Similarly, adult leaders who want to have something done should request the boatswain or the other appropriate officer to get it done, and let them select the youth to accomplish the task.

13 Boatswain Elected by peers Youth in charge of the ship
In charge of quarterdeck meetings In charge of making everything happen, through the other officers and activity chairs Above are the adults who are responsible for the safety of the youth and supervision of the program. Youth are responsible for planning and execution of the program. Normally, all of the youth should be involved in some way. However, the “quarterdeck” has the primary responsibility. The quarterdeck consists of the elected youth officers of the ship, advised by the Skipper. The ship's primary youth leader is the boatswain (BN). S/he is responsible for holding an annual (or semi-annual) planning conference to select each month's activities. The boatswain appoints members to specific tasks to execute the planned program. The boatswain appoints members to serve on Bridges of Review for rank advancement. The boatswain delegates tasks to other officers and members to share the leadership opportunities. The Skipper is the advisor. BOATSWAIN Plan and conduct regular officer's meetings. Give leadership to all ship meetings and activities. Give direction to effective communication. Share responsibilities of leading with your ship's officers. Know the needs and interests of your ship members. Set an example for ship members. Represent your ship at the Venturing Officers’ Association meetings and planning conferences. Participate in council Venturing events. Consult with individual ship members who have problems, questions, or concerns. Direct the planning of your ship program. Work closely with your Skipper. Appoint ship members to serve as activity committee chairman. Recruit new members into the ship.

14 Boatswain's Mate Admin Elected by peers #2 youth in ship
Takes over when boatswain not available In charge of ceremonies, recruiting The number two youth is the boatswain's mate administration (BMA). The BMA takes over for the boatswain when needed. The BMA is in charge of recruiting, and of ceremonies. The mate admin is the advisor. BOATSWAIN'S MATE - ADMINISTRATION Take over for the ship's Boatswain when necessary. Support the ship Boatswain and other officers in their leadership functions. Give leadership to recruiting new members into your ship by: 1. Coordinating plans for the annual "open house" to invite new members to join. 2. Encouraging all ship members to bring new prospects to ship meetings and activities. 3. Following up with ship members who seem to be losing interest in the ship. Admit new members into the ship. Be sure they are introduced and feel welcome. Recognize the achievements of ship members. Conduct opening and closing ceremonies for your ship. Carry out other duties as assigned by Boatswain.

15 Boatswain's Mate Program
Collect activity ideas Make a draft activity program for term of office Consult with BN, select activity chairs Keep a file of good and bad activity evaluations Advise activity chairs The number three youth is the boatswain's mate program (BMP). The BMP is responsible for planning and executing the ship's program. The BMP can propose a program to the quarterdeck. They need to stay in contact with the ship's members, and follow their desires. The BMP should recommend activity chairs, based on capability and the needs of the youth for certain activities. BOATSWAIN'S MATE - PROGRAM Support the ship Boatswain and other officers in their leadership functions. Collect activity ideas from your ship members by: 1. Asking ship members what they would like their ship to do. 2. Conducting the annual Venturing activity interest survey 3. Evaluating ship meetings and activities after they take place. Maintain an activity file of programs, activities, projects, and trips that your ship could do. Keep your ship schedule up to date and be sure everyone knows what is happening. Help your ship's activity chairmen plan and conduct successful activities. Carry out other duties as assigned by Boatswain.

16 Yeoman Keep minutes as required Keep attendance and membership records
Electronic reminders Advancement records Publicity The yeoman (YN) keeps minutes where required, makes reminders as necessary, and keeps the records of the ship. Attendance is important for rank advancement, and should be kept by the yeoman. Many yeomen keep up the ship's electronic communication link. They write letters as needed. YEOMAN Support the ship boatswain and other officers in their leadership functions. Keep minutes of officers' meetings and other ship meetings that include group decisions and plans. Remind the Boatswain and other officers of the items which they agreed to do. Keep membership records for your ship (attendance, advancement, etc.). Supervise all your ship's correspondence. Keep all ship members informed about upcoming meetings, activities, and projects. Handle all publicity.

