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Providing Learning in Social Networks
Stephen Downes April 16, 2009
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1. Context Context
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Games & Simulations Games and simulations are terrific Context
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Games & Simulations Context
Benefits: they create environments and are therefore immersive and stimulating Context
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Games & Simulations Context
We need to situate games and simulations within the wider context Context
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Games & Simulations Context
However, they need to be planned and designed in advance Context
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Unknown Unknowns Jollymore: we educate for the unknowns Context
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Unknown Unknowns Context
Haines: we need to understand what makes people tick these days Context
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Learning Networks Context
Partially, the idea is to distribute, to make decisions in the field Context
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Learning Networks Context
But critically, the idea is to create a learning system that learns Context
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Learning Networks Context
Because, often, we don’t know what we want to teach Context
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Company Command Context
Knowledge exists in the minds of the members or participants Context
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Company Command Context
The need for content and support emerges form the conversations Context
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Drupal Is an open source content management system Context Context
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Drupal Supports individual accounts, pages, conversations, and much more
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E-Learning 2.0 Is the application of social networking and web-based software to learning Context
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E-Learning 2.0 Represents a gradual shift to decentralization and linking between members Context
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Elgg Context Combines content management and social networking
1419-free-tools-to-create-your-own-social-network-facebook-like.htm l Context
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Elgg Context Enables content import / export
Context
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2. Current Current
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The Complex Internet Environment
Not just destination websites and communities (not the Net.Gain model) Current
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The Complex Internet Environment
Not the web services (choreographed) model either Current
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The Complex Internet Environment
People have multiple ‘home pages’ - blogs, Twitter, YouTube, Flickr… Current
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Connectivism Course Model: open, distributed online course Current
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Connectivism Course 2200 students participated in fall 2008 Current
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Connectivism Course Participants essentially created a network Current
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gRSShopper Software support for CCK08, OLDaily Current
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gRSShopper Prototype Personal Learning Environment as a centre for learning Current
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gRSShopper Also useful as a teaching platform Current
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gRSShopper Content aggregation and organization Current
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Notes on Evaluation Current
Evaluation of competence, contribution, and not memory Current
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Notes on Evaluation Current Distributed Evaluation
Current
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3. Future Future
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Serialized Feeds Future
Purpose - to simplify content submission to distributed courses Future
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Serialized Feeds Future
Method: predefined and times content releases into and RSS content stream Future
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PLE Upcoming NRC development project Future
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PLE Major stages: aggregate, remix, repurpose, feed forward Future
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PLE Creates a learning network and not merely a management system Future
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A World of Objects The point where PLEs and Envrionments meet Future
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A World of Objects Future
The original idea from mudlibs - object orientation, inheritance Future
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State Based Learning Design
The old theory - learning objects just static content, organized as though it were a book or manual Future
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State Based Learning Design
The new theory - learning objects are (a) words in a conversation (b) entities in an environment Future
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Openness The question of security always arises Future Future
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Openness My belief: walls do not create security
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Openness Security systems create a point of weakness - security is robustness even when secrecy is breached Future
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Stephen Downes Author
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