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Chapter 2: Application layer

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1 Chapter 2: Application layer
2.1 Principles of network applications 2.2 Web and HTTP Internet gaming 2.3 FTP 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing VOIP 2.8 Socket programming with TCP 2.9 Socket programming with UDP 2.10 Building a Web server 2: Application Layer

2 Definition also called IP Telephony, Internet telephony, Broadband telephony, Broadband Phone and Voice over Broadband the routing of voice conversations over the Internet or through any other IP-based network Cisco IP Phone 7941G 2: Application Layer

3 Big Picture Modes of operation:
PC to PC PC to phone Phone to PC Phone to Phone Traffic go through Packet Switched Network instead of Public Switched Telephone Network (PSTN) From Wikipedia, the free encyclopedia 2: Application Layer

4 Challenges Quality of Service (QoS) Need Internet connection
Internet provides best of service No guarantee for latency, jitter… Need Internet connection Home broadband is not reliable Power issue VOIP phone, Cable Modem/DSL, Computer Primary reason for not using VOIP for emergency calls Second reason is location identification is hard for VOIP 2: Application Layer

5 Challenges Security Integration into global telephone number system
Most unencrypted VOIP spam challenges Integration into global telephone number system Emergency call availability & functionality Power, Internet connection Call routing, location service 2: Application Layer

6 QoS Deal with Jitter Bandwidth Smoothed by playback buffer
Will cause more delay in playback Too much delayed packets will be discard (dropped) Bandwidth 64 kbps or less Depends on codec and use of silence suppression 2: Application Layer

7 Chapter 2: Application layer
2.1 Principles of network applications 2.2 Web and HTTP Internet gaming 2.3 FTP 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing VOIP 2.7 Socket programming with TCP 2.8 Socket programming with UDP 2: Application Layer

8 Socket programming Goal: learn how to build client/server application that communicate using sockets Socket API introduced in BSD4.1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm two types of transport service via socket API: unreliable datagram (UDP) reliable, byte stream-oriented (TCP) 2: Application Layer

9 Socket programming goal: learn how to build client/server applications that communicate using sockets socket: door between application process and end-end-transport protocol Internet controlled by OS controlled by app developer transport application physical link network process socket Application Layer

10 Socket programming with TCP
Client must contact server server process must first be running server must have created socket (door) that accepts client’s contact Client contacts server by: creating client-local TCP socket specifying IP address, port number of server process When client creates socket: client TCP establishes connection to server TCP When contacted by client, server TCP creates new socket for server process to communicate with client allows server to talk with multiple clients source port numbers used to distinguish clients (more in Chap 3) TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server application viewpoint 2: Application Layer

11 Many Versions of Socket APIs
Unix socket (berkeley socket) Winsock MacTCP …. We introduce Unix socket API here Can program under SUN OS, Linux, etc A good tutorial on socket programming: 2: Application Layer

12 Socket Descriptor Data Structure
Descriptor Table Family: AF_INET Service: SOCK_STREAM Local IP: Remote IP: Local Port: 2249 Remote Port: 3726 1 2 3 4 2: Application Layer

13 TCP Client/Server Socket Overview
TCP Server socket() TCP Client bind() socket() listen() accept() connection establishment connect() data request recv() send() data reply send() recv() end-of-file notification recv() close() close() 2: Application Layer

14 C Programming Header Files
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <netdb.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> Enough for our socket programming in our Unix server, maybe not enough for other computers 2: Application Layer

15 What is a Socket? socket returns an integer (socket descriptor)
int sockfd; /* socket descriptor */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) } perror(“socket”); exit(1); } socket returns an integer (socket descriptor) sockfd < 0 indicates that an error occurred socket descriptors are similar to file descriptors FILE *fid; fid=fopen(“test.txt”, “rt”); AF_INET: associates a socket with the Internet protocol family SOCK_STREAM: selects the TCP protocol SOCK_DGRAM: selects the UDP protocol 2: Application Layer

