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The Promotion and Marketing of Video Games
GCSE Media Studies Set Topic
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Top Ten Video Games 2012 Call of Duty: Black Ops II – Activision
FIFA 13 - Electronic Arts Assassin's Creed III – Ubisoft Halo 4 – Microsoft Hitman Absolution - Square Enix Just Dance 4 – Ubisoft Far Cry 3 – Ubisoft FIFA 12 - Electronic Arts The Elder Scrolls V: Skyrim – Bethesda Borderlands 2 - 2K Games
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How are video games promoted and marketed?
In a word doc, list as many strategies and methods for promoting and marketing video games as you can think of.
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How are video games promoted and marketed?
print advertisements large posters/billboards trailers television advertisements websites use of social networking merchandise press releases previews/reviews public appearances/premiers celebrity endorsement
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The Key Concepts Key Concepts Media Language Representation Audience
Institutions
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Applying the key concepts to a promotional campaign
Just Dance 4 - Ubisoft
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Video Promo
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How does the Just Dance 4 trailer use media language and representation to promote the game?
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How does the Just Dance 4 trailer use media language and representation to promote the game?
Features of media language Representations? Camera Angle Shots Movement Mis-en-scene Editing Sound
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Iconography – the Just Dance brand
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Planning your answer Focus on one key point in each paragraph
Ensure each paragraph refers back to the question Ensure each paragraph uses media terminology Use specific examples from the text
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Feedback from Just Dance 4 trailer analysis
How does the Just Dance 4 trailer use media language and representation to promote the game? All of you explained what the media language was Most of you explained what the representations were Some of you explained how the media language and representations helped to promote the game
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Feedback from Just Dance 4 trailer analysis
How does the Just Dance 4 trailer use media language and representation to promote the game? All of you explained what the media language was Most of you explained what the representations were Some of you explained how the media language and representations helped to promote the game
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Appealing to audiences
Audience theory in relation to video game promotion
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Uses and Gratifications Theory
This theory states that audiences are attracted to media texts that are USEFUL or which provide them with some GRATIFICATION (pleasure) Blumler and Katz (1979) theorised that these uses and gratifications fell into four categories: Diversion – something to pass the time Personal Relationships – something which allows you to make more productive friendships, for example by giving you something to talk to your friends about Personal Identity – something which allows you to define who you are Surveillance – something which allows you to find out about the world around you
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Uses and Gratifications Theory
David Morley (1991) argued that there were five types of uses and gratifications: Cognitive (learning – the text helps you find out something) Affective (the text affects you and provides emotional satisfaction) Tension Release (the text allows you to relax or let off steam) Personal Integrative (the text helps you to define your own personal identity) Social Integrative (the text helps you with social interactions e.g. by providing a topic of conversation or way or interacting with others)
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Richard Dyer’s Utopian Solutions
“Utopia” is an imaginary ideal world Richard Dyer argues that “entertainment offers the image of ‘something better’ to set against the realities of day-to-day existence.” This is the idea of “escapism” Inside the world of a video game your existence can be “better” than in the reality of day-to-day existence
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Richard Dyer’s Utopian Solutions
Real World Problem Entertainment World Utopian Solution Exhaustion Dreariness Boredom Fragmentation/Loneliness Scarcity/poverty Energy Intensity Excitement Community/companionship Abundance/wealth
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The idea of aspiration Aspiration is the idea of wanting something better than what you have Advertising, marketing and promotional material will often present an idealised representation of the world – a Utopian Solution – as audiences will aspire to that lifestyle and its trappings
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Idealised representations in Just Dance 4
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How does the Just Dance 4 trailer use representations to appeal to its audience?
Use audience theories in your answer What uses and gratifications does the trailer suggest the game offers? What utopian solutions does the trailer suggest the game offers? Give examples of idealised representations that create audience aspirations
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