17 Purser Work with committee treasurer Prepare annual budget
Collect, deposit and account for all money Report on status of ship accounts regularly Prepare checks for signature The purser (PU) keeps track of dues and expenses, with the ship's treasurer as the advisor. This may involve keeping accounts of Scouts' ship earnings and expenses as well. PURSER Support the ship boatswain and other officers in their leadership functions. Collect, deposit and account for all money coming to the ship from dues, money-earning projects or other sources. Work with the Ship Treasurer to set up a bookkeeping procedure, bank deposits, and money handling methods. With the help of your ship's Skipper and other officers, set up a budget based on the activity schedule that is being planned. Make regular reports at the ship's officers' meeting and unit meetings on the status of your ship's budget and treasury. Make quarterly reports at the ship committee meeting on the status of your ship's budget and treasury. Fill out all checks and get the proper signatures. 1. Be sure that expenditures are approved by your ship's officers and Skipper before distributing funds. 2. Collect all receipts. With the help of the Ship Treasurer: balance the checkbook, balance all activity accounts, and prepare the annual Financial Statement.

18 Storekeeper Procure and maintain ship equipment
Check out and in all equipment Keep a complete inventory of all equipment The storekeeper keeps track of the ship's equipment, issueing and receiving it as needed. This may involve some repair and supervision of work teams to keep the equipment shipshape. STOREKEEPER Support the ship boatswain and other officers in their leadership functions. Be responsible for procuring and maintaining all ship equipment. Check in and out all equipment. Keep a complete inventory of all equipment.

19 Media Specialist No official job description yet
Assumed to be videos, Facebook, etc. Only patch is 21st Century patch The media specialist does not yet have an official job description. However, it can be assumed to be to produce videos for the ship, prepare a presentation for the annual flagship competition, make postings to Facebook, etc.

20 Specialist Appointed by skipper Duties as directed by skipper
Varies from ship to ship May be equal to Junior Assistant Scoutmaster The specialists are normally appointed by the Skipper. There are two main catagories of specialists. First are those Scouts whose talent fits a niche in the needs of the ship and who wish to concentrate in that area, such as an engine mechanic or a navigation instructor. Second are those Scouts who have served in most of the leadership positions, perhaps are no longer available for all the meetings, but serve as advisors to the quarterdeck and to the Scouts. Either kind can serve a function in the ship.

21 Crew Leader Elected by crew In charge of the crew 6-8 Scouts in a crew
Representative to Quarterdeck In large ships, it may be useful to split the ship into smaller units, called crews. Crews should not normally exceed 6-8 Scouts in size. The crew leader is elected by the crew, and serves as the crew's representative on the quarterdeck. The crew leader helps the crew function as a unit and the individuals to advance. The crew may need to function as a cooking unit, or other tasks. The assistant crew leader is also elected and fills in for the crew leader.

22 Assistant Crew Leader Elected by crew Assists crew leader
Represents crew when needed A

23 Activity Chair Appointed by BN and BMP
Establishes schedule for activity Keeps everyone informed Establishes cost for activity Conducts the activity, working through ship's officers Conducts post-activity evaluation Activity chairs are those youth placed in charge of a given activity. They have authority and responsibility based on the need to complete the activity successfully. They may not be any kind of officer, but all the officers, youth and adult, need to support and guide them to accomplish the activity. For instance, a youth who needs to take charge of an activity for rank advancement may be put in charge. The BMP advises the youth during preparation and execution. The activity chair may be aware that another youth needs to pass the galley requirements, so delegates the galley duties to the second person, but checks that they are being done correctly. ACTIVITY CHAIRMAN Establish a schedule for planning the activity with the consultant. Keep the ship’s officers, petty officers and crew informed of progress on the activity. Prepare a schedule for the activity. Determine total and individual costs for the activity. Request appropriate permissions. Conduct the activity, working through the ship’s petty officers. Prepare a report on the activity so the next time it is done, it can be done better.

24 Youth Line of Authority
SK SPEC(s) BN BMA BMP YN PU STK CC CC CC CC ACC ACC ACC ACC CREW CREW CREW CREW In large ships, it may be useful to split the ship into smaller units, called crews. Crews should not normally exceed 6-8 Scouts in size. The crew leader is elected by the crew, and serves as the crew's representative on the quarterdeck. The crew leader helps the crew function as a unit and the individuals to advance. The crew may need to function as a cooking unit, or other tasks. The assistant crew leader is also elected and fills in for the crew leader. The chain of authority (command Is not mypreference) in a ship normally runs as follows: From the individual Sea Scout to the Crew Leader if one exists. Then... or in small ships, From the individual Sea Scout to ship's youth officer who has that responsibility. Then to the boatswain. Then to a mate who has that responsibilty, if available. Then to the Skipper. Then to the committee chair. Sea Scouts who need help should normally follow that chain. Similarly, adult leaders who want to have something done should request the boatswain or the other appropriate officer to get it done, and let them select the youth to accomplish the task.

25 Questions? R


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