16 Socket Structure (Client)
AF_INET struct sockaddr_in { short int sin_family; // Address family unsigned short int sin_port; // Port number struct in_addr sin_addr; // Internet address unsigned char sin_zero[8]; // all zero }; // Internet address (Network Byte Order) // (a structure for historical reasons) struct in_addr { unsigned long s_addr; // that's a 32-bit long, or 4 bytes }; IP: 1A.2D.3C.4B 100 101 102 103 1A 3C 4B 2D Big-Endian (Network Byte Order) 2: Application Layer

17 Bind (Client) If you do not designate a specific client port, then no
int sockfd; struct sockaddr_in local_addr; local_addr.sin_family = AF_INET; local_addr.sin_port = 0; // random assign a port local_addr.sin_addr.s_addr = INADDR_ANY; // use my IP address memset(&(local_addr.sin_zero), '\0', 8); // zero the rest of the struct Local host info bind(sockfd, (struct sockaddr *)&local_addr, sizeof(struct sockaddr)); If you do not designate a specific client port, then no need to use the ‘Bind’ API in client code 2: Application Layer

18 Remote Host Structure struct hostent {
feather.cs.ucf.edu struct hostent { char *h_name; /* official name */ char **h_aliases; /* alias list */ int h_addrtype; /* address type */ int h_length; /* address length */ char **h_addr_list; /* address list */ }; #define h_addr h_addr_list[0] /* backward compatibility */ struct hostent *hp; hp = gethostbyname(“ “ ” struct sockaddr_in remote_addr; remote_addr.sin_family = AF_INET; remote_addr.sin_port = htons(80); // short, network byte order (big-endian) remote_addr.sin_addr = *((struct in_addr *)hp->h_addr); memset(&(remote_addr.sin_zero), '\0', 8); // zero the rest Remote host info 2: Application Layer

19 Connect(), send(), recv() by Client
connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(struct sockaddr); Local host socket Remote host info Struct sockaddr  sockaddr_in After connecting to the remote sever…. Blocking call char sendStr[100], recvStr[100]; …. numByteSend=send(sockfd, sendStr, sendByteNum), 0); recvNumByte = recv(sockfd, recvStr, MaxDataSize, 0); close(sockfd); 2: Application Layer

20 Complete Client Code Outline
int sockfd; struct sockaddr_in local_addr, remote_addr; sockfd = socket(AF_INET, SOCK_STREAM, 0); Assign remote_addr variable (Page 18) connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(struct sockaddr); char sendStr[100], recvStr[100]; …. numByteSend=send(sockfd, sendStr, sendByteNum), 0); recvNumByte = recv(sockfd, recvStr, MaxDataSize, 0); close(sockfd); 2: Application Layer

21 Partial Send() and recv()
Due to multiple packets in transmission #include <sys/types.h> #include <sys/socket.h> int sendall(int sockfd, char *buf, int *len) { int total = 0; // how many bytes we've sent int bytesleft = *len; // how many we have left to send int n; while(total < *len) { n = send(sockfd, buf+total, bytesleft, 0); if (n == -1) { break; } total += n; bytesleft -= n; } *len = total; // return number actually sent here return n==-1?-1:0; // return -1 on failure, 0 on success 2: Application Layer

22 Socket Programming in Server
Still need to initialize local_addr struct (page 17) No need to initialize remote_addr struct (page 18) No need to connect() a remote host Instead, need to listen() on specified port (server port) Accept() a connection request Generate a new socket for one connection Support multiple connections 2: Application Layer

23 Complete Server Code Outline
int sockfd, new_fd; struct sockaddr_in local_addr, remote_addr; assign local_addr (see Page 17 local host part. Change “local_addr.sin_port = 0;” to “local_addr.sin_port = htons(serverPort);” !) socket(…); // create empty socket descriptor bind(…); //fill in local address and assigned port to the socket descriptor listen(sockfd, backLog); // backLog is the max no. of connections in queue new_fd = accept(sockfd, (struct sockaddr *)&remote_addr, &sizeof(struct sockaddr_in)) char sendStr[100], recvStr[100]; …. recvNumByte = recv(new_fd, recvStr, MaxDataSize, 0); ….. numByteSend=send(new_fd, sendStr, sendByteNum), 0); close(new_fd); close(sockfd); New socket discriptor Following commun. through this 2: Application Layer

