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Distances and Dead Reckoning

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Presentation on theme: "Distances and Dead Reckoning"— Presentation transcript:

1 Distances and Dead Reckoning
Simplest and most common means of navigation Land Sea Sky Use of maps or memory Must have an initial point of reference Called a “fix”

2 Dead reckoning - land Need to know a fix (present position)
Need to know direction of travel Compass Magnetic compass Natural compasses Natural means Other Need to know speed (we’ll calibrate pace) How many paces Length of time traveling Terrain, weather If you don’t have a map, draw on a piece of paper Use memory

3 Considerations Heading – direction you are moving toward
Bearing – direction to an object Walking Know your pace under different conditions – mine: Fastest – 4 miles per hour On rough terrain 2 mph With a backpack on, on rough terrain with my brother-in-law: 1.2 mph With a backpack on, racing my nephews – 3.5 mph At altitude with a pack on 0.7 mph or less Detours Directions Pick a distant landmark for direction (found using a compass or other means), walk to it, then pick another landmark

4 If you use a magnetic compass
Use the compass to identify a distant object for heading, walk toward that. Don’t walk staring at the compass Take into account declination or variation (preferred term – declination also refers to the sun) Caused by difference of magnetic fields, which do not align with true north/south (see map) Going from map to land – add variation Going from land to map – subtract variation Compasses can lie (deviation) Iron in glasses, on the ground, in your pack

5

6 Natural Compasses Stars Sun Moon Wind Waves or swells Planets
Jet contrails

7 Dividing up the azimuth
Azimuth = horizontal angle from north, going clockwise North/East/South/West – easy If using natural signs, can divide the azimuth into 8 directions reliably – add northeast, southeast, southwest, northwest Most cultures have a minimum of 8 points Some as large as 32 points (rare) 360 degrees for modern compasses

8 Example – Viking sun compass
Angles refer to rising and setting angles of the sun at different times of summer months (voyaging season)

9 Example: Carolinian sidereal compass
Azimuth of rising and setting stars in the sky

10 Habits in dead reckoning
Be absolutely certain of fix before moving Memorize landmarks and bearings to landmarks at time of fix. “We should have kept track of our outward bearings.” Robert Falcon Scott (in his death diary, deleted before it was published) Remember time of fix. Determine your heading Try to use natural compass to find a landmark or way to steer (e.g. wind in ocean) on your heading. Move in this direction. Line up further landmark if possible. When you reach the landmark, note the time and distance of travel, recheck heading and find a new landmark Repeat, keeping track of estimated distance traveled When changing direction, create a new fix based on direction of travel, time of travel (or number of paces). Use a map, if available, write on a piece of paper, if available, remember all legs of the journey, and significant landmarks, and bearings to them. Proceed deliberately, taking time.

11 Even if you don’t have a map, use a piece of paper
Keep track of the number of paces or length of time on each segment End 326m, 39o from start Go north 132m Turn Go 266m at 73o Start

12 Detouring around an obstacle
If you can see the far side (e.g. swamp or lake), pick a prominent object on your heading and use right angles to keep track of distance covered. If you cannot see the far side (e.g. a cliff) make a detour using right angles and dead reckoning

13 Use deliberate compass “error” to hit a target
(typically can’t hold a path to better than 10o) Most direct path Path with deliberate error to hit land Target position

14 Use natural bearings to get a fix

15 An exercise to try Find a spot in the woods that’s “random” (i.e. difficult to distinguish) Make a mark on the ground Walk away on a known heading for some number of paces or amount of time Far enough to be out of sight Backtrack to your original point and try to find the mark on the ground

16 Considerations for DR on sea/air
On the ocean, there are more considerations Leeway – the amount that a ship gets blown sideways by the force of the wind Currents – partly unknown, but can be deduced by observations Polynesians – waves, “standing off” Wind strength – again can be estimated In the air – similar issues

17 Estimating distances If you have a map, use a piece of string to lay out a path, and use the legend or scale to estimate distance (can snake around the path, too) If you see a distant object, and know how large it is (e.g. a lighthouse), use the angle it subtends to estimate distance. If you can barely distinguish certain characteristics visually, this can help you estimate distance.

18 Path laid out with a string

19 Distance checked against scale

20 Small angle approximation angles measured in radians
π radians = 180o , 1 radian = 57.3o, 1 degree = rad At 20o, 6% error or less

21 Using the hand at the end of an outstretched
arm as a way of measuring angles

22 sine cosine

23 From pinky to outstretched thumb is typically
20 degrees – for angles larger than this the “small angle approximation” begins to break down

24 Winking off distances For most people, the distance between the eyes is 1/10th the distance to an outstretched finger. By looking at and object of a known width (or height) with one eye closed and then the other, you can use this factor of 10 (similar triangles) to estimate the distance.

25 You can also use the distances between
stars in constellations to calibrate your fingers.

26 100 feet at 1 mile “subtends” 1o
“All lighthouses are 100 feet tall” – J. Huth (do you believe this?)

27 Judging distances 50 yards – mouth and eyes can be distinguished
100 yards – eyes look like dots 200 yards – details of clothing can be distinguished 300 yards – faces can be seen 500 yards –colors of clothing can be distinguised 800 yards – a person looks like a post 1 mile – trunks of large trees can be seen 2.5 miles –chimneys and windows can bee distinguished 6 miles – large structures can be recognized 9 miles – very tall structures – water towers, church steeples can be recognized (curvature of the earth becomes significant)

28 Caveats Objects look closer when Objects look further when
Up or down a hill Light is shining on it Looking across a flat, featureless surface Air is clear Objects look further when Lighting is bad (e.g. sun behind them, dark) Color blends in with background The object is at the end of a tunnel (e.g. trees) Ground varies between you and object Air is hazy, foggy etc.

29 50 meters – Mouth and eyes of a person can clearly be distinguished

30 100 meters – Eye appear as dots

31 200 meters - General details of clothing can be distinguished
300 meters – Faces can be seen

32 800 (0.5 miles) meters – A person looks like a post

33 At 2.5 miles, windows and chimneys on
houses can just barely be recognized

34 Example: house is 1.8 miles away

35 Example: structure on Egg Rock is 6.5 miles away


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