24 Socket Programming in Server: fork() for multi-connection service
while(1) { // main accept() loop sin_size = sizeof(struct sockaddr_in); new_fd = accept(sockfd, (struct sockaddr *)&remote_addr, &sin_size); printf("server: got connection from %s\n", inet_ntoa(remote_addr.sin_addr)); if (!fork()) { // this is the child process (fork() returns 0 in child process) close(sockfd); // child doesn't need the listener send(new_fd, "Hello, world!\n", 14, 0); ……… close(new_fd); exit(0); } close(new_fd); // parent doesn't need this …………. parent child parent 2: Application Layer

25 Fork() Tuotrial on fork(): System call fork() is used to create child process. It returns a process ID. After a new child process is created, both processes will execute the next instruction following the fork() system call. On success: PID of the child process is returned in the parent's thread of execution 0 is returned in the child's thread of execution 2: Application Layer

26 TCP Socket Programming Using Python
Python is simpler than C to learn The 6-th edition textbook uses Python to illustrate the example Our Unix server support Python and Java programming Python is a scripting language No need to compile Python tutorial 2: Application Layer

27 Client/server socket interaction: TCP
server (running on hostid) client create socket, port=x, for incoming request: serverSocket = socket() wait for incoming connection request connectionSocket = serverSocket.accept() create socket, connect to hostid, port=x clientSocket = socket() TCP connection setup send request using clientSocket read request from connectionSocket write reply to close connectionSocket read reply from clientSocket Application Layer

28 Example app: TCP client
Python TCPClient from socket import * serverName = ’servername’ serverPort = 12000 clientSocket = socket(AF_INET, SOCK_STREAM) clientSocket.connect((serverName,serverPort)) sentence = raw_input(‘Input lowercase sentence:’) clientSocket.send(sentence) modifiedSentence = clientSocket.recv(1024) print ‘From Server:’, modifiedSentence clientSocket.close() create TCP socket for server, remote port 12000 No need to attach server name, port Application Layer

29 Example app: TCP server
Python TCPServer from socket import * serverPort = 12000 serverSocket = socket(AF_INET,SOCK_STREAM) serverSocket.bind((‘’,serverPort)) serverSocket.listen(1) print ‘The server is ready to receive’ while 1: connectionSocket, addr = serverSocket.accept() sentence = connectionSocket.recv(1024) capitalizedSentence = sentence.upper() connectionSocket.send(capitalizedSentence) connectionSocket.close() create TCP welcoming socket server begins listening for incoming TCP requests loop forever server waits on accept() for incoming requests, new socket created on return read bytes from socket (but not address as in UDP) close connection to this client (but not welcoming socket) Application Layer

30 Chapter 2: Application layer
2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing 2.7 VOIP 2.8 Socket programming with TCP 2.9 Socket programming with UDP 2.10 Building a Web server 2: Application Layer

31 Socket programming with UDP
UDP: no “connection” between client and server no handshaking sender explicitly attaches IP address and port of destination to each packet server must extract IP address, port of sender from received packet UDP: transmitted data may be received out of order, or lost application viewpoint UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server 2: Application Layer

32 UDP Socket Programming
sockfd = socket(AF_INET, SOCK_DGRAM, 0) No connect(), accept() Send()  sendto(), recv()  recvfrom() Sendto() includes target address/port SOCK_STREAM (tcp) 2: Application Layer

33 Chapter 2: Summary Our study of network apps now complete!
specific protocols: HTTP FTP SMTP, POP, IMAP DNS Some applications Web Internet gaming, VOIP P2P socket programming Application architectures client-server P2P hybrid application service requirements: reliability, bandwidth, delay Internet transport service model connection-oriented, reliable: TCP unreliable, datagrams: UDP 2: Application Layer

34 Chapter 2: Summary Most importantly: learned about protocols
typical request/reply message exchange: client requests info or service server responds with data, status code message formats: headers: fields giving info about data data: info being communicated control vs. data msgs in-band, out-of-band (ftp) centralized vs. decentralized stateless vs. stateful reliable vs. unreliable msg transfer “complexity at network edge” 2: Application Layer


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